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  1. #101
    The Hatchery Urist's Avatar
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    Quote Originally Posted by intruder1 View Post
    Warforged and Artificers are not allowed in the Fellowship as they are DDO Entities. (The Jury is still out on Favored Souls)
    You're playing in Eberron, so they surely are valid D&D entities. Go play NWN if you want Forgotten Realms.... oh wait...
    (FWIW, I never liked the idea of Warforged as a playable race, but every MMO has to have a "unique" PC race)

    Quote Originally Posted by intruder1 View Post
    We DO NOT ZERG. Normal movement rate for everybody is SNEAK. We call it Creep. D&D players never run, unless it's to run away from a bad encounter.
    You know that there's a "walk" key, right?
    The only reason I don't use it more is because the walking animations, whatever race you are, look like you've got a rod up your rear. (could work for a Paladin, though )

    Quote Originally Posted by intruder1 View Post
    We are THAC0 Fellowship and we're on Thelanis. Game nights are Wednesday 8-10pm EST.
    Is anyone running something similar, on a more Euro-friendly schedule? Sounds like fun.

  2. #102
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    Good sense of humor. Thanks.
    I'm not critisizing Ebberon. Turbine needs this type of environment to make money.
    We'll just adjust it to fit our needs.

    The Walk key requires you to hold it down, Creep doesn't.

    We have a player from the UK, and he meets us at 1am his time.
    Gotta hand it to him for being there at this.
    Last edited by intruder1; 04-29-2012 at 11:40 AM.

  3. #103
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    Default Progression

    I don't know if any of you have pondered what you want from this, but do you consider the Journey's End or the Journey itself?

    Realistically, I expect the Party to progress maybe, 2 or 3 months per level. Not having seen any modules beyond 3rd Level, I can't say what to expect.

    Since my Elven Fighter/Cleric will not be able to progress beyond 10/10, the word Capstone isn't in his vocabulary.
    I say 10/10 only if he progresses evenly.
    Last edited by intruder1; 05-11-2012 at 09:33 AM.

  4. #104
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    Default Euro friendly

    I'm the one from the UK and yes i'd play something similar on a different day. It only took Tukcc a month to get a full regular group together.
    So if anyone out there wants to play tihis or similar rule set, uk friendly time let me know.

  5. #105
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    Default Progression

    I'm in it for the Journey, purely for enjoyment If i wanted to reach lev 20 before even more grey hair appears this is the last group i'd join. Its nice knowing that you will take that as a massive compliment :-) We will find it slow to progress. simply due to our play speed. The zergers would complete quests 3 or more times to our 1 = 3 X xp. Considering you can get 3000xp per quest easy at level 3, I haven't seen any 30000xp lev 10 quests.
    I think you touched this subject before with D&D vs DDO level progression. Here's my take on it a D&D character kills the dragon =oh 10000xp DDO character kills dragon =oh quest complete 7000xp.
    What we are doing is a 'walk in the park' it doesn't get any easier :-). The 2 levels lower on elite is working so far, building up bravery bonus will help. There are some massive xp quests quite often seen in grouping (eg Deleras Necro Von)and some rather low xp quests. There is a quest xp list on DDO WIKI. I sometimes look on it if i've become stuck in a quest, but you have to be careful its too easy to 'cheat'.

  6. #106
    Community Member GnollsNotTrolls's Avatar
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    Default Enhancements that increase character stats- Yay or Nay?

    Quote Originally Posted by intruder1 View Post
    Using the Character Generator Program that is out there, it was easy to see a profile of characters that didn't focus on Constitution based HP bonuses, without Tomes, without HP based feats and without fortification bonuses...

    ...At 20th Level, this Cleric would have 12 STR, 16 DEX, 10 CON, 12 INT, 23 WIS and 14 CHA.
    He would have 180 HP and 1460 SP.
    He would strike 5 times per round (all having 100% chance to hit) and saving throws from 10 to 18.

    This does not seem to me very different than a character developed by the D&D ruleset. The difference would be what type of Modules they would adventure in. When selecting Quests in DDO, care should be taken to make sure the quest supports the D&D style of adventuring?

