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  1. #1
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    Question A warforged what?

    I find myself with a lot of gear for warforged only what class of warforge is the most fun to play as well as end game viable, artificer wizard sorcerer or some other class I'm not thinking? 32. available no tomes mucho fun being the most important as well as survivability

  2. #2
    Community Member TPICKRELL's Avatar
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    Lots of viable choices.

    I play mostly Melees so my favorite WF are monks. WF isn't the min/max race of the day, but it makes a solid and very flexible monk build. Their are some overlaps between WF and Monk immunities but there is still synergy and a well build/geared WF monk can do a lot of different things in end game -- Hate Tank, DPS, Tactics (stun, improved sunder...) all by simply switching gear and/or stances.

    If I were going to play a caster type, I'd lean towards a Sorc, but past lives or exceptional gear open up other options.

    WF can make solid toons for a lot of different classes, so what class you enjoy should probably be the biggest factor.

  3. #3
    The Hatchery CThruTheEgo's Avatar
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    Can't go wrong with a WF wiz or arti. Both very survivable, self-sufficient, soloable, and endgame viable.
    Totally Bass Ackwards ~ int based/heavy armored pure tempest<>The Count of Monte Cristo ~ dps/CC/survivability focused pure swashbuckler<>Santa's Little Slayer ~ dragonmarked elf centered kensai<>Hassan's Assassin ~ 76 DC/dps/survivability focused human assassin<>Dubbell O'Seven ~ casting/ranged WF artificer

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    Community Member alexp80's Avatar
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    I will say no melee (the healing amp malus hurts a lot).

    As wiz you will always be one step behind human pm, so I will chose one of these:

    Sorc (the easier to build and equip) - Arty (need at least a dex tome +2) - Fvs Lord of the Blades (needs tomes and huge gear investment)
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    The Hatchery DarkForte's Avatar
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    If you wanna melee, WF Favored Soul is a fantastic leveling and endgame build.
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  6. #6
    Hero Nyxianne's Avatar
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    Quote Originally Posted by DarkForte View Post
    If you wanna melee, WF Favored Soul is a fantastic leveling and endgame build.
    Seconded! A melee based WF LoB fvs is fun fun fun! And for those that are afraid of the classic melee no heal amp stigma, wf monks can get quite a bit of heal amp with little effort.
    P.S. It's not any harder to get gear for a wf fvs than it is for any other wf toon , or any other divine toon - except finding a low lvl deathblock docent, but the chance for 100% fort at low low lvls (only need mod fort) more than makes up for it.
    Last edited by Nyxianne; 03-16-2012 at 06:28 AM. Reason: To clear up a misconception
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  7. #7
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    okay so either favored soul or artificer w
    hich would be best do you think

  8. #8
    Community Member Zyerz's Avatar
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    My PM warforged works great. I honestly havent built many wf, but I could say they make decent casters and monks. A Barb or a Fighter is also a good class, but the healing will be a pain.

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  9. #9
    Community Member Arkat's Avatar
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    Quote Originally Posted by Jalpa7 View Post
    okay so either favored soul or artificer w
    hich would be best do you think
    Seeing as you're a Veteran player, go for Artificer.

  10. #10
    Community Member DrawingGuy's Avatar
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    Really the only thing I'd say is that there's almost no reason to do WF over Dwarf for a melee char. They get the same CON bonus and enhancements, while Dwarf gets Axe bonuses and no healing penalty. It's easy to get the immunities on items. Then there are other races... but it boils down to that WF is the *last* race I'd pick for a melee char.

    Now for WF, they actually have classes that CATER to them.

    Wizards and Arties get reconstruct spells. The Arti heals and buffs actually revolve around constructs, making WF ideal.

    FvS has an Enhancement line that centers around the WF, and if built right, is the strongest melee-FvS build one can get.

  11. #11
    Community Member Kenpai's Avatar
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    Funny how one of the main arguments against WF melees is healing amp. My Warforged ThAcro had somewhere between 133% and 140% amp, which is between 33% and 40% more than the HOrc Fighters/Barbarians/Big F'ing Sticks I was running into at level 18-20 (It's pretty easy to figure out who has what amp with a buttload of plat and no-fail Heal scrolls)

    Remember, it's not the race that determines the ability of the build; it's the player.
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  12. #12
    The Hatchery MRMechMan's Avatar
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    Haveing played warforged (and other races) of all sorts at cap...

    In my opinion, warforged are the best race for:

    Archmage wizard
    Sorcerer (particularly earth) [also debatable, have seen some great human sorcs]
    Artificer

    Also make great, but not the best:
    Palemaster wizard (human is a slightly better choice, drow OK as well)
    FVS (human/helf slightly better)
    Monks (most other races are better but class healing amp somewhat makes them viable)

    They are a poor choice for:
    Barbs (huge hp pool makes the lack of amp even more obvious. human/horc/helf/dwarf better)
    Fighters (same as barb. can't really tank as other races due to poor scroll healability, and no +4 dodge hurts)
    Rangers (no huge benefits, -2 wis hurts a bit, cure serious is 1/2 to 2/3 of what a fleshie gets)
    Paladins (same as ranger, and can't tank as well due to same as fighter)
    Clerics (-2 makes DM cha difficult, aura is very amp dependent, lower DCs, fewer turns)
    Bards (-2 cha hurts spellsingers/CCers, no heal spell so self healing suffers)
    Rogue (scroll healing sucks on a wf. recon scrolls suck even worse. very little synergy overall)

  13. #13
    Community Member Myrddinman's Avatar
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    WF Artificer FTW!!!
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  14. #14
    Community Member Indoran's Avatar
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    A warforged icecream!

