Actually it further proves the point that melees need some sort of help the same way arcanes and rogues do.Originally Posted by kerikofgreyhawk
Arcanes need help because they have a limited blue bar.
Rogues need help or they may as well not invest in anything but UMD, skill points alone will not let them spot/find/disable at anything above normal.
Melees need help because at mid-higher levels, monsters with all sorts of resist/incorp/fortification and high strength essentially turn melees into punching bags. We can hit the thing (if we aren't stunned/knocked down/held or blown to smitherines by a lightning bolt from no evasion), but we can't damage the dumb thing with a standard +3 Falchion or whatnot.
Let everyone be effective at what their class is SUPPOSED to be able to do. Or take away all special privileges IF the true goal is just to have fun in the quest beating it without a monty-haul of DDO magic.
How many times can a fighter cast a spell? The answer is - less times than a wizard can swing a quarterstaff.