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  1. #781
    Community Member Fedora's Avatar
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    I suspect that every couple/few levels you will need to re-evaluate and adjust your level/difficulty settings. Right now you noticed that "level-2 elite" got too hard, and are adjusting to probably "level-1 hard", in another couple levels that might be too difficult. Since magic (items) scales with levels, the quests seem to take that into account.

  2. #782
    Community Member zefjoe's Avatar
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    Default Calibhan OOC

    Hmmm... Doesn't that Augment system sound ALOT like the slotted items of Diablo II? Different Gems placed into a slotted item produced different effects. Then they had Runes. And the complexity/op/instant grat vortex continues to grow...

    I can imagine that in time a DDO VIP player will be able to purchase a Title to a 20 level character that they roll up much like a Reincarnation, along with Bound to Account items (such as a Named Panoply and Legendary Weapons set Heirlooms) that they have crafted with other characters, and begin their Epic Destinies right off the bat. No monkeying around with "low level" quests at all!

    And now for something completely different.

    Mr Tuk CC. Esq and Associates have recently returned from a jaunt to a small tropical island off the coast of Xendrik, quaintly called Three Barrel Cove by the natives. While attempting to help a seedy and villainous looking kobold chap by the name of Dirty Fingerus (Mr Tuk CC. having aspirations of Paladinship), he and his Assoc. explored the quintessential pirate "treasure cache" full of labyrinthine passages, deadly traps and ne'er do well - umm... pirates (a literal wretched hive of scum and villainy). A good time was had by all has been reported.

    Quote one Mr. Cali Han, (whats that? oh pardon - its pronounced Cali Ban - no Cali VAN); any way, according said Dwow uh.. Drarf umm.. Dwarf-Drow, "Argh mate, it was a real team effort that got us through that there squall, all hands on deck ya mighter say".

    - What? No. I/he didn't. Calibhan did not say Argh and mate.. or squall... Calibhan does not even like the sea, he sinks like a rock. Calibhan did say it was a real team effort, from navigating the blade trap to climbing the ladders to solving the puzzle room. Calibhan thinks it was the best adventure so far that he has shared with the Fellowship and hopes that many more adventures in the future will be like that. THAT my dear Tukcc, was as close to PnP D&D night as you could get IMHO. AND IT WAS GREAT.
    Last edited by zefjoe; 01-18-2013 at 07:00 PM.

  3. #783
    Community Member Fedora's Avatar
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    Quote Originally Posted by zefjoe View Post
    Quote one Mr. Cali Han, (whats that? oh pardon - its pronounced Cali Ban - no Cali VAN); any way, according said Dwow uh.. Drarf umm.. Dwarf-Drow, "Argh mate, it was a real team effort that got us through that there squall, all hands on deck ya mighter say".

    - What? No. I/he didn't. Calibhan did not say Argh and mate.. or squall... Calibhan does not even like the sea, he sinks like a rock.
    Pardon me friend, but your associates have told me you are looking for a talking parrot and an eye patch. Despite the odd request, they swore they were serious. I can give you the name of someone selling exotic birds if you like. As for the eye patch, perhaps one of the clothing vendors could help, I don't know.

  4. #784
    Community Member zefjoe's Avatar
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    Default It isn't dead?

    Quote Originally Posted by Fedora View Post
    Pardon me friend, but your associates have told me you are looking for a talking parrot and an eye patch. Despite the odd request, they swore they were serious. I can give you the name of someone selling exotic birds if you like. As for the eye patch, perhaps one of the clothing vendors could help, I don't know.
    And now for something... more of the same.

    Mr. Calibhan, of Tuk CC. Esquire and Associates of the Fellowship of Ni (hum hum) I mean THACO did indeed find a gentleman on the isle of Three Barrel Cove selling exotic creatures of all sorts. Mr. Calibhan was said to have purchased from one Dirty Fingerus, a bloke of some notoriety, a parrot that he assured was as eloquent as Homer himself (the poet not the other one). After some few days back on the mainland a despondent Mr. Calibhan returned to the Kobold and stated that it was his belief he had been sold a dead parrot. The ever resourceful Dirty Fingerus, after several attempts to entice, cajole, threaten and even physically make said parrot utter so much as a squeak - unsuccessfully mind you - then explained to our intrepid Dwow that the parrot was not in fact dead.

