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  1. #1
    Build Constructionist unbongwah's Avatar
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    Default The Wraith Blade (wiz 12 / ftr 6 / rogue 2) - build by request

    Someone asked me for a soloable elf fighter-wizard build; 32 pts, but using only F2P classes.

    Gishes are tough to pull off in DDO: the low BAB & HPs from wiz or sorc drag down their melee potential; while the more you multiclass a caster, the more you sap their offensive spells; plus there's always the issue of having enough feats to support both melee & magic. Warforged gish have an easier time of being self-sufficient, because they can self-heal from the get-go with Repair spells, as well as having higher HPs, immunities, etc. Fleshie gish usually have to wait until either they get undead forms (if Pale Master) or get UMD high enough to use Cure wands (and later Heal scrolls) or gain access to heals some other way.

    I decided to rip off - err, draw inspiration from - FailedLegend's Arcane Knight. There are some key differences, but the basic idea is the same: a THF wiz / ftr who takes Pale Master largely for wraith form; spells are mostly for buffs & no-save DPS spells like Melf's Acid Arrow, Ice Storm, and Eldar's Surge. The rogue splash also adds UMD and Evasion. I specced for falchions, to take advantage of racial bonuses (+2 to-hit/+4 dmg).

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Elf Female
    (6 Fighter \ 2 Rogue \ 12 Wizard) 
    Hit Points: 252
    Spell Points: 742 
    BAB: 13\13\18\23
    Fortitude: 11
    Reflex: 10
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             18                    25
    Dexterity            12                    12
    Constitution         14                    14
    Intelligence         12                    14
    Wisdom                8                     8
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                     6
    Bluff                -1                     0
    Concentration         4                    26
    Diplomacy            -1                     0
    Disable Device        5                     6
    Haggle                3                     3
    Heal                 -1                    -1
    Hide                  1                     1
    Intimidate           -1                     0
    Jump                  8                    12
    Listen               -1                     1
    Move Silently         1                     1
    Open Lock             5                     6
    Perform              n/a                   n/a
    Repair                1                     2
    Search                5                     8
    Spot                  2                     4
    Swim                  4                     7
    Tumble                2                     2
    Use Magic Device      3                    22
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+3)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 3 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+2)
    Feat: (Wizard Bonus) Extend Spell (swap for Maximize later)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 4 (Wizard)
    Ability Raise: STR
    Skill: Concentration (+3)
    
    
    Level 5 (Wizard)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Wizard)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Empower Spell
    
    
    Level 7 (Wizard)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    
    
    Level 8 (Wizard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Fighter Haste Boost I
    Enhancement: Valenar Elf Melee Attack I
    Enhancement: Valenar Elf Melee Damage I
    Enhancement: Valenar Elf Melee Damage II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Corrosive Spellcasting I
    Enhancement: Glacial Spellcasting I
    Enhancement: Charged Spellcasting I
    Enhancement: Acid Manipulation I
    Enhancement: Frost Manipulation I
    Enhancement: Storm Manipulation I
    Enhancement: Flame Manipulation I
    Enhancement: Force Manipulation I
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Intelligence I
    Enhancement: Fighter Toughness I
    Enhancement: Wizard Wand and Scroll Mastery I
    Enhancement: Wizard Wand and Scroll Mastery II
    Enhancement: Wizard Pale Master I
    
    
    Level 9 (Wizard)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Quicken Spell
    
    
    Level 10 (Wizard)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Wizard)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Wizard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Handed Fighting
    Feat: (Wizard Bonus) Mental Toughness
    