    As I looked at the "career path" enhancements Elcapitan will earn as a Bard, I see Halfling Dexterity and Bardic Charisma enhancements that will grant 2-3 points in each stat over a 20-level journey. What's your opinion on permanent stat-increasing enhancements in our guild's play style? I don't recall this phenomenon in AD&D (can you bump up player stats in newer editions of D&D?) I could play either way, so long as the group all takes on the same philosophy on this matter.

    Separate but related note-- anybody capturing our guild's philosophy (as developed on this thread) in a guild charter? And thanks, Intruder, for initiating this great idea!

  7. #107
    Community Member GnollsNotTrolls's Avatar
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    Default Anyone for starting a 2nd "campaign" with THACO Fellowship?

    Playing Elcapitan is a blast, but I wouldn't mind playing on one other night for a couple hours so I could try my hand at a melee or spell-caster toon (as opposed to specialist/support). Problem is, I like our guild's style so much I've been reluctant to play "normal".

    If anyone in the guild (or prospective members) wants to play approx. 8-10PM EST (approximately) on another night, maybe Monday or Sunday night, let me know.

    Also, since our group is sitting at 6 now, I think a 2nd campaign could allow for new joins without over-crowding. Intruder, you mentioned you're on a few other nights. What say you? It would be good to have the guild leader to keep us on the straight and narrow!

  8. #108
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    Quote Originally Posted by GnollsNotTrolls View Post
    As I looked at the "career path" enhancements Elcapitan will earn as a Bard, I see Halfling Dexterity and Bardic Charisma enhancements that will grant 2-3 points in each stat over a 20-level journey. What's your opinion on permanent stat-increasing enhancements in our guild's play style? I don't recall this phenomenon in AD&D (can you bump up player stats in newer editions of D&D?) I could play either way, so long as the group all takes on the same philosophy on this matter.

    Separate but related note-- anybody capturing our guild's philosophy (as developed on this thread) in a guild charter? And thanks, Intruder, for initiating this great idea!
    In my oppinion, Prestige Enhancements should be perfectly fine. They represent specific career choices your character takes. Anything else that alters a stat AND is not a "found" item should be excluded from our playstyle.
    Way back when...MAYBE, if you freed a Genie you might be able to get a Stat permanently increased, or something like that. "Tomes", for instance, I do not believe would be in our best interests.

    One exception MIGHT be the Tome of Learning from the Expansion, but ONLY because it might help if we can not maintain our 2-3 month progression. This subject requires a lot more discussion.

  9. #109
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    Quote Originally Posted by GnollsNotTrolls View Post
    Playing Elcapitan is a blast, but I wouldn't mind playing on one other night for a couple hours so I could try my hand at a melee or spell-caster toon (as opposed to specialist/support). Problem is, I like our guild's style so much I've been reluctant to play "normal".

    If anyone in the guild (or prospective members) wants to play approx. 8-10PM EST (approximately) on another night, maybe Monday or Sunday night, let me know.

    Also, since our group is sitting at 6 now, I think a 2nd campaign could allow for new joins without over-crowding. Intruder, you mentioned you're on a few other nights. What say you? It would be good to have the guild leader to keep us on the straight and narrow!
    I TRY to be around Mon-Tue-Wed nights just for contact reasons and recon Modules, but I can not count on this because the weather is nice and I like to ride!

    Doing another Campaign will require comiting to be online and I just can not do that more than I am now.
    Having said that, if a specific situation arose and I was at home, I'm usually online. (Like tonight)

  10. #110
    Community Member GnollsNotTrolls's Avatar
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    Sounds good, regarding stat increases through class enhancements. Regarding tomes, for me the deciding factor is on how often they drop as treasure (I'm too new to know). Assuming we would never buy one, what could we realistically find as we journey through the adventures?

    On the other topic of having a second group of THACO Fellowship adventuring in another campaign, I'm going to roll up a character on the Thelanis, using the wizards dice roller like I did for Elcapitan. Oh the randomness of it all! http://www.wizards.com/dnd/dice/dice.htm

    New character will have a name starts with "El". May or may not be on tonight, depending how long I fiddle with character creation.