    "It isn't dead?" asked Mr. Calibhan incredulously.

    "No sir, it isn't."

    Mr. Calibhan, not to be taken in by such weak arguments, said emphatically "I assure you my good... kobold, that this parrot is DEAD. It is deceased, expired, beyond recall or resurrection. This parrot is NO MORE.

    And our scurrilous kobolds response?

    "No sir, 'tisn't dead I assure you. It is in fact a Gargoyle Parrot. 'Tis only in its stone form for now sir."

    As to whether or not Mr. Calibhan is in fact the possessor of the sole Gargoyle Parrot known to Xendrik remains to be seen.

    It has been several days now and Mr. Calibhan reports no change as of yet, but remains hopeful.
    Last edited by zefjoe; 01-19-2013 at 06:47 PM.

  5. #785
    Community Member Fricko's Avatar
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    Darn it guys! My grin muscles an' ribs need a rest between guild night riots!

    *Cogs goes back to giggling helplessly over his table full of empty tankards. Still tryin' to fergit ladders, lee-vers, an' waves of rusty iron dawgs!*

  6. #786
    Community Member Fedora's Avatar
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    Quote Originally Posted by zefjoe View Post
    As to whether or not Mr. Calibhan is in fact the possessor of the sole Gargoyle Parrot known to Xendrik remains to be seen.

    It has been several days now and Mr. Calibhan reports no change as of yet, but remains hopeful.
    If it stinks, I would recommend another visit with the dirty kobold. Be forewarned - he may try to tell you that he was wrong and offer his apologies for selling you a zombie parrot. At which point I further recommend a full refund, or buy the bandages and embalming makings for a mummy-parrot.

    Now about that eye-patch....

  7. #787
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    Default on the subject of enhancement changes......

    Quote Originally Posted by kerikofgreyhawk
    I have done so - no more Prestige Class. I'm balancing between fire and acid now, with some force thrown in, and will add other elements if I ever encounter such a spell that isn't AoE and/or save-based. I have also taken Flame Arrow, so I can provide more damage capability to Ktorr/Cogs/Tukcc.
    Just a note......Wednesday we have (2) 6th level Quests on deck (Medium duration)

  8. #788
    Community Member Fricko's Avatar
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    Default Cogs contemplates consumption of corn likker...

    =

    The wiry tinker sat at a dimly lit table in the back of the Salty Wench Tavern in Three Barrel Cove. The tankard of ale near drained, and ready to join the hollow emptiness of the collection herded into a "c" shaped form atop the scarred table. His eyes were focused on a spot representing the heights overlooking what he knew to be the upper arm of a cove to the nor' nor'west of where he sat now.

    That was where Rosie the Jinx had said the entrance to Scoundrels Run would be, and that was where he and the ranger Ktorr had found it on their scouting trip. They had simply followed her directions, and with only a little wandering about, they now knew the path. Tuk had asked they scout out the location and quickest way to get there. That was done. Ktorr was really quite good at finding his way in the out of doors. Cogs often found himself confused and intimidated by all that... well... all /that/! Space. Openess. Vast distance. Horizons.

    Indoors, underground, caverns, sewers, tunnels, walls, floors, ceilings, the environment close and comforting even when those spaces became vast in the normal sense. They still had definition. There were limits. You could point, and say, "There! There is the far wall!", or "Up there! You can see the arches of the overhead supports in the mist!" Your mind did not look into infinity and become unanchored.

    Cogs decided that he could still track and trail, spot, search and spy outdoors. He would just have to keep focused on the immediate surroundings, and try not the think about the incomprehensible beyond while he was surrounded by that beyond. The problem was in afterward. When he returned to a tavern, and sought refuge in his ale, the impossible distances should shrink like the dangers and close calls suffered in a sewer always had.

    They refused. Beyond's terrifying vastness still lurked and menaced in the swirl of ale fogging his brain. The empty tankard "map" of the arms of the bay before him was proof of it. Perhaps it was time to try this corn likker?

