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  1. #2121
    Community Member LeadHero5's Avatar
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    Default My theory was the items that already had permanent damage...

    were the ones not repairing. I said they were fixed by item gnomes. Since I'm a froob, it's harder for me to leave Grondley logged in while the stuff gets fixed. We also discussed the fact that adventures, particularly such ill equipped characters as ourselves, would take the best care of the equipment we had.

    Quote Originally Posted by Fedora1 View Post
    You can bind an item at the stone of change with the right collectables.
    From the wiki: 1 point of force damage on each successful hit; sorry, too OP. But I'm going to ask


    Originally posted by Aeryyn "I don't play this game for xp/min, I play for fun/hour. "

  2. #2122
    Community Member Fedora1's Avatar
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    Quote Originally Posted by LeadHero5 View Post
    From the wiki: 1 point of force damage on each successful hit; sorry, too OP. But I'm going to ask
    http://ddowiki.com/page/Attuned

    Bound and Attuned

    Effect: This item has been bound and attuned to you by a Stone of Change.

    ... An item that is bound no longer takes permanent item damage when repaired,

  3. #2123
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    Quote Originally Posted by Fedora1 View Post
    Bound items can show up in chests. Also you can bind an item at the stone of change with the right collectables.
    Interesting, but we don't use the Stone () and not sure (or haven't seen) bound items at Normal Difficulty.

  4. #2124
    Community Member Fedora1's Avatar
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    Quote Originally Posted by intruder1 View Post
    Interesting, but we don't use the Stone () and not sure (or haven't seen) bound items at Normal Difficulty.
    Okay I didn't know if you used the stone or not. It would be a good reason to grab those collectables.

    I know that bound items can/do show up in chests at normal difficulty. It just depends on the quest. Lords of Dust (Heroic L16) is a good example, so is Invaders (L12).

  5. #2125
    Community Member LeadHero5's Avatar
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    Default Frame Work...

    Did fine right up to when the gate dropped. Then we dropped, except for Ktorr, who dropped over the wall of the fort.

    This is the third quest in a row that we have not been able to complete. We went to Orchard to do a little exploring, and found the caravan of body parts. That was quite the fight, we were pretty evenly matched and managed to take them down while only losing 2 of us. A bit later we got jumped by a shepherd and his 'flock'. That killed most of us; Ktorr was the only one left again. Hmmmm is he tough, smart or runs away? In our group smart = tactical positioning.


    Originally posted by Aeryyn "I don't play this game for xp/min, I play for fun/hour. "

  6. #2126
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    Quote Originally Posted by LeadHero5 View Post
    Did fine right up to when the gate dropped. Then we dropped, except for Ktorr, who dropped over the wall of the fort.

    This is the third quest in a row that we have not been able to complete. We went to Orchard to do a little exploring, and found the caravan of body parts. That was quite the fight, we were pretty evenly matched and managed to take them down while only losing 2 of us. A bit later we got jumped by a shepherd and his 'flock'. That killed most of us; Ktorr was the only one left again. Hmmmm is he tough, smart or runs away? In our group smart = tactical positioning.
    Perhaps I am Smart because I am tough enough to run.
    Rest of you guys have to work on your "Break Contact" skills.

  7. #2127
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    Quote Originally Posted by LeadHero5 View Post
    ............This is the third quest in a row that we have not been able to complete............
    This is indeed the third uncompleted quest in a row.
    But each was a first-time failure.
    What's wrong with that?

    What do YOU think we did wrong?
    (Group question.....not just you)

  8. #2128
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    Quote Originally Posted by intruder1 View Post
    This is indeed the third uncompleted quest in a row.
    But each was a first-time failure.
    What's wrong with that?

    What do YOU think we did wrong?
    (Group question.....not just you)
    We got seperated, could not support each other, and some didn't have an "Escape Plan".

  9. #2129
    Community Member LeadHero5's Avatar
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    Default Escort missions...

    In the briefing, we decided that we would designate a 'rally point' before any fight or the previous doorway if surprised.

    Also Kierik suggested that I should save mana exclusively for the big fights. I had been conservative before but now I would carried through the dungeon like a crystal vase until I could be unleashed at the end.

    There were some doors to break down and this is the sad part, we all seem to be dex builds. Even with bull strength, we couldn't get Ktorr's (ranger) Str over 17. Even worse, the wizard (me) is tied for second place with 16.