    Last note: I'll miss Wednesday-- taking daughter to a concert. I'll be watching the forums to see what you miscreants get up to!

  11. #111
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    Default Videoing game part 1

    I managed to record part of a quest. Its just me messing about, I hope it gives anyone who looks a laugh. Its my 1st attempt , well 4th actually the other 3 were soundless. This one you can only hear me. Quality i know can be better. Original recorded file was 1GB for 4 mins encoded down to 10 MB .

    www.youtube.com/watch?v=1gC5ArIz740

    Azzlorn

  12. #112
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    Nice going Azzlorn! Great idea.
    BTW, the dice page is the one I use also. (Too lazy to dig out the real dice)

  13. #113
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    Default Progression

    I've been concerned lately about our ability to Play by our current plan of two levels lower than party level, but on Elite, thereby making it level appropriate. My concern was being able to collect enough XP to raise levels to the next without repeating Quests a whole lot.

    From examining the base XP per quest, a factor of x3 (times 3) is generally required. I only looked at levels 1-2-3 quests.

    To begin with, you'll gain twice the XP the first time you do a quest on Elite. (80% + 10% + 10%) If you don't end up re-entering and you don't die.
    Bravery Bonuses also apply if all we do is Elite Quests.
    Wilderness Adventuring will round out out requirements.

    From looking at the Greater Tome of Learning, you will also gain an extra 50% the first time you do any Quest, 25% otherwise.

    The way I see it, this would add up to a 300% XP base for Elite. (I think) According to the numbers, this would be enough to accomplish Level Progression.

    It is my suggestion that starting at Party Level 4, we do Quests on Elite only and never repeat a completed Quest.
    Greater Tomes of Learning are available from the DDO store and granted to those pre-purchasing the Expansion.
    The thing is, we ALL must have the Tome, so we all have to be in agreement.

    What are your thoughts?
    Last edited by intruder1; 05-02-2012 at 09:59 AM.

  14. #114
    The Hatchery Urist's Avatar
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    Quote Originally Posted by intruder1 View Post
    Greater Tomes of Learning are available from the DDO store and granted to those pre-purchasing the Expansion.
    The thing is, we ALL must have the Tome, so we all have to be in agreement.

    What are your thoughts?
    I think that having a $20 entry fee (1600TP) is a bit presumptuous.

    Also, as I understand it, only *one* greater tome (per server) is granted to Expansionistas - it's more likely their character would need to upgrade the tome (600TP; $8).

    But I'm a cheapskate, so I would say that.

  15. #115
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    Quote Originally Posted by Urist View Post
    I think that having a $20 entry fee (1600TP) is a bit presumptuous.

    Also, as I understand it, only *one* greater tome (per server) is granted to Expansionistas - it's more likely their character would need to upgrade the tome (600TP; $8).

    But I'm a cheapskate, so I would say that.
    That's why this is a "discussion".

  16. #116
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    Default Progression

    Without sounding negative if i was to buy tome of learning it would be for other characters i play. Azzlorn is 3rd or 4th on the list. I doubt i will be buying expansion pack and if i did i would stop VIP for a few months. It seems that the expansion is aimed at high levels. Also think we don't need tome of learning. I can see the tomes greatly increase levelling up. Imagine some power gamers have spent $$$$ on tome of learnings.
    It goes back to how often and our style of play. An added bonus once a week isn't going to drastically increase our levelling up. Ship buffed, mega equipped, skill boosted players will do a quest 3 times, probably more in the time it takes us to do 1. I would think thats more xp than 1 quest with a tome? I read a post the other day about quest xp per minute!!!!!!. They could do quests in 3-10 min , if i/we played those exact quests it would take 1 hour at the least. I've done grouped quests and got 30,000 xp in an hour. Did i enjoy playing them 'not really' but did enjoy the XP :-). I enjoy playing magic deprived Azzlorn as much as 10 xbow/4 rune arm/70 slot backpack full Runikz.
    When i left last night Runikz went off in search of a medusa unsuccessfully. 'Eyes of stone' a lev 12 quest on hard with lev 16 Runikz and hireling. It was late and 1 wasn't concentrating even then i would have got 8000+xp. So With 110,000 xp till my next level just need to do 10+ quests hmmm not as easy as it looks.
    I simply want to have an enjoyable game. Just like we've been doing so far, using our brains and skills not using DDO add-ons. No players have mentioned levelling up. I see no reason why we cant achieve 1 or 2 levels a month untill level 8-10 maybe look at things again then.
    Habour quests are easy except for 2 or 3. I suggest we should wait and see. Then try and complete those difficult high xp quests 1st. Also some quests are much easier than others i'm sure we could complete some of them at level. There are the 'chain quests' catacombs depths waterworks deleras ect. I wonder how much of the chain could we complete in a session? Some would require a 'shrine' rest inbetween (not Inside) parts?

