Something to think about.
After playing a few adventures with the "Ultra-Restrictive" playstyle, I begin to see how DDO, played at Normal Difficulty, with a VERY simple rule system, resembles Classic D&D very much.
We have learned that at Hard and Elite, SOME measure of "gearing" is an absolute must.
Normal is definetly enjoyable WITHOUT the Magic.
And since this Group and Thread is dedicated to Adventuring with a very sparce amount of Magic, it is my suggestion to move in that direction.