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  1. #1
    Community Member Maelodic's Avatar
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    Default The Arcane Not-Archer Not-Cleric But All Awesome Non-Competitive Fun Build! - TANANAC

    TANANAC Is the acronym by the way. The Arcane Not-Archer Not-Cleric. Just getting that out there first.

    DISCLAIMER: This build is far from optimized, and I have not capped it, however this is by far the most fun I've ever had on a character, and if you're into the journey to 20 rather than just being 20, this build is worth a try. I do not run the math, nor do I spec in equipment because I still consider myself inexperienced at this game.
    Also I have warforged, and I have sorcerer. I know if I wanted self-healing and SLAs I could easily just do that. I like halflings. Get over it.

    Halfling 20 Wizard

    Feats:
    Code:
    1 Least dragonmark of healing
    1 Maximise
    3 Empower
    5 Mental Toughness
    6 Spell Focus: Evocation
    9 Lesser Dragonmark of Healing
    10 Heighten
    12 Greater Spell Focus: Evocation
    15 Greater Dragonmark of Healing
    15 Spell focus: Enchantment
    18 Greater Spell Focus: Enchantment
    20 Spell Focus: Conjuration
    Enhancements:
    Code:
    Enhancement: Wizard Master of Magic
    Enhancement: Extra Dragonmark Use I
    Enhancement: Extra Dragonmark Use II
    Enhancement: Extra Dragonmark Use III
    Enhancement: Extra Dragonmark Use IV
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Improved Concentration III
    Enhancement: Glacial Spellcasting I
    Enhancement: Kinetic Spellcasting I
    Enhancement: Kinetic Spellcasting II
    Enhancement: Kinetic Spellcasting III
    Enhancement: Kinetic Spellcasting IV
    Enhancement: Deadly Kinetics I
    Enhancement: Deadly Kinetics II
    Enhancement: Deadly Kinetics III
    Enhancement: Deadly Kinetics IV
    Enhancement: Deadly Kinetics V
    Enhancement: Deadly Kinetics VI
    Enhancement: Frost Manipulation I
    Enhancement: Frost Manipulation II
    Enhancement: Frost Manipulation III
    Enhancement: Frost Manipulation IV
    Enhancement: Frost Manipulation V
    Enhancement: Frost Manipulation VI
    Enhancement: Frost Manipulation VII
    Enhancement: Force Manipulation I
    Enhancement: Force Manipulation II
    Enhancement: Force Manipulation III
    Enhancement: Force Manipulation IV
    Enhancement: Force Manipulation V
    Enhancement: Force Manipulation VI
    Enhancement: Force Manipulation VII
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Spell Penetration II
    Enhancement: Wizard Spell Penetration III
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Wand and Scroll Mastery I
    Enhancement: Arcane Bolt
    Enhancement: Wizard Archmage I
    Enhancement: Wizard Archmage II
    Enhancement: Wizard Archmage III
    Enhancement: Archmage Secondary Spell Mastery I: Conjuration
    Enhancement: Archmage Spell Mastery I: Evocation
    Enhancement: Archmage Spell Mastery II: Evocation
    Enhancement: Conjuration I - Grease
    Enhancement: Conjuration II - Web
    Enhancement: Evocation I - Magic Missile
    Enhancement: Evocation II - Gust of Wind
    Enhancement: Evocation III - Chain Missiles
    Enhancements were shown to represent leveling options, not exactly what they should be at endgame. Again this is the journey build.

    As I said, it is not optimal, but man those SLAs are fun as hell. Would work even better with Arcane Initiate, just another one to add to the combo.

    What are we missing?
    Spell Penetration, Greater Spell Penetration (Which is why I take it in enhancements), Quicken, Toughness, Insightful Reflexes
    Endgame Content won't be as good obviously.
    Specialization in more than one "real" element. Force spells are fun, but there's 3 of them. You will be maximizing and empowering two of them for free.

