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  1. #1
    The Hatchery whomhead's Avatar
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    Default Frogunk: Endgame melee DPS, high stun DCs, traps, and solo survivability

    Frogunk = Fighter 6, Rogue 7, Monk 7.

    This build has pretty much everything to offer that a melee can bring to the table.

    You get high DC stuns on two different timers + Improved Sunder. Sneak attacks for 6d6+6 without any gear added in, and 1d10 base unarmed damage assuming some gear-based method of increasing your damage die. You get full trap capabilities, and all the versatility and survivability that comes from high UMD scores.

    Healing amp can be very high so you get the most out of your heal scrolls or cure wands. 1.2 human X 1.2 monk X 1.1 DT X 1.2 DT X 1.3 eClaw gloves (eventually) X 1.25 fire stance x 1.1 ship = 339%. I'd probably stay light monk until I hit 20, then switch to dark. When your healing ki is hitting for 3-6 HP per swing + 3 from vampiric stonedust, then you're a soloing machine.

    I had so many feats that I didn't know what to do with them all, so I went ahead and specced for shuriken-based ranged damage as well, just for kicks. Grab a Min2 shuriken and show Lailat who's boss! Or, if that isn't your thing, then just take lots of toughness so you can be the toughnessest kid on the block!

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Human Male
    (6 Fighter \ 7 Monk \ 7 Rogue) 
    Hit Points: 312
    Spell Points: 0 
    BAB: 16\16\21\26\26
    Fortitude: 15
    Reflex: 15
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    26
    Dexterity            15                    17
    Constitution         14                    16
    Intelligence          8                    10
    Wisdom               15                    19
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    11
    Bluff                -1                     2
    Concentration         2                     3
    Diplomacy            -1                     0
    Disable Device        3                    23
    Haggle                3                     6
    Heal                  2                     4
    Hide                  2                     9
    Intimidate           -1                     4
    Jump                  6                    13
    Listen                2                     4
    Move Silently         2                     7
    Open Lock             6                    26
    Perform              n/a                    n/a
    Repair               -1                     0
    Search                3                    23
    Spot                  6                     8
    Swim                  3                     8
    Tumble                3                     6
    Use Magic Device      3                    23
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Jump (+3)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    Feat: (Human Bonus) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Monk Bonus) Dodge
    
    
    Level 3 (Monk)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Stunning Fist
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 5 (Fighter)
    Skill: Search (+1)
    Feat: (Fighter Bonus) Stunning Blow
    
    
    Level 6 (Fighter)
    Skill: Search (+1)
    Feat: (Fighter Bonus) Improved Sunder
    Feat: (Selected) Toughness
    
    
    Level 7 (Monk)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    
    
    Level 8 (Rogue)
    Ability Raise: STR
    Skill: Disable Device (+3)
    Skill: Search (+1)
    Skill: Use Magic Device (+5)
    
    
    Level 9 (Fighter)
    Skill: Disable Device (+0.5)
    Skill: Search (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Fighter)
    Skill: Disable Device (+0.5)
    Skill: Search (+1)
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    
    
    Level 11 (Fighter)
    Skill: Disable Device (+0.5)
    Skill: Search (+1)
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Skill: Disable Device (+1.5)
    Skill: Search (+1)
    Feat: (Selected) Quick Draw
    
    
    Level 13 (Rogue)
    Skill: Disable Device (+2)
    Skill: Search (+1)
    Skill: Use Magic Device (+6)
    
    
    Level 14 (Fighter)
    Skill: Disable Device (+0.5)
    Skill: Search (+1)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    
    Level 15 (Monk)
    Skill: Disable Device (+1.5)
    Skill: Search (+1)
    Feat: (Selected) Brutal Throw
    Feat: (Monk Bonus) Shuriken Expertise
    
    
    Level 16 (Rogue)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+3)
    Skill: Search (+1)
    Skill: Use Magic Device (+4)
    
