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  1. #801
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    Default A Great Group to Adventure with......

    ....That's what I think of the current collection of players that comprise the THACo Fellowship.
    Even though we are a group of WIDELY different players, the types of characters are excellent and best of all, CLASSIC!

    The Elven Fighter/Cleric. Equally proficient with a Long Bow or his prefered weapon, a Scimitar.
    Heavily Armored WITH enough agility to dodge a bit when able.
    Wielding a Tower Shield, can hunker down and withstand a respectable amount of punishment.
    Capable of self healing as well as providing limited protective spells to the Party.

    The Dwarven Fighter/Cleric/Rogue. Virtually a minor Adventuring Party by himself. Very Proficient with both Bow and Axe, this character is at home in most any environment.
    Lightly Armored and relying on his natural defences and agility, he compliments his frontline partner the Elf.
    Self healing along with the stealth to remain un-noticed, he is a formitable character indeed.

    Together, the Elf and the Dwarf can provide a one-way corridor of injury against opposing monsters.

    The Human Wizard. The Magic "Mainstay" of the Group. Protecting the party from the dangers of opposing Spellcasters and QUICKLY becoming a powerful representative of the "Negative Material Plane".
    His Necromatic Minions have fostered the respect of the other party members to the point of considering the group "shorthanded" with their absence.

    The Halfling Sorcerer. Very powerful ranged abilities. Not many creatures can survive an "up close and personnal" encounter with this guy! Non armored, his defence is his agility and being at a distance that most can not reach.

    The Human Rogue. The "Tinkerer". With an uncanny ability to know "how things work". He is the "point man" of most actions, providing early warning of dangers threatening the Group.
    When action is called for, he is where the enemy DOESN'T expect him to be. Usually at their back with a well-placed dagger thrust of crippling potential.

    And finally, The Human Ranger. Ranged Combat Specialist. Normally, located between the Rogue and the Party providing "Back up" to the Rogue. If the Rogue draws the "Interest" of an encountered monster, the Ranger "changes their mind", allowing the Rogue to slip back behind the front line.
    This Ranger excels at "reaching out and touching someone". For every arrow the Elf can plant in something, the Ranger can plant FOUR!

    Together, they are THACO Fellowship. A CLASSIC Dungeons and Dragons Party! (Except for the Elf, who is not allowed Cleric in 2nd Edition)

    A YEAR in the making and having a GREAT time of it!!

    Gentlemen......my hat's off to you!
    Last edited by intruder1; 02-07-2013 at 07:31 PM.

  2. #802
    Community Member fayn's Avatar
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    i found this project very interessing and wanted to go with you but :

    8 pm est is for me 2 am and with a familly and a little boy at home it's mostly impossible to join .

    but i take pleasure to read this post .

    good game !

  3. #803
    Community Member LeadHero5's Avatar
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    Default Sharing the mantle of leadership...

    A few weeks ago, a hair dye dropped in a chest and on a whim, I tried it.... it turned my beard BLONDE. (Should have given it to our sorc) That is the only reason I can think of for suggesting that if Tuk was ok with it, that the responsibility for leading the group could rotate among the group. Well needless to say, guess who got 'volunteered' for the spot for this coming week. I accept the challenge and will be leading THACO in a return to finish Tangleroot.

    Thanks to everyone who is reading and commenting on our 'little experiment'. It's almost 1 year since the initial post and about 10 months since Grondley Drexelhand had to flee Korthos. I feel lucky to be involved in one of the most active posts on PD and Static Groups. To everyone out there who wants a different experience then the fast moving groups, don't be afraid to post something. I have a feeling that there is a large pool of players that are not focused on zipping through the content and are looking for like minded people to group with. Get your groups together! Try unconventional ideas, and 'be excellent to each other'.


    Originally posted by Aeryyn "I don't play this game for xp/min, I play for fun/hour. "

  4. #804
    Community Member LeadHero5's Avatar
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    Default Not such a heroic moment....

    The only one to make it through was our ranger.

    http://img23.imageshack.us/img23/166...yunerqkotn.mp4
    Last edited by LeadHero5; 02-14-2013 at 07:53 AM.