    
    Level 13 (Wizard)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Wizard)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Fighter)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Spell Focus: Necromancy
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Enhancement: Valenar Elf Melee Attack II
    Enhancement: Combustive Spellcasting I
    Enhancement: Acid Manipulation II
    Enhancement: Frost Manipulation II
    Enhancement: Storm Manipulation II
    Enhancement: Flame Manipulation II
    Enhancement: Force Manipulation II
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Intelligence II
    Enhancement: Fighter Strength I
    Enhancement: Wizard Wand and Scroll Mastery III
    Enhancement: Wizard Wand and Scroll Mastery IV
    Enhancement: Wizard Pale Master II
    Enhancement: Shroud of the Wraith
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Fighter)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 18 (Fighter)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 19 (Fighter)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+6)
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost II
    Enhancement: Kensei Falchion Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Kinetic Spellcasting I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness II
    There are several challenges for this build: going elf lowers the HPs even further; it has no self-heals for the first several levels (in fact I skipped zombie form entirely because of the attack speed penalty and she doesn't get wraith form until lvl 15); to-hit will be an issue, particularly at mid-levels I'd say, until she has a decent number of Divine Power clickies (and/or can use DP scrolls). This is not an endgame-focused build, to say the least.

    EDIT: TWF using scimitars would have higher potential DPS, but it exacerbates the to-hit issues this build will have. Although if I did a TWF variant, I'd be tempted to go rgr 6 instead of ftr 6.
    Last edited by unbongwah; 02-26-2012 at 09:33 PM.

  2. #2
    Build Constructionist unbongwah's Avatar
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    EDIT: added 2/28/12

    I decided to adapt the original build to a 28-pt dwarf so anyone can join in the gimpy fun.

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Wraith Blade
    Level 20 True Neutral Dwarf Female
    (6 Fighter \ 2 Rogue \ 12 Wizard) 
    Hit Points: 292
    Spell Points: 742 
    BAB: 13\13\18\23
    Fortitude: 13
    Reflex: 10
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    23
    Dexterity            12                    12
    Constitution         18                    18
    Intelligence         12                    14
    Wisdom                8                     8
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    10
    Bluff                -2                    -1
    Concentration         6                    28
    Diplomacy            -2                    -1
    Disable Device        5                     6
    Haggle                2                     2
    Heal                 -1                    -1
    Hide                  1                     1
    Intimidate           -2                    -1
    Jump                  7                    11
    Listen               -1                    -1
    Move Silently         1                     1
    Open Lock             5                     6
    Perform              n/a                   n/a
    Repair                1                     2
    Search                5                     8
    Spot                  2                     2
    Swim                  3                     6
    Tumble                2                     2
    Use Magic Device      2                    21
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+3)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 3 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+2)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Two Handed Fighting
    
    
    Level 4 (Wizard)
    Ability Raise: STR
    Skill: Concentration (+3)
    
    
    Level 5 (Wizard)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Wizard)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Empower Spell
    
    
    Level 7 (Wizard)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    
    
    Level 8 (Wizard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Wizard)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Quicken Spell
    
    
    Level 10 (Wizard)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Wizard)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Wizard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Handed Fighting
    Feat: (Wizard Bonus) Mental Toughness
    
    
    Level 13 (Wizard)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Wizard)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Fighter)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Spell Focus: Necromancy
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Fighter)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 18 (Fighter)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 19 (Fighter)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Open Lock (+1)
    Skill: Use Magic Device (+6)
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Kensei Greataxe Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Corrosive Spellcasting I
    Enhancement: Glacial Spellcasting I
    Enhancement: Charged Spellcasting I
    Enhancement: Combustive Spellcasting I
    Enhancement: Kinetic Spellcasting I
    Enhancement: Acid Manipulation I
    Enhancement: Acid Manipulation II
    Enhancement: Frost Manipulation I
    Enhancement: Frost Manipulation II
    Enhancement: Storm Manipulation I
    Enhancement: Storm Manipulation II
    Enhancement: Flame Manipulation I
    Enhancement: Flame Manipulation II
    Enhancement: Force Manipulation I
    Enhancement: Force Manipulation II
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Wizard Wand and Scroll Mastery I
    Enhancement: Wizard Wand and Scroll Mastery II
    Enhancement: Wizard Wand and Scroll Mastery III
    Enhancement: Wizard Wand and Scroll Mastery IV
    Enhancement: Wizard Pale Master I
    Enhancement: Wizard Pale Master II
    Enhancement: Shroud of the Wraith
    Specced for greataxes, naturally; gives up a bit of DPS for extra HPs vs elf version. Could raise HPs higher if you made room from CON I&II and Toughness III&IV, though that's a lot of APs.
    Last edited by unbongwah; 02-28-2012 at 06:21 PM.

