Close the thread please.
That isnt cool at all... Being a wf but looking like a halfling? It kills the whole purpose of playing that specific race.... Following that logic, I can use a dagger, but it looks like a greataxe? It just isnt cool at all. The game would stop being D&D.
The point of the game is to choose between things and learn to work with them. Like any other videogame. Doing this would defeat the purpose of the game.
I do agree that the game needs a bit more of customization, but this is just another deal imo.
Last edited by Zyerz; 02-29-2012 at 07:47 PM.
"Hikari datte, yami datte, kitto"
Into light, into darkness, surely.
Unfortunately, I don't know of any way to edit the models used in-game, only the UI interface. Good luck though, maybe somebody else can provide an answer!
Changing models and skins is a classic way to cheat in first person shooters. Add long sticks along each axis -> visible through walls etc. Make enemy skins highly visible colours. I'd guess by changing models and/or skins in DDO you could for example:
- make invisible mobs visible
- make traps visible
How would changing models affect combat? Hit boxes & weapons, for example. Would you be able to make your weapons so big they would hit mobs from 200ft away?
With games that don't have collision detection based combat, I guess it doesn't make a difference. DDO is like a FPS in this respect.
Turbine has banned peoples' accounts just for looking at the client files, much less modifying them. Definitely against the TOS in their opinion.
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