    Originally posted by Aeryyn "I don't play this game for xp/min, I play for fun/hour. "

  5. #805
    Community Member Fricko's Avatar
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    Default

    Cogs:

    "We just need to follow the plan! er... We had a plan... didn't we?"

    =====

    Cogs:

    "Playing follow the leader is fun in a playground... However, let us resolve not to let Ktorr choose the playground next time?"

    *Grins over the top of his corn likker glass and winks*

  6. #806
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    Default Game Night

    Last Weds was very different from the normal way we have been playing.
    Our Wizard Grondley Drexlehand took on the task of Team Leader and led us on a merry trip through the remainder of the SplinterSkull series.
    All quests were done at Hard Difficulty and I have to say, seemed quite easier than at Elite.

    By the end of the night, it seemed like a "grind" even though it was conducted by Guild Guidelines.
    There were about 5 quests in all, (I actually lost count) and without any resupply of consumables.
    Rather disappointing.

    We have some "old business" to attend to so next week we will get back to evaluating Quest Level/Difficulty vs Party Level.

    Next week our trusty Rogue will take on the task of team leader. We have established an SOP for exploration and adherance will be enphisized.

  7. #807
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    Default Game Night

    Last night the Guild attempted Grave Robber on Hard.
    In my oppinion, it was just a bit more than we could handle being we were shorthanded by 1.
    I also observed that we chose to stand and fight it out when we should have done what has been a proven tactic in the past.

    Second quest of the night was Redwillows.
    It was rated as "Long" and took us a bit over 1 hour. I expected longer.
    Again, we were moving faster than normal.
    But I looked at this 6th Level Quest at Hard as "Par", but I want to see more team playing.

  8. #808
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    Default Battle Box

    Most of the stuff I saw in the box was not in the experiments best interest.
    Except for "admin" or "cosmetic" things, we only use what we find, not what is given for nothing.
    Since the box is given to Accounts and not Characters, the 3 Pork Barrels (Deck of Many Things) should be harmless enough for our purposes.

  9. #809
    Community Member zefjoe's Avatar
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    Default Calibhan OOC

    My apologies to the Fellowship for missing last Wed night. When I went to happily log onto DDO to enjoy my weekly adventure with the Fellowship - all eager to see what devious scheme Tukcc had in store for us, I was bushwacked by their latest Update. My internet connection is not the fastest (it is a "running joke" that the dwarf has the 'largest' latency of the group - he avgs at 100, often higher) so it took from 7:15 to about 9:15 to have all the update files install (with me sitting there watching the ####/2715 files lllllloooooaaaaaad and drinking a few - ok many - cold beers. And of course DDO client had to restart after that. And then since Murphy's Law was in full effect there was the inevitable connection problem requiring a reboot. And since Murphy had had his fun he decided to let his brother Goophy play. I had Windows updates lying in wait - the ba$t&rds - to install when the machine was powering down (# of 7 updates ..........installing ). Long complaint short, at 9:45 when I finally got back to the desktop, I was a little drunk and highly ****ed off. So I turned the damn machine off without properly powering down (that'll show it) - while giving it the finger - and then staggered off to bed.

  10. #810
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    Default

    Quote Originally Posted by intruder1 View Post
    Most of the stuff I saw in the box was not in the experiments best interest.
    Except for "admin" or "cosmetic" things, we only use what we find, not what is given for nothing.
    Since the box is given to Accounts and not Characters, the 3 Pork Barrels (Deck of Many Things) should be harmless enough for our purposes.
    Well, the pork barrels turned out to be (50) Tasty Hams each. not the deck of many things I'd hoped for.
    they would be a fitting replacement in our first aid kits (50 at a time)

    Comments?

  11. #811
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    Default

    Quote Originally Posted by intruder1 View Post
    Well, the pork barrels turned out to be (50) Tasty Hams each. not the deck of many things I'd hoped for.
    they would be a fitting replacement in our first aid kits (50 at a time)

    Comments?

    Didn't you guys say you wanted to be able to heal from eating food inside a quest like you can at the taverns? There you go.

  12. #812
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    Quote Originally Posted by Postumus View Post
    Didn't you guys say you wanted to be able to heal from eating food inside a quest like you can at the taverns? There you go.
    My thoughts exactly.

