I want to do something similar to the Whirling Steel Darkmonk Rogue build (7 Monk, 12 Rogue, 1 Fighter)
As im going with Half-Elf the lvl 1 of Fighter wont be required as i can just Fighter Dillant.
I will Drop the whirling steel idea for just picking up short swords as a replacement with Weapon Finesse, this gives me more situational weapon options between wraps and shorts word sets .
Im not very new to D&D, or to 3.5, but i am pretty new to DDO so im looking for help in Feat picking and stats, as well as how to maximize certain skills in the build. I currently have a lvl 8 H-Elf monk im thinking on eating a reincarnate latter, just need some ideas first as i dont want to make more mistakes :<.
Features im Looking for are: Weapon Finesse, Dark Monk/Ninja, Assassin 2, Optimized Hide/Stealth, spot, search, disable devices and UMD.
Im sure i will need spot/search/disable/UMD soon after lvl 8 or so if im going to solo with hires, but the UMD isnt that important i suppose until after 12 or so.
For My Initial 32 points i was thinking...
Str:14 (13 for Fighter Dillant + 1 left over)
Dex:16 (As im H-Elf and going Rogue ill be able to get more later in Enhance)
Int:12 (Does it need to be this high? im trying to jam ALOT of skills into 12 or 13 rogue lvls....)
The 12 INT as Monk allows
Balance (im assuming ill want this if i plan to solo often)
Concentration (is this uber effective at all? ive been dumping points into it as Monk, just didnt know how good it is overall)
This will make it easier on Rogue as i can take hide/ms/spot in monk lvls, should i be focusing on tumble? Seems important, also the lack of Jump catches my eye.
Some build suggestions would be greatly appreciated
I suppose i Could just go 6 monk, 12 rogue, 2 fighter, to free up the dillant feat, i like picking barb for obvious reasons