  3. #3
    Build Constructionist unbongwah's Avatar
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    Reserved just in case

  4. #4

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    This is not exactly what you are talking about as it is WF for the Reconstruct spell which is very important to the build.

    Basically you buff yourself up alot, then melee with quickened Reconstructs in combat (scrolls when out of combat) and only cast offensive spells where saving throws do not matter like Firewall, Icestorm, Eladar's Electric Surge, Niac's Biting Cold, Frost Lance, etc. The DOTs were very important on boss fights. Between DoTs on a boss and AoE on trash, he did his fair share of damage plus he did a lot of buffing on the party that a full arcane would normal do which saved mana for other blue bars in the group. If I save a Sorcerer 400 mana by doing all the buffing, that is 400 more mana the Sorcerer is going to throw at a boss.

    I TRed this build but he was a lot of fun while I played him. A little bit of a pain in pugs because he could not do what people expected from an Arcane but in guild groups where people knew my build he did fine.

    I am actually thinking about TRing another one of my characters back into this build. Not because he was super power but just because he was fun to play with lots of versatility.

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Warforged Male
    (6 Fighter \ 2 Monk \ 12 Wizard) 
    Hit Points: 348
    Spell Points: 793 
    BAB: 13\13\18\23
    Fortitude: 17
    Reflex: 14
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             18                    25
    Dexterity             8                     8
    Constitution         18                    20
    Intelligence         14                    16
    Wisdom                6                     6
    Charisma              6                     6
    
    Tomes Used
    +2 Tome of Intelligence used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                    22
    Bluff                -2                    -1
    Concentration         8                    29
    Diplomacy            -2                    -1
    Disable Device        n/a                   n/a
    Haggle               -2                    -1
    Heal                 -2                    -2
    Hide                 -1                    -1
    Intimidate            0                    22
    Jump                  7                    18
    Listen               -2                    -2
    Move Silently         3                     3
    Open Lock            n/a                   n/a
    Perform              n/a                   n/a
    Repair                2                     3
    Search                2                     3
    Spot                  2                     2
    Swim                  4                     7
    Tumble                0                     0
    Use Magic Device     n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Monk Bonus) Toughness
    Feat: (Selected) Two Handed Fighting
    
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    
    
    Level 3 (Wizard)
    Feat: (Selected) Quicken Spell
    
    
    Level 4 (Wizard)
    Ability Raise: STR
    
    
    Level 5 (Wizard)
    
    
    Level 6 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    Feat: (Selected) Mental Toughness
    
    
    Level 7 (Wizard)
    
    
    Level 8 (Wizard)
    Ability Raise: STR
    
    
    Level 9 (Fighter)
    Feat: (Selected) Insightful Reflexes
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 11 (Wizard)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 13 (Wizard)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 15 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    
    
    Level 17 (Wizard)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Feat: (Selected) Toughness
    
    
    Level 19 (Wizard)
    
    
    Level 20 (Monk)
    Ability Raise: STR
    Feat: (Monk Bonus) Lightning Reflexes
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Kensei Falchion Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Way of the Clever Monkey I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Wizard Wand and Scroll Mastery I
    Enhancement: Wizard Wand and Scroll Mastery II
    Enhancement: Wizard Wand and Scroll Mastery III
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Inscribed Armor I

  5. #5
    Build Constructionist unbongwah's Avatar
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    Requester asked for an elf using F2P classes (i.e., no monk etc.); otherwise WF would've been my first pick, too.

    I've noticed you didn't take Archmage on your build; why not? I would've thought cheap spammable SLAs would be worth the feat cost...

  6. #6
    Community Member ArcaneMelee's Avatar
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    Quote Originally Posted by unbongwah View Post
    ...
    EDIT: TWF using scimitars would have higher potential DPS, but it exacerbates the to-hit issues this build will have. Although if I did a TWF variant, I'd be tempted to go rgr 6 instead of ftr 6.
    In addition, you'd be able to use Cure Serious wands very early. With a small investment in Wand & Scroll Mastery, of course.