    And it was working ok. Still had 70% SP or so as we approached the end. And then it laaaaaggggggeeeeeeedddddd..........

    Took a restart and 30 minutes till I could log back in.

    Cya next week all.


    Originally posted by Aeryyn "I don't play this game for xp/min, I play for fun/hour. "

  10. #2130
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    Default Connection t othe Server has een lost!

    I'm really tired of this error. Its been around since at least 2009.

    Last week, it took an hour to get into the game.
    Today, I spent 90 minutes and did not succeed. Over and over, "connection to the server has been lost". 8 or 9 times.

    As much as I love this group, I'm very close to being done with Turbine.

    And before anyone asks, look through the forums and you'll see a boat load of history. And it all points to Turbine as the problem (i.e. not network, not PC, not ISP, etc.)

  11. #2131
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    Quote Originally Posted by Magiker View Post
    I'm really tired of this error......... . And it all points to Turbine as the problem (i.e. not network, not PC, not ISP, etc.)
    As much as I see your point, I see 3 things that are causing the inevitable demise of this wonderful game.

    Firstly.....
    Our goup has quite the demographic. 2 VIP's, 2 Premium and 2 FTP.
    We have 1 player (that I know of) with a TOP notch PC and an entire range of hardware comprised in the remainder of the group.
    We have DSL, Cable and SAT internet.

    Since the PC I use is pretty much plain vanilla, and my latency is never above 30, I would say a bare minimum PC is good enough for DDO.
    The internet connection though, is indeed VERY important, not only your ISP, but the number and quality of the repeaters between you and the server.
    The last variable in the equation is the server itself, and more importantly, just how many people are logged in and what "high demand" graphics they are doing.

    After last Weds "Lag-out", I got the "login server is full" error. 10 minutes later, I was able to login easily and Latency was at 23ms, just where it always was.

    On a hunch, I looked at the "who" tab and was actually able to count the number of players currently logged in.......less than 600. These were prob just those who didn't call it a night.

    Anyway, I went down the list and counted an average of between 13 and 20 characters...per level...from 1 to 27.
    Then I counted the characters at Level 28......62!

    It's by belief that the server is getting choked by the sheer number of maxed out characters all doing tons of graphic intensive things.
    Maybe as players flock to servers without severe lag issues, they BECOME the lag issue.

    Dunno, without facts to back it up, it's anybodies guess.
    I doubt Turbine will upgrade any servers just because there's tons of players.
    Without the ability to transfer our characters to a less populated server, we'll just have to wait for the completionists to get fed up and either quit or move to another server to start again.

    (The above is pure speculation)

  12. #2132
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    Default

    Perhaps moving the group to another night/time when the server is not as occupied.
    Might create schedueling conflicts, but just a thought.

  13. #2133
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    Quote Originally Posted by Ktorr View Post
    Perhaps moving the group to another night/time when the server is not as occupied.
    Might create schedueling conflicts, but just a thought.
    I'm open to the idea. Don't know what night would be better though. Any ideas?

  14. #2134
    Community Member Fricko's Avatar
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    Default Turbine on short leash

    I'm with Majiker, and about at my limit in dealing with horrible lag in DDO. I've been a loyal PAYING customer, and enthusiastic promoter of DDO since 2007. For me, this wonderful game and the world we play it in has gone steadily down hill ever since the introduction of Druids and their pets. With each new addition of content, including pets for everyone, it just got a little worse. Turbine is on a very short leash with this old geezer, as I'm already shopping for a newly created, clean coded, and properly supported replacement. The first of the year looks like the "fix it by" date, or I go FTP and spend my money where I get a functional game system, and service in return.

    As to changing our play night, I'm booked with other guilds every evening except Saturday, which is reserved for family dinners, birthday and holiday parties, etc. Sorry guys.

    -Sam

  15. #2135
    Community Member Fedora1's Avatar
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    Quote Originally Posted by intruder1 View Post
    Without the ability to transfer our characters to a less populated server, we'll just have to wait for the completionists to get fed up and either quit or move to another server to start again.
    Transferring characters to a different server is easy, I have done it twice. It costs $25 though.

  16. #2136
    Community Member Fricko's Avatar
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    Default Clean reinstall complete

    FYI: I am giving the clean reinstall of DDO a try. It is complete, including the elimination of buried files during the deletion process that Hazelnut pointed out.

