With more than a little hesitation, the Wednesday Group has agreed to try out a set of guidelines that (IMO) most closely replicates a classic D&D environment.
Characters can not equip more than 10% of their Max Weight allowed figure as listed in their character sheet.
No Magical Items may be purchased from any Vendor. This includes Healing Potions.
The "Tasty Hams" that we have been using for self-healing will now be limited to 2 per adventure. (Change from last nights dicussion)
Anything found in "breakables" belongs to the finder.
Upon finding a chest, everyone rolls a d10 in party chat and only the first 2 results are considered.
If NEITHER of the first two d10 rolls is a "1", the chest is abandoned and not even opened.
The ML limit previously used is no longer in effect.
There are no "Admin Items".
Characters will now only retain what can be found in Quests, with ONE exception.....
Normal Arms and Armor can be purchased from the "Hammer and Chain".
Material Components are allowed to be purchased.
Yes, wands can no longer be purchased.
In order to make this work, Quests are now run "At Level" on Normal Difficulty.
As always, as situations require, we can adapt.
I KNOW there are those who, thru experience, know that higher quests will not allow this level of "nothing".
We'll just have to see.