    Clear like water, but hiding a mind numbing fire that held promise of burning away impossible vastness. What did he have to lose? The ale belly?

    =
    Last edited by Fricko; 01-24-2013 at 06:07 PM. Reason: the usual

  9. #789
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    Default Now THAT's reassuring!

    Quote Originally Posted by sirgog View Post
    I'd be interested to see where they go next - I'm somewhat expecting more Faerun stuff.

    I would not be surprised at all to see more U15-style Faerun content that is both heroic and epic level, but possibly at a significantly lower heroic level. Think maybe 24 epic, 11 heroic (with some way added to get between worlds at a lower level).

    With an intended future goal of having 1-15 in your choice of setting (but not much swapping from one to the other), and 16-25 play taking place hopping between both.
    Music to my ears!

  10. #790
    Community Member Fricko's Avatar
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    Default Re: Now THAT's Reassuring!

    Quote Originally Posted by intruder1 View Post
    Music to my ears!
    intruder1 is listening to the same tune as I am, even if I do get the lyrics scrambled from time to time

    Sirgog nailed it.

    I hope Turbine is paying attention, because you have to experience the visual difference, and "feel" of Eveningstar to understand it's appeal to us "old school" PnP people.

    *Keepings his fingers crossed, and clutching his lucky Canadian penny*

    -Sam

  11. #791
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    I'm amazed the rpers have'nt shut up shop and moved to Faerun. Its not just better graphics. Turbine have done a fantastic job, like fricko says of creating a different 'feel'. The monsters are more familiar to old schooler's. The random encounters in the kings forest and the high road are different from usual. They are placed a lot more randomly, for instance 'Brine' the fishman chief in 3bc is allways in the same spot its not so in the kings forest. Some are more like an 'encounter' the dm used to put in. You don't have to kill them all. Indeed i've killed them all 2 or 3 times and the treasure chest then remains shut tight. Me and fricko recently found a woman lost in the forest, we looked after her for a LONG time, escorting/fighting/healing her all the way back to eveningstar. Where she said she was happy to go only to find out that she did'nt want to go to Eveningstar afterall. We never found the 'outpost' where she lived. I'm afaid to say she wore down even Fricko's sense of duty and was left outside the gates of evenstar after i think nearly 2 hours. The creatures in the forest only follow you so far before giving up the chase. There's even traps in the wilderness. The kings forest wilderness area is huge about as big as a car hood/bonnet i've been told. I certainly have only explored some of it. Add to that the underdark and demonweb explorer area's(big) which are by themselves challenging. The Drow are powerful. Sometimes they even whip out there drow hand crossbow they used to have in d&d and like d&d when you encounter a 'patrol' with wizards and priests of lolth, you're in serious trouble.
    I do hope they put some 16+ quests in eveningstar. The game could certainly do with some new quests at that level. It does seem like they are focussing more on epic content though. So untill we all come and stomp you lowbies with our epic destinies have fun and enjoy :-)
    Just awestruck, wether it be a Dragon flying overhead Stormreach, that glowing character who just zoomed in'n'out of the Pub, or that i can drink a Beholder under the table and best of all rescuing Damsels in distress.

  12. #792
    Community Member Fricko's Avatar
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    Default While we are "Wishing on a star".....

    What SlowDM said....

    but... while we are wishing, why not do it right and...

    I wish Turbine would simply allow us to choose which "World" to start a character in from level one. Eberron would still see my characters, but you can bet I'd be heavily invested (Time and greenbacks!) in a world that looks and operates like our old PnP one.

  13. #793
    Community Member Postumus's Avatar
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    Quote Originally Posted by SlowDM View Post
    I do hope they put some 16+ quests in eveningstar. The game could certainly do with some new quests at that level. It does seem like they are focussing more on epic content though.
    There are currently six heroic level quests in Eveningstar.

    The four quests in in the Druid's Deep chain are L17.

    Murder by Night and The Riddle are both L19.

  14. #794
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    Quote Originally Posted by SlowDM View Post
    I'm amazed the rpers have'nt shut up shop and moved to Faerun. :-)
    I'm just wondering how I'd get my 7th level Character to Faerun?
    It's taken a full year going from 4th to (almost) 8th, and we're having a heck of a time just the way we are!
    Oh...forgot. ;-)

  15. #795
    Community Member Fricko's Avatar
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    Default Make a wish... go on! Make a wish!

