ok.. Im currious how many points in con people like to invest, and how many you should have for later in the game?
You get points to invest as you lvl up.. (lvl 3 wiz gives you a +1 to spend) the +1 INT will give me another point to spend on skills.. (which at this point would add up to letting me pick +16 more.. which is a nice chunch of points)
the con on the other hand, more HP, but im already added tough, and im also gonna add the hafling racial toughness stuff as well, and perhaps some save bonuses. And i could always add more points later right? So far im not having many issues with living, as im more of a charm/illusionist/buffs, with some damage from time to time. vrs someone hurrling fireballs constantly which in that case i would think con would help..
anyways.. Im just kinda currious about the kinda numbers i should be thinking about acheiving in both stats.. with all things consitered in a Rog/wiz build.
Another thing im wondering is about stealth. With hide and move silently, and invisiblity. Are there times when hide is better than invisiblity? Or does invis always trump hide? I'd have to of course put puts in move silently no mater what, but should i be worried about maxing it? It's kinda hard to tell if someone is noticing me cause they spot me, or hear me.. But it looks more like hear.
I was consitering taking that enhancer that lets you cast spells with no cost, as often as you want, with a slight reduction in total spell points. In that case i could basically be constantly invisible outside of when in combat and for just a slight cost in enhancer points, atleast thats the way it seems. I was also kinda wondering if those types of enhancers are worth it. Some seem to take a lotta spell points away, But i guess the side part, if its a spell you use constantly, that might add up right? can you enhance those spells?
Basically im trying to get a handle on what types of enhancers i could/should be using..