  13. #813
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    Default

    But I looked at this 6th Level Quest at Hard as "Par",
    I'd say most 'straight out the box' ddo player characters that don't have access to magic goodies ship buffs or limit themselves like your group are on par CR-wise with hard. An awful lot of elite quests are possible but a few wrongs moves can turn quickly into disaster . Me and fricko don't 'win' them all you know. In fact i'm glad i get pounded squashed burnt and yes even eaten sometimes. :-).

    The increase in difficulty on elite is quite a bit compared with hard, and so it should be.. Why would you pay if its too easy. Why would you play if that 'free trial' character started as powerful as you. It's a clever business model f2p you can earn enough tp and favour(even more with elite openers) to get a quest pack or 2, drow and veteran staus. Quite a lot to wet someone's appetite don't you think.
    Just the other day me and fricko failed the quest 'a smal problem' on elite so we did it on hard and we both said it was a bit too easy. The rest of the quest chain was also a little easy on hard but with just 2 of us elite is possible just not as much Fun.
    Most elite groups i join, the 1st msg you see is 'getting buffed'. +2 on every stat/ +30 resists/+ to skills spell dc attack damage xp not sure what the others do. Add to that augment slot items and include magic items, you have a character that has 60/100 more hp for a start. You could use spells to get some of those but no character would have any sp left :-)

    I was a bit shocked in the video than no one cast protection from fire.

    Did you do all of redwillows the 2 side caverns, fight the drow and the giants.
    I like that quest its great with a 'ranged' and firewall caster even better with an arti.

    P.S. no +2 tome from battle box are you all crazy :-)
    Just awestruck, wether it be a Dragon flying overhead Stormreach, that glowing character who just zoomed in'n'out of the Pub, or that i can drink a Beholder under the table and best of all rescuing Damsels in distress.

  14. #814
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    Default Damage Reduction

    Just read en excellent article about Damage Reduction. Unfortunately, for us, it removes an aspect I admired.

    In Elite Difficulty, I really admired the challange of certain undead being COMPLETELY immune to certain types of damage that our playstyle could deliver. ie, Zombies and Skeletons being unaffected by arrows and bolts.
    This was so classic D&D I loved it. Evidently, now that we are doing just Hard difficulty, that effect is being diluted.

    In a previous adventure, THAC0 encountered a pair of Skeletal Archers. We were at Elite difficulty and they were damn good at pinning us down! Hits from their bows were good for about 4-10 hp per shot. (remember we all have Moderate Fort items)

    When we attempted to counter with bowfire, imagine our horror to discover arrows and bolts were ineffective!

    From a Classic D&D perspective, I thought this was fantastic!

    If our casters tried to "reach out" to them, they were rewarded with multiple arrow shots against their AC's of 9 and 11! Again, from a Classic viewpoint fantastic!

    It was a challenge to discover a means to solve this problem.

    Now at HARD difficulty, it would go like this.........
    If the target has DR6/Bludgeon and you score 7 points, 6 are ignored and 1 is applied.
    If the target has DR6/Bludgeon and you score 6 points, normally none would be applied, but because of "scaling", 25% are allowed (rounded up) resulting in 2 points being applied.

    I know it's not a BIG deal, but from a classic point of view, it's a bit of an "easy button". I think it was so much more interesting when you have to think...."Skeletons! Damn! Your bows will not avail you here adventurerer! What will you do now?"

    It's things like this that give D&D (DDO) a challenge instead of ramping up challenge with Epic Monsters fought with Epic Gear. (IMO of course)
    Last edited by intruder1; 02-24-2013 at 10:20 AM.

  15. #815
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    Default Left to die.........

    Our last adventure ended up a success.......but as I found out, at a cost I am not happy with.

    Towards the end of the quest, we encountered a portal that landed us right in the midst of a Giant "Army" which we needed to rout out. We accepted the challenge and attacked with vigor.

    As has been usual, Ktorr dove through the portal, followed by Grondley, Cogs and eventually by myself. All in a furver of excitement that had recently become commonplace in THAC0.