    What do we gain?
    Absolutely huge healing ability. Playing this build into mid level and I usually did not use all my dragonmarks, and soloing was the same story. You can heal yourself and others incredibly well. There were times I actually just was the group healer and guess what? It worked.
    The heals are uninterruptable, are not based on your Concentration, and all but the greater (which is like, heal, anyway) are affected by Maximize/Empower. 10 HP to Full in the equivalent of a quickened heal? Yes please. Having tons of those? Yes please.
    Moderate Damage SLAs. I built this originally because I wanted a more exciting healing arcane archer. Hey it worked.
    Still able to get SF Enchant and GSF Enchant. So that's good.


    Again, this build is not optimized, nor is it supposed to be. It's a "concept" build. Telling me it sucks because it's not the best thing ever or what everyone is doing will do no good. However, coming up with ideas to expand on the concept and make it better is an excellent idea. You should do that instead.
    ~Sarlona~ - Proud Member of The Unrepentant
    Quote Originally Posted by Scraap View Post
    Praise Dog, and Maelodic, his prophet.

  2. #2
    Community Member Crann's Avatar
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    Default

    Quote Originally Posted by TehBeWop View Post
    I built this originally because I wanted a more exciting healing arcane archer. Hey it worked...

    Again, this build is not optimized, nor is it supposed to be. It's a "concept" build. Telling me it sucks because it's not the best thing ever or what everyone is doing will do no good. However, coming up with ideas to expand on the concept and make it better is an excellent idea. You should do that instead.
    I get non optimized concept builds.

    I don't get the archer reference in your post.

    My suggestion for this build would be to add anything at all that aids archery.

  3. #3
    Community Member Maelodic's Avatar
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    Quote Originally Posted by Crann View Post
    I get non optimized concept builds.

    I don't get the archer reference in your post.

    My suggestion for this build would be to add anything at all that aids archery.
    The reference to archery is because it's manaless spammable ranged damage.
    ~Sarlona~ - Proud Member of The Unrepentant
    Quote Originally Posted by Scraap View Post
    Praise Dog, and Maelodic, his prophet.

  4. #4
    Community Member pappo's Avatar
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    May 2006
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    SE Virginia, USA
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    Default

    Quote Originally Posted by TehBeWop View Post
    TANANAC Is the acronym by the way. The Arcane Not-Archer Not-Cleric. Just getting that out there first.

    DISCLAIMER: This build is far from optimized, and I have not capped it, however this is by far the most fun I've ever had on a character, and if you're into the journey to 20 rather than just being 20, this build is worth a try. I do not run the math, nor do I spec in equipment because I still consider myself inexperienced at this game.
    I know this is not an "Uber" build and was done a while ago, but I found your post and thought it looked like a fun one to try just to 20. I really don't care if I run Epics.
    Can you add what you started your STR/DEX/CON/INT/WIS/CHA at ?

    Thanks

  5. #5
    Community Member
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    May 2013
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    Default

    [QUOTE=TehBeWop;4315759]

    Halfling 20 Wizard

    Feats:
    Code:
    1 Least dragonmark of healing
    1 Maximise
    3 Empower
    5 Mental Toughness
    6 Spell Focus: Evocation
    9 Lesser Dragonmark of Healing
    10 Heighten
    12 Greater Spell Focus: Evocation
    15 Greater Dragonmark of Healing
    15 Spell focus: Enchantment
    18 Greater Spell Focus: Enchantment
    20 Spell Focus: Conjuration

    What do we gain?
    Absolutely huge healing ability. Playing this build into mid level and I usually did not use all my dragonmarks, and soloing was the same story. You can heal yourself and others incredibly well. There were times I actually just was the group healer and guess what? It worked.
    The heals are uninterruptable, are not based on your Concentration, and all but the greater (which is like, heal, anyway) are affected by Maximize/Empower. 10 HP to Full in the equivalent of a quickened heal? Yes please. Having tons of those? Yes please.
    Moderate Damage SLAs. I built this originally because I wanted a more exciting healing arcane archer. Hey it worked.
    Still able to get SF Enchant and GSF Enchant. So that's good.

    QUOTE]

    You can also take spell focus and greater spell focus necromancy instead dragonmarks for pale master prestige, that way get better self healing with death aura and ennergy burst in undead form plus also get better instakill ability. Allso insightful reflexes is very helpful against that nasty reflex spells at higher levels (that combined with death aura can make you almost unkillable until epic hards).

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