  7. #7
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by unbongwah View Post
    I decided to rip off - err, draw inspiration from - FailedLegend's Arcane Knight.
    Heh no worries I'll take it as a complement...besides mine is more focused on defense while yours focuses on offense...so different enough
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  8. #8
    Community Member AsburyParker's Avatar
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    Here is a stab at a TWF version.
    I switched around the leveling order. Early on, survivability would depend on wand/pot healing and evasion. Trap skills until evasion kicks in helps too. But, wraith form does not come until lvl 20.
    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    TWF version 
    Level 20 True Neutral Elf Female
    (2 Rogue \ 6 Ranger \ 12 Wizard) 
    Hit Points: 190
    Spell Points: 721 
    BAB: 13\13\18\23
    Fortitude: 11
    Reflex: 15
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    21
    Dexterity            17                    17
    Constitution         14                    14
    Intelligence         12                    12
    Wisdom                8                     8
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                     7
    Bluff                -1                    -1
    Concentration         4                    25
    Diplomacy            -1                    -1
    Disable Device        5                    12
    Haggle                2                     2
    Heal                 -1                    -1
    Hide                  3                     3
    Intimidate           -1                    -1
    Jump                  7                     9
    Listen               -1                     1
    Move Silently         3                     3
    Open Lock             7                     8
    Perform              n/a                   n/a
    Repair                1                     1
    Search                5                    14
    Spot                  3                    12
    Swim                  3                     5
    Tumble                4                     4
    Use Magic Device      3                    22
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Haggle (+3)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    
    
    Level 2 (Ranger)
    Skill: Concentration (+3)
    Skill: Disable Device (+0.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 3 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1.5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Power Attack
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Extend Spell
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 7 (Ranger)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Rogue)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+3)
    Skill: Use Magic Device (+1)
    
    
    Level 9 (Wizard)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Empower Spell
    Feat: (Selected) Quicken Spell
    
    
    Level 10 (Wizard)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Wizard)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Wizard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Wizard)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    
    
    Level 14 (Wizard)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Wizard)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Spell Focus: Necromancy
    
    
    Level 16 (Wizard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Wizard)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Wizard)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Wizard Bonus) Mental Toughness
    
    
    Level 19 (Wizard)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Wizard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Use Magic Device (+1)

  9. #9
    Build Constructionist unbongwah's Avatar
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    Thanks for posting a TWF rgr-based build. It also illustrates some of the challenges of going wiz 12 / rgr 6 / rogue 2:

    • Lower to-hit due to -4 offhand penalty (presuming scimitars). [Does Kensai I or Ram's Might + FEs provide a bigger to-hit bonus?]
    • Lower HPs than ftr 6. My build only has 252 HPs untwinked, which is bad enough for a melee char - but 190 (210 once you add Toughness enhs) is even worse.
    • Do you backload the wizard lvls, which delays your arcane spells & wraith form by several lvls; or backload rgr lvls, delaying access to ITWF & Manyshot?
    • Feats are in short supply; in particular, I don't see any way to squeeze in Tempest I (D/M/SA) without gimping either casting or other melee feats. [Fortunately(?), the nerf to Tempest I makes it a lot less desirable than it used to be, thus making skipping it more palatable.]
    • I toyed with the notion of adding AA, but ultimately decided there aren't enough feats for it. [Maaaaybe on a monk or ftr 2 / rgr 6 / wiz 12 build.]

    Apart from the fact the requester specifically asked for a ftr / wiz, I decided THF Kensai is easier to pull off, has better to-hit, is a bit more durable, and allowed me to front-load the wiz lvls to get wraith form sooner - it is in the build name, after all - even though it's a lot less self-sufficient early on without immediate access to Cure wands.

  10. #10
    Community Member AsburyParker's Avatar
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    With 6 lvls, fighter has more enhancements than ragner to boost attack. Plus the boosts from fighter work for any enemy not just the favored enemies. The +2 to strength that rams's might gives can be made up by fighter strength enhancements and they would always be on (i.e., you would not have to recast when the spell expires).
    I tried a few different leveling orders. The problem is that you need to hit ranger 6 at least by 18 to get GTWF.
    Ultimately, I think you are correct that the THF version is superior.

