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  1. #1
    Community Member Thrudh's Avatar
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    Default Arti past-life active feat

    You recall more about your past life as an artificer. When you use a rod, staff, or wand, you have a 15% chance to retain essence and not expend a charge, and can produce an Enchant Armor or Enchant Weapons effect a total of ten times per rest. (Activate this artificer ability to increase the Enhancement Bonus of your target's currently equipped weapons or shields by 1, or to increase the Enhancement Bonus of your target's currently equipped armor by 1. An item can have only one temporary item enchantment at a time.)
    Anyone use this? How long do the Enchant Armor and Enchant Weapon effects last?

    And does the bonus stack with everything?

    Thinking this could be an interesting past-life feat for my AC guy...
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  2. #2
    Community Member Havok.cry's Avatar
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    Quote Originally Posted by Thrudh View Post
    And does the bonus stack with everything?
    The enchant armor stacks with everything I have found (except of course the same spell cast by an arti)
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  3. #3
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Havok.cry View Post
    The enchant armor stacks with everything I have found (except of course the same spell cast by an arti)
    How long does it last? 1 minute? Longer?
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago.
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by Gary_Gygax
    No single character has all the skills and resources needed to guarantee success in all endeavors; favorable results can usually only be achieved through group effort. No single player character wins, in the sense that he or she defeats all other player characters; the goal of the forces of good can only be attained through cooperation, so that victory is a group achievement rather than an individual one.

  4. #4
    Community Member Jaid314's Avatar
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    should be just like every other spell; it lasts as if it had been cast by an artificer of your character level.

    the main problem is that you may want other infusions on your gear instead...

  5. #5
    DDO Catalog MrCow's Avatar
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    Quote Originally Posted by Thrudh
    Anyone use this? How long do the Enchant Armor and Enchant Weapon effects last?
    As per the spell it mimics, 1 minute per character level (minimum of 5 minutes). 10 uses spread between Enchant Weapon and Enchant Armor.

    Quote Originally Posted by Thrudh
    And does the bonus stack with everything?
    It is just like the Artificer version of the Infusion. It stacks on to your current equipment, but it is also able to be overwritten by another Infusion.

    Quote Originally Posted by Thrudh
    Thinking this could be an interesting past-life feat for my AC guy...
    If you don't plan to travel with an Artificer, aye, it can net +1 or +2 AC. +1 AC for Enchant Armor, and +1 for Enchant Weapon if used on a shield.
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  6. #6
    Community Member Ovrad's Avatar
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    Quote Originally Posted by Thrudh View Post
    And does the bonus stack with everything?
    Keep in mind that it only increase the armor bonus on your armor. So for example a monk with AC bracers would get no benefit from this buff.

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