    Now seriously... anything :3 except maybe a ranger :P (why? because I really think rangers are such a bad class you have to mix them with at least other 2 to make them work :P)

    I have played WF: Wizard, monk, blitz, pally ... all of them great! monk may be my favorite...

    In regards the argument that most of the other races are better for monk... not really... -2 wis? not all monks rely on wis... I go with fire / earth monk of course if you want an air monk... maybe go with something else... but the immunities of WF are great for any toon and getting a decent heal amp with monk is really easy

    Now somebody mentions heal amp... look get this... it's really simply: docent of the fleshshaper + heal amp 20% + healer's friend 1 and you are at .87 % that's like REALLY easy to get. now if you want some more it may be a bit more complicated.... but I chose: paladin past life and epic claw gloves... can tank :3

    Also it really matters who is healing you (my main is a healer, so I know, I have healed side by side with awesome healers and with idiots with 1.1 k sp at 20 and no clue how to manage it)
    Last edited by Indoran; 03-19-2012 at 01:31 PM.
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  15. #15
    Community Member thandros's Avatar
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    I went from wf to human monk this life. While i am enjoying the increases healing amp and dc of a human i notice i am alot squishier. I do miss the Biggest advantage of Wf Immunity to Level drains. I miss being able to solo elite Invaders at level )

  16. #16
    Founder & Build Synthesis Battlehawke's Avatar
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    Default wf

    WF make great Artificers, Sorcerers, Wizards, and Favored Souls (especially greatsword lord of blades). All are self healing, immune to Negative Level drains, Poison, Disease, and Drowning. They also bring a good amount of DPS. If built correctly they also have potential for some good HP.

    A 18 DOS Paladin/ 2 Monk WF can be an incredible beast with high HP, AC, Saves, and self healing with enough UMD for Reconstruct, teleport, and Rez scrolls as well as some decent (although clickie) DPS. Intimidate can be in the 80's and have hate aggro that is inferior to non.
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  17. #17
    Community Member goodspeed's Avatar
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    For a wf he's a caster. He's a wizard (especially an AM instead of a pm and good as a pm for when they're start enough to not keep it on 24/7) he's a sorc (though a bit iffy. For sorc I rather like human.) he's a favored, he's an arti.

    He isn't a melee. To melee you have to right there up close and personal. Means you'll take dmg, means you'll have to heal, and means the heal will be half assed compared to the fleshy with 300% heal amp. Cause the fleshy will still be rockn ahead.

    For monk half elf. Later on i'd say dwarf or more likely human.

    Barbarian is horc for sheer dmg, dwarf or human for more survivability.

    Fighter depends what it's used as.

    Ranger. or any variant that uses a bow even mixing with blades, helf hands down.

    WF just aren't worth it for melee. The half orc does near everything they do with more dmg and att.
    It's not even more survivable because of the drop in heals where everyone else would be near full the robot falls behind. Use a mage? Then the question of why is that spot even being filled by them in the first place?

    It's fine for flavor and for you alone to play. WF can be a drag, especially if they haven't stacked amp every which way.

  18. #18
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    Quote Originally Posted by Kenpai View Post
    Funny how one of the main arguments against WF melees is healing amp. My Warforged ThAcro had somewhere between 133% and 140% amp, which is between 33% and 40% more than the HOrc Fighters/Barbarians/Big F'ing Sticks I was running into at level 18-20 (It's pretty easy to figure out who has what amp with a buttload of plat and no-fail Heal scrolls)

    Remember, it's not the race that determines the ability of the build; it's the player.
    I second this...100% agree. I have a WF Kensei (currently lvl 15) and he does very well. In public groups I almost always am the best melee and usually lead the kill count. Healing amp hurts some but being a good player far outweighs it. By endgame I'll have some good amp on him.

  19. #19
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    Quote Originally Posted by goodspeed View Post
    For a wf he's a caster. He's a wizard (especially an AM instead of a pm and good as a pm for when they're start enough to not keep it on 24/7) he's a sorc (though a bit iffy. For sorc I rather like human.) he's a favored, he's an arti.

    He isn't a melee. To melee you have to right there up close and personal. Means you'll take dmg, means you'll have to heal, and means the heal will be half assed compared to the fleshy with 300% heal amp. Cause the fleshy will still be rockn ahead.

    For monk half elf. Later on i'd say dwarf or more likely human.

    Barbarian is horc for sheer dmg, dwarf or human for more survivability.

    Fighter depends what it's used as.

    Ranger. or any variant that uses a bow even mixing with blades, helf hands down.

    WF just aren't worth it for melee. The half orc does near everything they do with more dmg and att.
    It's not even more survivable because of the drop in heals where everyone else would be near full the robot falls behind. Use a mage? Then the question of why is that spot even being filled by them in the first place?

    It's fine for flavor and for you alone to play. WF can be a drag, especially if they haven't stacked amp every which way.
    I agree. Would've made my WF kensai human or horc if I could do it over. I don't think WF are inherently gimped though, just gimped because there are almost no arcanes out there that are willing to both offensive cast and repair. I figured that caster divines both cast and heal so why wouldn't arcanes? Also I would be versatile because I could be healed by any caster. And with all the WF arcanes out there I thought I could team up with them and make a killer duo. But since almost all arcanes refuse to use their repair abilities on others that strategy has backfired.
    Last edited by axel15810; 03-27-2012 at 07:08 AM.

  20. #20
    Uber Completionist Ilindith's Avatar
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    "A warforged what?"

    Anything!
    Distributed - Currently on life 72.

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