    
    Level 17 (Monk)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    
    
    Level 18 (Rogue)
    Skill: Disable Device (+1)
    Skill: Open Lock (+5)
    Skill: Search (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Point Blank Shot
    
    
    Level 19 (Rogue)
    Skill: Disable Device (+1)
    Skill: Open Lock (+6)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Damage Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Rogue Skill Boost I
    Enhancement: Fighter Stalwart Defender I
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Ten Thousand Stars
    Enhancement: Way of the Clever Monkey I
    Enhancement: Way of the Clever Monkey II
    Enhancement: Porous Soul
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Ninja Spy I
    Enhancement: Adept of Wind
    Enhancement: Racial Toughness I
    Enhancement: Rogue Assassin I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Improved Hide I
    Enhancement: Improved Hide II
    Enhancement: Improved Intimidate I
    Enhancement: Improved Intimidate II
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Move Silently I
    Enhancement: Improved Move Silently II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Rogue Wand and Scroll Mastery I
    Enhancement: Rogue Wand and Scroll Mastery II
    For 34 point builds, I'd take an extra point in WIS, and for 36 point I'd take DEX to 16. If you can take the monk active past life, then do it. Ditto for the paladin and barb ones, but monk is probably the most useful.

  2. #2
    Community Member freekay's Avatar
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    I'm sceptical about this build. What do you mean by "end-game"? Also, please list vital numbers when fully geared, namely:
    • Stunning DC
    • Disable DC
    • Saves
    • HP
    • To-hit
    • STR or Damage modifier
    Seems to me that there is very little synergy going on between the 3 classes you picked. You've missed out on Kensai2 by not having enough fighter levels (saw you went stalwart, but that's not really dps); missed out on Touch of Death by not having enough monk levels - all pretty key damage generators. You've also foregone human versatility 4, which gives damage boost 4 - again, another key damage generator.

    Soaked/Soaking/Zecks/Zeckshealer - Cannith
    Soaked's build

  3. #3
    Community Member Blank_Zero's Avatar
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    Why not Rogue 5, Monk 9 for ToD?


    SD1 would be very nice here instead of Kensei 1 tbh.
    Smrti///Warcrye///Dukkha///Nomey///Dhaarmika///Smrtiheals
    Focused Melee Discussion as of U17
    Proud Gimp of Crimson Eagles and now Loreseekers!

  4. #4
    The Hatchery whomhead's Avatar
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    Quote Originally Posted by Blank_Zero View Post
    Why not Rogue 5, Monk 9 for ToD?


    SD1 would be very nice here instead of Kensei 1 tbh.
    The rogue 5 / monk 9 is a really good idea. I agree that getting ToD in there would be a good trade off. Thanks for the advice!

    The build as posted has SD1, not kensai, btw.

    @Freekay - dude, if you want all of those numbers, then you can feel free to calculate it all out for yourself. Strength will be around 40, fully geared, and wis should be about 30. That will get you a 47 stunning fist DC as posted and a 42 stunning blow DC plus whatever you can get out of improved sunder.

    I never should have put the words "DPS" in the thread title. Only thing worse than that is to add "max" into the mix. Gosh, it's so frustrating because I know better than this! *smacks forehead*

  5. #5
    Community Member wax_on_wax_off's Avatar
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    I have similarly themed build [URL=http://forums.ddo.com/showthread.php?t=353750[/URL]. I really enjoyed having all of the things that you mentioned in the OP but I have considerably more DPS at cap (vorpal fists +12d6+21 SA I think). While leveling I pretty much only needed cure serious pots as no mobs could hit me (even tanked elite reaver at level when half the party died).