  17. #117
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    This qoute is from Parvo on his extreme explore thread were they are running every quest once on elite.

    The group finished Three Barrel explorers, Fire Caves and Ghost of a Chance. No outstanding loot. For level five quests remaining, we have Lair of Summoning, Chamber of Insanity, carnival series and necropolis I. With all those left, we'll be bluelining with enough XP for character level eight before we finish the base level five quests.

    They do not use Tome and have ran every quest on elite once. So if you run every quest on elite once you will blueline your next level through the mid level quest the higher level quest probably also.

  18. #118
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    Good points. In no way am I saying we HAD to do anything like this and am just fine not doing it.
    My point was to get some counterpoints, if any were to be had.

    I think we have a good thing going here and am all for keeping it.

    As I discussed with Azzlorn the other night, Tukcc is "shelving" any and all Magic Items until such a time it is neccessary. What he has is basic enhancement bonuses (Magic Items), and their absence should not be a great disadvantage.
    This Elven Fighter/Cleric is "classic", relying strictly on his skills, and will evolve improved abilities as he gains experience.
    Together with five good compatriots, I think they have a good chance of surviving and prospering.

    Just as a reminder, we (3rd Level Party) are doing 1st Level Quests (Korthos) at Elite difficulty, making those quests CR 3 (level appropriate to us).
    At Party level 4, we will move to the Harbor to start the Level 2 Quests on Elite.
    We have already done certain quests, both on Korthos and the Harbor already at lower difficulties in order to reach 3rd Level.
    Soon we will reach a point where the characters will be doing Quests for the first time on Elite.
    In retrospect, we could have started in Veterans Status at Level 4 and begun in the Harbor. But that's neither here nor there.
    Last edited by intruder1; 05-05-2012 at 08:24 PM.

  19. #119
    Community Member LeadHero5's Avatar
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    I am the wizard in the minimal magic group. I have been playing since the free days and have run many characters at low level but have only gotten a few past level 9. For me, the quest is much more important then the loot or exp. I also recognize that I have a hard time managing all the different kinds of power boosts and keeping up with a typical group. I've done a lot of pugs and have been in several static groups. I also don't have the time or inclination to buy or craft the gear that is required if you want to contribute in a meaningful way at higher levels. The slow pace of our gameplay and the recognition that if we fail, no one will be upset is something I enjoy.

    I did not know that Tuc didn't want standard builds, so what I have is the typical max int, mostly con wizard. I have taken the wizard int inhancement because it is part of the prestige line. I don't think that the group needs to buy anything from the DDO store except adventure packs and races/classes that you want to play.

    I didn't keep a lot of my Korthos gear but I think we should allow non combat gear in to allow us to progress through quests such as feather fall, water breathing and rogue tools and skill boosters. I would say bring them but see first if they are needed.


    Originally posted by Aeryyn "I don't play this game for xp/min, I play for fun/hour. "

  20. #120
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    I think I can speak for the group. (If I'm wrong I'm sure they'll let me now!)

    The way we will find out if ANY magic is needed is after we fail despite our best efforts without it.
    It's the only way we will know if it is really know.
    Then we'll discuss just what magic is needed.

    Feel free to join us if you're interested.

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