    In the battle that ensued, our Wizard was knocked unconsious and just about died. We were able ro recover him and with a bit of ducking through the portal to heal, were able to eventually defeat the Giants.

    WHAT WE DID NOT DO WAS FOLLOW OUR LONG STANDING PRACTICE OF LOOKING AFTER EACH OTHER!

    While we were charging (ZERGING!!) into the battle, Kierik was left behind and was beset by half a dozen Scorpions!
    He did not know where the portal was and becoming disoriented, tried to escape.
    He was subsequently rendered unconsious with poison and without being looked after by US, WAS LEFT TO DIE!

    Kierik PM'd me his objections and I have not heard from him since.

    This is unacceptable. As of late, we have begun to ZERG and it will stop. Ktorr, this lands right on you.
    I realize you are new to our playstyle and attempting to role-play the "Ranger" who has allways had to depend on himself alone, but you have to become more of a "team player".

    I noted in a previous post that we have been completing Quests a bit quicker than we have in the past. I hoped that everyone would get my hint.
    This has also been aluded to by Cogs.

    THAC0 has played DDO closely the way we might have played on a tabletop and we need to get back to that.
    THAC0 explores, moves, rests and fights as a single unit. Fighters are responsible to protect the characters that can not protect themselves from physical injury. Casters are responsible to protect the Characters that can not protect themselves from magical injury. And Rogues are responsible to "see" things that others can not before they get hurt.

    We need to slow down and play the way we designed this group to play?

    Kierik.......please accept my heartfelt appology. I will not let this happen again.

  16. #816
    Community Member LeadHero5's Avatar
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    Default Ambushed..

    We usually (and should) collect ourselves before each encounter. Redwillow opened the gate at the end and as I went through, I was not expecting to arrive in the middle of a fight. Everyone was being attacked, I was casting anything my fingers could command. I saw our sorc,s hit points dropping, but so were mine. I had one second to decide to try to save him or save myself. I couldn't heal him and I would be dead any second so I took the escape back through the gate and healed as fast as I could, but to no avail. Now what, most of the party was on the other side, I was half healed but I slip into sneak, and reenter the fray. I managed to creep a little distance and was then better able to direct killing blows. I remember a frantic time of casting, healing and running. Finally the tide turned. There were one or two charmed giants and I was on the edge of the combat, able to pick my targets better.

    We pick our difficulty to challenge ourselves; the challenge should not be of our own making. Encounter to encounter, quest to quest, the difficulty can vary a great deal. I, as a player have done most of these quests, a few times over the past year, but the suspension of knowledge in the details is not difficult. I recognize some parts, but I am surprised by others. I, as a player will work to a more conservative and supportive style.
    Last edited by LeadHero5; 02-25-2013 at 08:30 AM.


    Originally posted by Aeryyn "I don't play this game for xp/min, I play for fun/hour. "

  17. #817
    Community Member LeadHero5's Avatar
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    Default Tomes and gems.....

    There is a new power for characters, birthday box (maybe); and a new power for items, augment gems and slots. Should THACO use them? I look at Tuks post and guess naw, we're not going to get to boost a stat anytime soon. (Grumble, grumble)

    Grondley found a +3 wisdom gem, the description does not have a power level but his +3 ring of INT is +3. So there is a power level that can be assigned. Is it the same as a regular +3 wisdom item? It would serve the same purpose but you can put it anywhere. Bonus! As soon as you found an item with a matching colored slot. Penalty! Since we are gear starved, I mean rationally equipped, there are more open item places to put gear. Because of the apparent rarity of these things, I feel that the advantage of being able to put the bonus where it does the most good is balanced by the fact that you have to get two things that will work together. My feeling is that it is not 'crafting' in the sense of making exactly what you want, but simply finding a nice attribute on an item. I reccomend? advocate? desire? plead? that we be allowed to include these gems as allowed. As a self funded group, we could then paw over the gems and items to see if there are good matchups. If Tuk so wills...

    (edit) not Grondley, a higher level character not in THACO pulled the gem
    Last edited by LeadHero5; 02-27-2013 at 12:34 PM.


    Originally posted by Aeryyn "I don't play this game for xp/min, I play for fun/hour. "

  18. #818
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    Default Tomes and Gems......

