Hmmm... Probably a half elf fighter/ranger mix. Maybe F14/R6, or F12/R8 not sure. Hmmm might even grab rogue and go Fighter12/Ranger6/Rogue2 since I wouldn't get evasion from ranger unless I went to (what is it 9?)...
I'd go Tempest I, take khopesh prof, Kensai II with khopesh. Fight with one in each hand. Then take the cleric dilettante and open up scroll use. With the ranger/cleric I wouldn't need UMD so much so I could invest in decent trapping skills. Decent trapper, self sufficient healer, good offense both close and ranged.
Disadvantages might be lower hp and ac than a true fighter, no area of effect attack (like cleave), no crowd control except for the occasional trip, and with the magic restrictions he might have a lot of wand/scroll use severely limited.
Play style would be similar to the guy who could play both short stop or center field on defense, and while he is not a home run king, he has a good batting average. Gets on base with a single and can lead in RBI's. Versatile and survivable, able to fill multiple rolls very well, not just "adequate". I'm a terrible leader, but a good right hand man.
TBH in PnP and DDO I really love my melees, and really like multi classing my rangers/paladins/fighters. I hate playing pure rogues, but love having a couple levels of rogue on a melee.
I absolutely stink at playing wizards and sorcs. I can't hit anything with my AOE spells (fireballs miss, webs miss, sound burst misses etc.) and I burn through my blue bar 1/3 of the way through a quest. So I end up using master's touch, equipping a great axe, buffing up, and playing them like a melee anyway lol.