I'm going to TR my TWF Kensai into a rogue - int based. I want to play an assassin type because it will be a different form of gameplay than I have become accustomed to.
I'm thinking Helf or Halfling.
Do we get to keep tomes after next update?
Half Elf Stats (34):
Int: 16 ------> level ups
Int: 18 ------> level ups
Half-elf = more burst dps, +1 to hit, +2 damage, more hp
Halfling = better to hit and damage while sneak attacking, better saves
1) Artificer Dilly
6) Khopesh -> maybe switch to lightening reflexes at 20 and uses a Kronz cruel
10) Improved Evasion
12) Improve Crit: Slash
16) Skill Mastery
18) Power Attack
19) Slippery Mind
Assassinate DC should be around 47
Int: (16/18 base, +5 level ups, +6 item, +3 exceptional, +3 tome, +2 capstone, +2 ship, +1 Helf dilli enhancement, +1 human versatility if Helf, +2 yugo) = 40/41
DC: 10 base + 20 levels rogue + 15 int bonus + 2 item = 47
I copied and pasted this info, so it could be wrong. I assume a DC of 47 will be pretty effective, and I could potentially improve it with a +4 tome or litany.
How high does a rogues UMD get - do you hit 39 easy enough - or hard with only base charisma?
Min2 and Lightening2 Khops while levelling
Midnight greetings and Kronz Cruel for Trash and crafted DR breaker and devil's ruin slotted kronz for bosses.
Personally, I like the look of the halfling, but am open to your thoughts.