    Now... to test it during peak time with heavy weights in doodads danglies. I'd just like to get across the Markeplace from Harbor entrance to Bank or Airship without running in place, or freezing in place with "not responding" for entertainment.

    -Sam

  17. #2137
    Community Member Hazelnut's Avatar
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    Quote Originally Posted by Fricko View Post
    FYI: I am giving the clean reinstall of DDO a try. It is complete, including the elimination of buried files during the deletion process that Hazelnut pointed out.

    Now... to test it during peak time with heavy weights in doodads danglies. I'd just like to get across the Markeplace from Harbor entrance to Bank or Airship without running in place, or freezing in place with "not responding" for entertainment.

    -Sam
    I hate to add to your problems, but when was the last time you did a full re-install of Windows? Complete with reformatting your hard drive. I ask, because Windows suffers from the same accumulated cruft and slow-down. Full re-install with the latest drivers does tent to make Windows more stable and responsive if it has been a few years.
    Zyinniah Hazelnut and Curissa Hazelnut on most servers.

  18. #2138
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    Default Treasure: DDO vs Classic AD&D

    This Group/Guild/Thread was started to try and play DDO with whatever conditions from the Classic AD&D game that could be simulated in this computer game.
    We've succeeded in playing without massive amounts of Magic Gear, Shrines and overpowered (Superhero) Characters.

    One concept that we have only lightly discussed is just WHY we only get to open a Chest 10% of the time.

    First, as I've stated before, Breakables and Chests are symbolic of what is found in a Dungeon, either scattered about (Breakablesl) or Treasure found in a "Lair" of a particular Monster (Chests).

    " % in Lair, indicates the chance of encountering a Monster where it domiciles and stores its Treasure (IF ANY). Whether or not an encounter is occurring in the Monster's lair might be totally unknown to the person or persons involved until after the outcome of the encounter is resolved."

    "TREASURE TYPE refers to the table which shows the parameters for various types of valuables which the monster in question might possess. Treasures are ONLY found in the lairs of monsters, as described above. Note also that although an encounter occurs in a Monster's Lair, and the Monster is SUPPOSED to possess some Treasure type, this does not automatically mean that the Adventurers will gain Treasure by defeating the Monster."

    "Most Treasure types show probabilities for various kinds of wealth to occur in the Treasure of the Monster. If subsequent dice rolls indicate that that form of Treasure is not in the Monster's trove, then it is not there, and it is quite possible to come up with NO WEALTH (including MAGIC ITEMS) of any sort in a monster's lair despite the fact that a treasure type would be indicated and expected."

    The above was quoted from the Original AD&D "Monster Manual".
    Gygax commented frequently in most of the Manuals about how Treasure, though written about very frequently, is SUPPOSED to be RARE.
    Failure to respect these "Guidelines" is what causes Campaigns to go out of control and become un-balanced.

    A very frequent Treasure type in the MM gives the following probabilities..........
    Coin: 10%, 15%, 40% and 35% each for Copper, Silver, Gold and Platinum
    Gems: 20% 3d10 in number
    Magic: 30% to find 1d3 pieces plus 1 Potion and 1 Scroll.

    It is not hard to see that a large chance exists to find nothing at all after defeating the Monster.
    Just take a d20 and try it for yourself.

    After (IF) our group defeats an encounter that MIGHT offer treasure (a Chest), 2 of the players roll a d10 and if EITHER result is a 1 or a 2, the Treasure is "Discovered" and the Chest is Looted.
    I experimented by using a dice roller to roll (100) 2x1d10's and counted how many contained a 1 or a 2. After 4 separate attempts, the results ranged from 32 to 39.
    I accept this "Guideline" as a fair and honest attempt at recreating the "intent" of the games' creator.

  19. #2139

  20. #2140
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    Default Gem Swap

    Great game last night. Thanks, guys.

    I made a deliberate effort to not hoard my consumables from the gem swap.
    I used my many sets of magic arrows liberally on the various mummies, and dosed myself with potion after potion before the boss fight. The sun flasks were outright awesome against the lich.
    Can't wait to see what I get in the next batch.

    Grondley, sorry I couldn't heal you. I think you were too tucked into the alcove. Or maybe I was too far into mine. In hindsight, it would have made better sense to split us into the three groups with a primary healer in each one...ah well.

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