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Thread: Model Editing?

  1. #1
    Community Member Maelodic's Avatar
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    Default Model Editing?

    ...

    Close the thread please.
    Last edited by TehBeWop; 03-01-2012 at 04:53 PM.
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  2. #2
    Community Member Zyerz's Avatar
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    That isnt cool at all... Being a wf but looking like a halfling? It kills the whole purpose of playing that specific race.... Following that logic, I can use a dagger, but it looks like a greataxe? It just isnt cool at all. The game would stop being D&D.

    The point of the game is to choose between things and learn to work with them. Like any other videogame. Doing this would defeat the purpose of the game.

    I do agree that the game needs a bit more of customization, but this is just another deal imo.
    Last edited by Zyerz; 02-29-2012 at 07:47 PM.

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    Community Member Quarterling's Avatar
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    Quote Originally Posted by Zyerz View Post
    That isnt cool at all... Being a wf but looking like a halfling? It kills the whole purpose of playing that specific race.... Following that logic, I can use a dagger, but it looks like a greataxe? It just isnt cool at all. The game would stop being D&D.

    The point of the game is to choose between things and learn to work with them. Like any other videogame. Doing this would defeat the purpose of the game.

    I do agree that the game needs a bit more of customization, but this is just another deal imo.
    Model editing is done client-side only. Only he would see the changes that he makes; everyone else wouldn't even know it as everything looks normal (and still is normal).

    Unfortunately, I don't know of any way to edit the models used in-game, only the UI interface. Good luck though, maybe somebody else can provide an answer!
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  4. #4
    Community Member Zyerz's Avatar
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    Quote Originally Posted by Quarterling View Post
    Model editing is done client-side only. Only he would see the changes that he makes; everyone else wouldn't even know it as everything looks normal (and still is normal).

    Unfortunately, I don't know of any way to edit the models used in-game, only the UI interface. Good luck though, maybe somebody else can provide an answer!
    Oh ok... Thats relief. It still would kill the purpose of sacrificing some things to be able to play a certain toon, but if it's his decision, Its alright.

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  5. #5
    Community Member Maelodic's Avatar
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    Yeah, edits like that would be client sided =P
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  6. #6
    The Hatchery stoerm's Avatar
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    Changing models and skins is a classic way to cheat in first person shooters. Add long sticks along each axis -> visible through walls etc. Make enemy skins highly visible colours. I'd guess by changing models and/or skins in DDO you could for example:

    - make invisible mobs visible
    - make traps visible

    How would changing models affect combat? Hit boxes & weapons, for example. Would you be able to make your weapons so big they would hit mobs from 200ft away?

    With games that don't have collision detection based combat, I guess it doesn't make a difference. DDO is like a FPS in this respect.
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  7. #7
    Community Member Maelodic's Avatar
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    Quote Originally Posted by stoerm View Post
    Changing models and skins is a classic way to cheat in first person shooters. Add long sticks along each axis -> visible through walls etc. Make enemy skins highly visible colours. I'd guess by changing models and/or skins in DDO you could for example:

    - make invisible mobs visible
    - make traps visible

    How would changing models affect combat? Hit boxes & weapons, for example. Would you be able to make your weapons so big they would hit mobs from 200ft away?

    With games that don't have collision detection based combat, I guess it doesn't make a difference. DDO is like a FPS in this respect.
    That really freaking sucks, because the visibility is correct, and you totally could do that. I guess that's why they haven't allowed it in such an otherwise customizable game.

    I'm relatively sure the hitboxes aren't clientsided however.
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    Scholar Of Adventure & Hero Missing_Minds's Avatar
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    Quote Originally Posted by TehBeWop View Post
    Also I'm relatively sure this isn't against the ToS as it gives no play advantage etc.
    Actually I think it is against the terms of service. And no, there is no such customization to be had here or in Lotro.

  9. #9
    Community Member cdr's Avatar
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    Turbine has banned peoples' accounts just for looking at the client files, much less modifying them. Definitely against the TOS in their opinion.

  10. #10
    Community Member Maelodic's Avatar
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    Ah. Well in that case requesting this thread to be closed.
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