    I'm not sure that 7 rogue and Stalwart Defender I match up, Kensei is perhaps a better choice for stunning fist DC but I don't like kensei I for fists as it doesn't add a lot of DPS (compared to monk, ranger or rogue). I'm sitting at 49 stunning fist fully buffed ATM and love it. LotD will see me at 50 and I could seriously consider doing a fighter PL or 3 to up my stunning fist DC to 53 (and raid improved sunder DC to 48-49 with DPS wraps). Main benefit of such high DCs is on, for instance, orange named melee type epic mobs (bearded devils in echrono, numerous foes in esands and bladesworn paladins in hard/epic LoB for instance).

    Single dice unarmed die are pretty uninspiring. I think I'd only mention it as a character attribute if you can get at least 2d6 (which your build can but you have to mention the disclaimer involved).

    Overall, I'd probably consider a build similar to this for getting a fighter PL (or 3) but not for much else.

  6. #6
    The Hatchery whomhead's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    Overall, I'd probably consider a build similar to this for getting a fighter PL (or 3) but not for much else.
    Getting the fighter past life was actually the main reason that I was thinking along the lines of a build like this. I think that it does improve significantly with a few extra build points and especially with the past life feats. I'd drop the ranged feats very quickly to pick up pally and monk past lives.

    The SD is really mostly for soloing. In a grouping scenario I'd probably turn off the SD stance as a simple rage will get you to basically the same place. It is worth mentioning that the build qualifies for either kensai or SD. As you say though, kensai 1 doesn't do too much, though +1 combat DC is always nice.

  7. #7
    Community Member Blank_Zero's Avatar
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    Quote Originally Posted by whomhead View Post
    Getting the fighter past life was actually the main reason that I was thinking along the lines of a build like this. I think that it does improve significantly with a few extra build points and especially with the past life feats. I'd drop the ranged feats very quickly to pick up pally and monk past lives.

    The SD is really mostly for soloing. In a grouping scenario I'd probably turn off the SD stance as a simple rage will get you to basically the same place. It is worth mentioning that the build qualifies for either kensai or SD. As you say though, kensai 1 doesn't do too much, though +1 combat DC is always nice.
    Kensei 1 is an AP sink.

    Attack Boost and Crit Accuracy 2 are needed. That's 6 AP I could put elsewhere.
    Smrti///Warcrye///Dukkha///Nomey///Dhaarmika///Smrtiheals
    Focused Melee Discussion as of U17
    Proud Gimp of Crimson Eagles and now Loreseekers!

  8. #8
    Community Member Blank_Zero's Avatar
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    Quote Originally Posted by whomhead View Post
    The rogue 5 / monk 9 is a really good idea. I agree that getting ToD in there would be a good trade off. Thanks for the advice!

    The build as posted has SD1, not kensai, btw.

    @Freekay - dude, if you want all of those numbers, then you can feel free to calculate it all out for yourself. Strength will be around 40, fully geared, and wis should be about 30. That will get you a 47 stunning fist DC as posted and a 42 stunning blow DC plus whatever you can get out of improved sunder.

    I never should have put the words "DPS" in the thread title. Only thing worse than that is to add "max" into the mix. Gosh, it's so frustrating because I know better than this! *smacks forehead*
    No problem.

    Also, generally in a build titled "Endgame", you need to show the math for the stats. If for nothing else, it gives people a chance to look a little moe closely at what numbers you expect to hit and people can give you even more advice.
    Smrti///Warcrye///Dukkha///Nomey///Dhaarmika///Smrtiheals
    Focused Melee Discussion as of U17
    Proud Gimp of Crimson Eagles and now Loreseekers!

  9. #9
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by freekay View Post
    I'm sceptical about this build. What do you mean by "end-game"?

    ...

    Seems to me that there is very little synergy going on between the 3 classes you picked. You've missed out on Kensai2 by not having enough fighter levels (saw you went stalwart, but that's not really dps); missed out on Touch of Death by not having enough monk levels - all pretty key damage generators. You've also foregone human versatility 4, which gives damage boost 4 - again, another key damage generator.
    Others have done quite well with similar splits ...

    http://forums.ddo.com/showthread.php?t=349496
    Ghallanda - now with fewer alts and more ghostbane

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