* Guidelines and notes: I acknowledge it is your time and your account. These are only guidelines, which I exhort you to follow, but there will be no inquisition behind you if you don't.
- The group will run on Thursday evenings, from 9pm to 11pm (CST).
- Attendance is expected, but we all have in-real-life (IRL) commitments sometimes; let the rest of the group know ahead of time in case you'll be missing or arriving late to a session when possible (so the others don't have to wait).
- In case someone's missing a session, Free Agents may join.
- Role-playing: medium. Think of your character's background, profile and personality, posting and sharing about it is recommended, but not mandatory; try to develop your character's personality. If you are not fond of role-playing, then you don't have to, as long as you let others enjoy themselves and be respectful to their performance. When speaking out-of-character (OOC), remember to use the double parenthesis (( )); if the whole group is OOC, you can skip it.
- Keep in mind your character does not know things you already know (and vice versa). If you find a trap, act accordingly; it is not expected to commit suicide, but some characters have more acute senses than others.
- Only characters that are able to turn, summon or control undead can communicate with the spirit of a fallen fellow member. Soulstones should be referred as 'the body'. You can't speak if you are incapacitated or unconscious. Spirits can see, hear and remember what's going on before returning to the body.
- Gear: half of the group is formed by new players, try to keep the gear balanced to the rest of the group. Avoid using events gear (except if the whole group has participated in that event); also, keep the number of shards used equal or less than the number of your level (does not apply to weapons and shields). It's very frustrating for a new player to feel 'behind', we all know that will be the case, but we don't have to feed that sensation.
- Multi-classing should follow your character's story.
- Quest farming is ok, as long as the majority of the group agrees to it.
- Character level should stay at least one level below or ahead of the rest. If you are falling behind by a lot, ask help to other guild members or 'pug' so you can catch up. If you are too ahead, wait for the rest of the group before leveling up.
- No zerging, allow new players to get to know the quests; there's no much fun in just following (and sometimes chasing) the group through the quest.
- HAVE FUN PLAYING YOUR CHARACTER!
If I'm missing anything, it shall be first discussed with the group, then posted here.