Talked to a mutual acquaintance of Cogoiler (Percivile for Sunday night group).
He has been working ungodly hours, mostly every day.
He has popped in late at night and spoken to this individual.
Nothing serious seems to be wrong.
As soon as more info arrives, we will hear it.
That is such a relief! I have contact info for him and have been trying to reach him this week, but couldn't get through to his cell phone and had no response to my email so I sent a letter via snail mail yesterday. I was getting really worried, so thank you so much for posting this update!
DDO store Freebie of the week 2nd-8th AUG
FREE adventure pack guest pass x 1 CODE APGP3
NOTE !!! If you have'nt used this before or a bit unsure. REMEMBER to press 'apply coupon' button to check price goes to Zero before 'place order' button.
I tried it with a 100tp 180 min guest pass and worked fine.
Perfect for non vip's
Just awestruck, wether it be a Dragon flying overhead Stormreach, that glowing character who just zoomed in'n'out of the Pub, or that i can drink a Beholder under the table and best of all rescuing Damsels in distress.
All my toon have the last name Hazelnut. except the first, which is Hazelnut Random on Wayfinder. I would like to know who I'm playing with and talking to.
Zyinniah Hazelnut and Curissa Hazelnut on most servers.
Greetings THAC0 Fellowship.
My name is Ezeikiel, and I have been tasked by Tukcc to act as a provider of some Magical Items you may require.
My current inventory is listed below.
In order to purchase these items, send a mail message to me containing <GEMS> whose total base value meets my price for said item.
I will return your message with item(s) attached.
- (2) Cure Moderate Wounds-(Lvl 3)----500
- (1) Cure Serious Wounds--(Lvl 5)---1150
- (1) Magic Missle---------(Lvl 3)----500
- (2) Resist Energy--------(Lvl 3)----300
- (2) Web------------------(Lvl 3)----500
- (1) Remove Curse---------(Lvl 5)---1150
- (1) Blur-----------------(Lvl 5)---1150
- (2) Lightning Bolt-------(Lvl 5)---1150
- (3) Fireball-------------(Lvl 5)---1150
- (1) Stoneskin------------(Lvl 7)---2500
- (1) Magic Missle---------(Lvl 7)---2500
- (1) Charm Monster--------(Lvl 7)---2500
- (700) +1 Arrows 40 per 100
- (1000) +1 Bolts 40 per 100
- (100) +1 Throwing Daggers 20 per 50
- (100) +1 Darts 20 per 50
- (100) +1 Throwing Axes 20 per 50
- (20) +3 Silver Bolts 150
- (20) +1 Silver Throwing Hammers 20
- (20) +2 Silver Throwing Darts 70
Last edited by intruder1; 08-07-2013 at 05:27 PM.
Why don't you just use the collectable turn-ins already available in game? Looking at your list above and comparing it to collectors you can get:
Elixirs of Healing (various strengths)
Potions of Healing (various strengths, may also be called something else that simulates potions of healing like Cryptmoss Silk Suture)
+1 arrows/bolts of bane (reptillian, undead, goblinoid, elemental, evil outsider)
To me none of the above is OP, and some collectables are hard to obtain. Gems are much more common than most collectables.
Other things you can get with collectables:
stat potions (bear's endurance, eagle splendor, bull str, etc)
Potions of haste, barkskin, heroism, panacea, wonder, aid, lesser restore, restoration
Seems like a good way to make use of otherwise junk items. Harder to get these items this way than just tossing some plat to a vendor, and then you don't need to develop a new system of mailing gems for the very same things.
Just my opinion - the more custom rules and stipulations you make the more complicated it becomes. The players you have now are interested in the play style you have adopted, so these gradual additional rules seem easy, but if you look at it from a new potential member perspective they are going to be confused and probably turned off.
Meant to post for reference: http://ddowiki.com/page/Collectable
Last edited by Fedora1; 08-08-2013 at 07:22 AM.
Do you think the THAC0 guild rules are anymore hefty than a typical PD guild?
On a separate note, I'd like to get people's thoughts on traps. Is it more fun to have trap's auto spotted/found/disarmed, or to auto-spot them and then have to deal with them without disarm? Happy to hear thoughts on this subject in regards to Normal vs. Hard vs. Elite.
At hard or normal, it might be fun to auto-spot and then try to work around them.
(I KNOW already that SOMEONE does.)
The Gem thing is a test for something we all KNOW is otherwise useless. Collectables can be useful, but some of the things you can get can end up unbalancing. My suggestions will start with the most restrictive, then ease up if proven useful.
Wait till the expansion goes live. From testing in Lamonia, I already know that Traps on Elite will get harder and suspect that Secret Doors will change.
Things like variable DC's and Skill rolls already exist. If a Spot and/or Search roll is popular, it can/will be added. (As it SHOULD be.)
Also, magic items appearing in chests CAN have a random chance of appearing without affecting the coin, gem, etc things that are also there, eliminating our requirement to "roll" a 1 on a d10 to open a chest. (Also, as it SHOULD be)
Coin is already practically worthless in M/W THACO and STORM as there is nothing worthwhile we can spend it on. I suspect now that you've created value for gems, now, rather than just selling them for coin, players hoard them, and in a month or two they will have so many gems you'll end up with problem similar to the one you have with coin (which will be good news for Ezekiel as his rates will go up).
Does M/W THACO still use the point restriction system since the roll on chests rule was implemented?
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