  11. #11
    Build Constructionist unbongwah's Avatar
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    Second post updated with a 28-pt dwarf version for the truly crazy F2P player.

  12. #12
    Community Member -Avalon-'s Avatar
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    Sorry, but my take on RNG/FTR is that FTR is almost always better. I cannot really think of any points where going ranger is actually better due to Tempest not being as powerful as it should be. If going TWF style, it would be better just to set Dex at a little higher than needed for the THF build, and eat a book... then you get access to more feats.

    If you went 6 RNG, you would get TWF, ITWF, and Diehard. So, two important feats, and one that is not all that important to the build. Go FTR, and get 6 feats, spend 2 of them on TWF feats, have 2 leftover PLUS better enhancement lines... All for the cost of spending a lil more on dex? Maybe not good on a 28 pt build, but 32 becomes easier, TR (34 pts) would almost certainly be able to work in the extra dex?

    I like the Wraith Blade build, personally... it shows some of the versatility/synergy with PM, that I saw a year ago when I made my current toon (a PM build as well)...

    Some people say that doing what I do 'gimps' my character because they have no 'focus'... but what they really mean is: if you are a wizard, you should focus on being able to do CC and Insta-kills. If you are a fighter, you should focus on being a tank or doing extreme DPS.

    My question is, how am I all that different from a bard, really? They do decent DPS, but are not the top of the charts... they buff the party a lot as well... Well, that is what I do, I keep the party buffed, and get roughly 10-12% of the kills in any adventure. I consider that to be pretty efficient, and I myself think my current build is a 'gimped' version of what I want to be. When I TR, I will be working with a better version, and have better gear to start with. I can only see better a better future for the toon.

    Sorry for the tangent lol... Also, I think the build would work better with armor and elf enhancements to drop ASF, but that is my personal belief =)
    Danse Mortelle - Deadly Rogue
    Aes Sedai - Pure Healer/Walking Shrine
    Leader of Lords of Chaos on Fernia

  13. #13
    Community Member Entelech's Avatar
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    Quote Originally Posted by -Avalon- View Post
    My question is, how am I all that different from a bard, really?
    You don't prance.

    I've been playing a tank variant of this build...currently 3rd life, Paladin 6 / Rogue 2 / Wizard 12 Defender of Siberys. Previous lives were Fighter instead of Paladin. I made the switch because Paladin abilities boost spellcasting threat while Fighter ones do not.

    So far I've been soloing Epic Elite content in Eveningstar this life, and have been having a blast. In fact, most of my deaths this life have come from dumbass Clerics spamming Judgement nearby.

    The key to this build is getting the correct gear. Torc, Conc Opp, Bracers of the Demon's Consort, and Shroud of the Abbot / Epic Robe of Shadows are all critical. Without them, you'll feel gimp. With them, you're practically in God Mode.

    Of course, about the only real use I have for Pug groups is for free chest pulls after I've soloed Servants of the Overlord. Still need the parts for that wretched helmet...
    Give a man a fish, and he demands two more tomorrow.
    Teach a man to fish, and he'll leave to find somebody who'll just give him a fish.
    Beat him unconscious with the fish, and it's comedy.

  14. #14
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by -Avalon- View Post
    My question is, how am I all that different from a bard, really?
    Just to play devil's advocate: bards have songs, which provide buffs (& CC) no other class gets, in addition to some of the more useful arcane buffs (like Blur & Haste) and which compensates for their lack of DPS; a heavily-MCed wiz like this, OTOH, brings no more to the buff table than a pure wiz does, but has a lot less SPs with which to cast and a lot lower caster DPS.

    That said, the goal of this build isn't minmaxed DPS; it's a different, somewhat gimpy take on a self-sufficient toon in response to a request with specific guidelines / constraints (i.e., had to be a 32-pt elf with only F2P classes).