    *Grins*

    intruder1:

    You'll never understand the mind boggling, gut level appeal until you see the place, and experience it for yourself.

    Yes, we are having a riot of fun in Eberron. I totally agree with you there. Even meeting the challenge of our rule set is fun, as I feel like I'm "putting one over" on the soul-less Accountants now in charge of Turbine!

    I suggest our "fun" is not so much because of the world in which we gather to "do our own thing", as it is due to the unique style of play and because of the rich company we keep in that world!

    Now, think of having a world where "magic" is less common (part of "The Wish"), while the dress and "manner" of people and NPC's, the Monsters and "Bad guys"; the "look and feel" of villages, cottages, farms, forests, mountains, rivers, and even the castles, caverns, and dungeons, are taken directly from our old D&D PnP games.

    Where would you rather play with our "off kilter" bunch of fun, funny, creative, and dedicated friends?

    Go on. Make a wish....

    Then we will all see you on Weds evening in Eberron, and have a riot of fun once more!

    -Sam
    Last edited by Fricko; 01-28-2013 at 10:24 PM. Reason: the usual... :-{

  16. #796
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    Quote Originally Posted by Fricko View Post
    *Grins*

    the "look and feel" of villages, cottages, farms, forests, mountains, rivers, and even the castles, caverns, and dungeons, are taken directly from our old D&D PnP games.
    If we could transfer there now AND have Quests appropriate to our CURRENT level than ,yes, it would be a no-brainer.
    But alas, it's not ready yet, so the the grass is NOT greener on the other side .....YET. :-)
    But who knows, by the time we reach 11-12th Level (in about another year) it might be.

  17. #797
    Community Member LeadHero5's Avatar
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    Default Home movie...

    Here we are somewhere in the Depths.

    http://img51.imageshack.us/img51/331...evmcvxcknn.mp4
    Last edited by LeadHero5; 01-30-2013 at 04:16 PM.


    Originally posted by Aeryyn "I don't play this game for xp/min, I play for fun/hour. "

  18. #798
    Community Member Fricko's Avatar
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    Default Proof!

    Thank you LeadHero5!

    There! Proof! Cogs does NOT leave footprints on your heads getting from in front where the monsters are, to the back, where they ain't!

    *Appears relieved*

  19. #799
    Community Member Fricko's Avatar
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    Default Now, THAT was funny!

    I refuse to pay LeadHero's "withhold the video" price. I have an excuse. Tuc was second... his excuse is, well.. he's Tuc! The last three into the flame.... well, you are gonna have to see it to believe it!

    *Wipes tears of laughter from his eyes, blows his nose, and goes to rub Ben-Gay into sore ribs*

  20. #800
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    Default Another Gem from the "Outside"

    Quote Originally Posted by Therigar View Post
    *Content edited for clarity*

    You may not be aware, but I've been running a 6 CON multiclass for the last several weeks. I started the character on 13 December and hit L19 tonight, 27 January.

    Here's my take on it all. The problem is not with new players running characters that have 6 CON. The problem is with us longtime players who have forgotten what it was like to run brand new characters.

    When DDO was new to me I was afraid of everything. I never rushed into a room or ran thru several of them pulling all the mobs I could at one time. I went slow, timidly even, praying that I had enough stamina to make it thru each encounter.

    But, because I play afraid all of the time I end up playing a bit more conservatively. I pull mobs in small numbers. I heal up after each fight. I run away if things look too ugly.

    And, as a result, I'm convinced that the problem isn't with the 6 CON or with the new players. The problem is with us veterans who don't need to be afraid of much of anything any more.

    We are so use to driving a bulldozer thru every quest that we forget that there are other ways to do thing. And, when a new player joins up we think they should be as tough as we are.

    So, my experience tells me that we are placing too much emphasis on CON and HP because of our choice of play styles.

    This is not to advocate 6 CON builds. Frankly, I could have easily put more build points into CON. I did not because I wanted to see if it mattered a huge amount.

    And, for heroic content I am convinced that it does not.
    Bravo!

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