    This group was begun with the concept of playing by an original (classic) way.
    While I KNOW playing in DDO is like being in a candyshop, it does not benefit the Guild Guidelines.

    The new augment system is still an unknown. Neither the item nor the augments carry a potential factor.
    Tukcc has been experimenting with it to detemine it's potential.
    He has found an "Hierloom" item from Valenar history and it contains an augment slot. As an "Heirloom", it does not have a potential factor though it is not only +3, but Keen. You know what that represents.....an item whos "value" is probably around +5 and it represents just +1 to our guidelines.
    This does not even include the Red Augment slot.

    Tukcc wandered about the Marketplace seeing just what he could find in augments. He easily found a Red and a Clear crystal. Each of the properties of these gems would easily be valued at +1, for a total of +6 at our level. The value of an augment used can increase based on level. Eventually it could be valued higher than a +10!

    Complicating things....Tukcc also found another "Heirloom" possessing "Deathblock" effect usable once per day.

    It seems "Heirloom Items" are becoming COMMON in Treasure Lists. This is not a good thing for "Classic" D&D.

    As far as the birthday box is concerned, I recommend the Pork Barrels because they contain a LOT of an Item I've been asking for for months......Normal Rations.
    The rest of the stuff isn't Classic D&D.
    In our Guidelines, there is no need for Stat Buffs.

  19. #819
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    From the little i've read and heard so far. Augment's will increase the Minimum level of items. Supposedly appearing on 5% of items. They may/will also replace a little something on named items e.g a sword will become +1 not +2 or lose a minor power. The augments themselves are linked to level . Turbine forum post below and there are newer 1's if you look.
    http://www.youtube.com/watch?v=JurLm2iID90
    http://forums.ddo.com/showthread.php?t=404669
    There's been a lot of talk of augments not stacking unlike the old types. I like my old large slots something like+3 spot +15hp+60sp at lev 1 thankyou vey much. Who needs magic when you have augments :-). Its certainly a new way of customizing your character more.

    'Named items' are becoming more common because you are doing higher level content. Like the list you get when completing waterworks except the items will become more and more powerful. They've also updated some of the items from lower/higher level quests. Spoiler warning!
    http://ddowiki.com/page/Update_17_named_items

    I've mentioned the named item being only +1 numerous times before. No offence you've just took little notice because the named items you've got so far have been rubbish and discounted anyway :-). This is why some quests are zerged over and over to get that magic sword you want. Many items appear only in a specific treasure chest. Personaly i've done Lords of Dust about 40 times and still have'nt found the envenomed blade scroll/seal/shard i'm after.
    The person responable for new magic is here
    http://www.youtube.com/watch?v=9LOFyPFLTak
    Just awestruck, wether it be a Dragon flying overhead Stormreach, that glowing character who just zoomed in'n'out of the Pub, or that i can drink a Beholder under the table and best of all rescuing Damsels in distress.

  20. #820
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    Default

    After harvesting the 150 Tasty Hams from the Birthday Box Pork Barrels, I'm very happy with the results. These have to be the closest thing to Classic Normal Rations DDO has and all they did was make them usable outside of a Tavern. Mind you they have little use DURING combat, but are going to be great for that pull back during an adventure to rest.

    I'm hoping Turbine makes these a part of a Taverns Menu (Seriously that would be great).

    THAC0 has adopted a BYOH habit in the form of 50 Cure Light Potions. Mainly because the Clerics in the Party just also happen to be the Melee Front Line! I don't have to explain the consequences.

    Now Cleric healing has been reserved for "Emergency" Healing. Not sure how classic that is but that's what they want.
    The inclusion of "Rations" to a characters backpack is a welcome one and I really hope to see them on a Taverns Menu soon.

    On another subject.....what ever happened to Encumberance? In the interests of adding some "logistics" to the players list of concerns, we've banned Quivers and all sorts of "Bags". Even so, one character routinely keeps a BASIC supply of arrows that numbers more than 2000!

    Can't we do something that makes weight (or volume) more than an "unlooked at" part of the display in the UI?
    Last edited by intruder1; 03-01-2013 at 06:11 AM.

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