  15. #15
    Community Member korsat's Avatar
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    from my experience about melee wizards:

    1. Palemaster for a melee wiz is much better than archmage because of aura that contributes in dps and keep you up.

    2. 18 lvl of wiz gives all you need to be god. Only in wrath form and 12 lvl of wiz your aura isn't strong enough to keep you up in every content unless you have boon of undeath+conc opp+dq bracers+torc... also 18 lvl of wiz means better spell power better dcs and lich form for +4 constitution.

    3. Now if you want to make a melee wiz with f2p class and races my suggestion is to go dwarf thf with an axe with stats (32pt): 14 8 18 18 8 6 and lvl uo into int. You can go pure wiz and i suggest it if it's your 1st life. In this way you will have around 40 int before epic destinies and decent spell penetration with around 26-30 strenght with the only 2 melee feats: power attack and ic:slash and maybe a divine power clikie your dps will be decent. You can splash 2 rogue for sneak attack haste boost and evasion or 2 fighter for bonus strenght feats and haste boost but you will loose dc and spell penetration.

    4. If you want a melee wiz with p2p class, races and have ED and maybe you have some past life go 18wiz/2monk wf for bonus on const and possibility to use reconstruct in some occasion and improved power attack or human for extra feat. With lvl 21, 14 starting dex+3tome you will be able to take gtwf. So melee feats in this case are twf, itwf, gtwf, pa, ic:bludg. Playing with epic destinies dps can be very good starting from the point that lich form adds inflict wounds on each attack.

    I will update soon my wiz post for my 4th life and the idea is something like that
    hope this can help!
    Last edited by korsat; 09-07-2012 at 12:52 PM.

  16. #16
    Community Member
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    Default What about a 15/4/1 split?

    It seems to me that being a 15-4-1 split is going to actually be most beneficial.

    Black dragon bolt & acid rain are your major damage since you can't really get those dc's up there.

    You could go 15-5 fighter and keep yourself the basic thf stuff to get real or go doublestrike shield bash monkey and actually be able to have someone miss. Just take the greater twilight full-plate/skyvault shield combo, elven arcane fluidity, pm wraith form, and quicken. Then max the acid path and stick with it. The only thing to focus on then would be the ability to cast a lot perhaps a splash of FVS or Sorc? The build of course would be heavily Item Dependent

    Your BAB is going to suck anyway so your stuck with tenser's alot. A fighter PL would be crucial. Turtle casting seems like fun. Run in the middle cast acid rain, displacement & death aura then intimidate and drop the occasional bomb. You just need SP like crazy.

    Here is my idea for maxing HP and SP with defensive bonuses like uncanny dodge incorp, displace, & shield DR this plus the Undead death aura approach means if you can keep alive for a Very long time.

    What do you think. (I built it in a hurry.)


    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Wrath 
    Level 20 Neutral Good Drow Male
    (4 Barbarian \ 15 Wizard \ 1 Sorcerer) 
    Hit Points: 284
    Spell Points: 1241 
    BAB: 11\11\16\21
    Fortitude: 13
    Reflex: 10
    Will: 11
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (30 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 20                   20
    Dexterity            10                 10                   12
    Constitution         16                 17                   18
    Intelligence         14                 16                   18
    Wisdom                8                  8                    8
    Charisma             10                 10                   10
    
    Tomes Used
    +2 Tome of Intelligence used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               2                  7                    7
    Bluff                 0                  0                    0
    Concentration         5                 26                   26
    Diplomacy             0                  0                    0
    Disable Device        n/a               n/a                   n/a
    Haggle                0                  0                    0
    Heal                  1                  1                    1
    Hide                  0                  1                    1
    Intimidate            4                 23                   25
    Jump                  7                 11                   11
    Listen               -1                 -1                    1
    Move Silently         0                  1                    1
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                2                  4                    4
    Search                2                  4                    6
    Spot                 -1                  4                    6
    Swim                  3                  5                    5
    Tumble                n/a                3                    3
    Use Magic Device      2                 11                   11
    
    Level 1 (Barbarian)
    Feat: (Selected) Insightful Reflexes
    Feat: (Past Life) Past Life: Fighter
    Feat: (Automatic) Attack
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Dismiss Rage
    Feat: (Automatic) Drow Spell Resistance
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Rage
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Shuriken Expertise
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Spell Save Bonus
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Enhancement: Barbarian Damage Reduction Boost I
    Enhancement: Barbarian Willpower I
    Enhancement: Elven Enchantment Resistance I
    
    
    Level 2 (Barbarian)
    Feat: (Automatic) Damage Reduction
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extra Rage I
    Enhancement: Elven Arcane Fluidity I
    
    
    Level 3 (Barbarian)
    Feat: (Selected) Past Life: Student of the Sword
    Feat: (Automatic) Trap Sense
    Enhancement: Barbarian Improved Damage Reduction I
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Constitution I
    
    
    Level 4 (Sorcerer)
    Ability Raise: CON
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Magical Training
    Enhancement: Drow Weapon Attack I
    Enhancement: Elven Dexterity I
    
    
    Level 5 (Wizard)
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    Feat: (Automatic) Inscribe Wizard Scroll
    Enhancement: Elven Enchantment Resistance II
    Enhancement: Acid Manipulation I
    Enhancement: Wizard Energy of the Scholar I
    
    
    Level 6 (Wizard)
    Feat: (Selected) Quicken Spell
    Enhancement: Elven Arcane Fluidity II
    Enhancement: Wizard Improved Quickening I
    
    
    Level 7 (Wizard)
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Wand and Scroll Mastery I
    Enhancement: Wizard Wand Heightening I
    
    
    Level 8 (Wizard)
    Ability Raise: STR
    Enhancement: Elven Dexterity II
    
    
    Level 9 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Shield Mastery
    Enhancement: Corrosive Spellcasting I
    Enhancement: Corrosive Spellcasting II
    Enhancement: Deadly Acid I
    Enhancement: Acid Manipulation II
    
    
    Level 10 (Wizard)
    Enhancement: Wizard Pale Master I
    Enhancement: Shroud of the Zombie
    
    
    Level 11 (Wizard)
    Enhancement: Acid Manipulation III
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Summon Skeletal Knight
    
    
    Level 12 (Wizard)
    Ability Raise: STR
    Feat: (Selected) Greater Spell Focus: Necromancy
    Enhancement: Elven Arcane Fluidity III
    Enhancement: Corrosive Spellcasting III
    
    
    Level 13 (Wizard)
    Enhancement: Wizard Intelligence II
    
    
    Level 14 (Wizard)
    Feat: (Wizard Bonus) Mental Toughness
    Enhancement: Acid Manipulation IV
    Enhancement: Acid Manipulation V
    Enhancement: Wizard Wand and Scroll Mastery II
    
    
    Level 15 (Wizard)
    Feat: (Selected) Improved Shield Mastery
    
    
    Level 16 (Wizard)
    Ability Raise: STR
    Enhancement: Corrosive Spellcasting IV
    Enhancement: Deadly Acid II
    Enhancement: Acid Manipulation VI
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Pale Master II
    
    
    Level 17 (Wizard)
    Enhancement: Shroud of the Wraith
    
    
    Level 18 (Wizard)
    Feat: (Selected) Toughness
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Corrosive Spellcasting V
    Enhancement: Deadly Acid III
    Enhancement: Acid Manipulation VII
    Enhancement: Barbarian Toughness I
    
    
    Level 19 (Wizard)
    Feat: (Wizard Bonus) Improved Mental Toughness
    Enhancement: Drow Weapon Attack II
    
    
    Level 20 (Barbarian)
    Ability Raise: STR
    Feat: (Automatic) Uncanny Dodge
    Feat: (Automatic) Uncanny Dodge (Dodge Bonus)
    Enhancement: Deadly Acid IV
    Enhancement: Deadly Acid V
    Enhancement: Barbarian Toughness II

  17. #17
    Community Member pappo's Avatar
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    Quote Originally Posted by Fanatic_Guru View Post

    [/code]
    Why did you wait until 20 to take the second monk level ? Wouldn't Evasion have been good to have earlier ?

    Great looking build though.

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