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  1. #1
    The Hatchery whomhead's Avatar
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    Default Zen and the art of TRing a fighter

    I'm in the midst of generating a trio of fighter past lives on my main, so melee leveling has been very much on my mind of late. I play mostly solo as a result of having irregular playing times and antisocial tendencies. I also make extensive use of elite bravery streaking (yay streaking!) while leveling for the challenge, variety, and general-all-around good times that it brings to the TR process.

    This type of bravery leveling can generate some very large experience numbers, which makes the levels fly by. But there's an inefficiency that I've noticed in my process. This inefficiency can be summed up in just one word: traps. However, I'm verbose to a fault so I will elaborate extensively...

    The problem is twofold. 1) elite traps hit very hard, and they can't be avoided 100% of the time (mistakes happen, even to me (and you)). Solo deaths of any sort are as bad for your generation of xp/minute as the ocean is big, wet, and salty *insert your mom joke here*. Trap deaths thus fall entirely within the categories of Bad News and To Be Avoided. 2) This death problem is compounded by the potential positive influx of experience that traps represent, which I am currently leaving behind. An additional 8-15% experience on many quests is, of course, a Good Thing that is To Be Desired.

    A fun build for me must be able to run through elite quests quickly without dying while generating as much XP as possible. So we need DPS, heals, and self-sufficiency, more or less in that order. This character gets great marks in all categories.
    - Unarmed attack speeds with sneak attacks, lots of weapon effects, 2d6 damage dice, and high DC stuns on two timers provides ample DPS.
    - Fists of light, UMD, and relatively high healing amplification make self-healing a breeze at all levels.
    - This character is capable of attaining sufficient AC to let you coast through most quests with nothing more than fists of light and the occasional flick of the ol' CSW wand.
    - Increased survival and experience points from being able to find and disable all traps and unlocking other optionals.
    - As an added bonus, once you get to the point where gear can no longer keep your AC relevant, Kensai II is just a quick enhancement swap away. Power Surge, FTW!!!
    - If you want to stay at cap for a while and raid, I would recommend a feat swap at 20 into the dark path and pick up the first tier of Ninja Spy. This could be accompanied by a LR to lower intelligence and increase strength and/or wisdom

    A final note - While this build is indeed excellent for solo play, it can, of course, contribute to any group in a wide variety of ways as well. It can also function exceptionally well in epics and end-game raids as a DPS/stunner with the Kensai/Ninja Spy set up.

    Anyway, I think this is the build I will be doing on my next (and final) fighter life, but I would appreciate being made aware of any significant improvements or problems you all see. I'm hoping that this build layout will benefit others that approach TRing in a manner similar to myself.

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Zany the Fighter
    Level 20 Lawful Neutral Human Male
    (12 Fighter \ 7 Monk \ 1 Rogue) 
    Hit Points: 368
    Spell Points: 0 
    BAB: 17\17\22\27\27
    Fortitude: 16
    Reflex: 14
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             16                    27
    Dexterity            15                    17
    Constitution         14                    16
    Intelligence         12                    14
    Wisdom               15                    18
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                     8
    Bluff                -1                     0
    Concentration         4                     7
    Diplomacy            -1                     0
    Disable Device        5                    22
    Haggle                3                     6
    Heal                  2                     6
    Hide                  2                     3
    Intimidate           -1                     6
    Jump                  6                    11
    Listen                2                     4
    Move Silently         2                     3
    Open Lock             6                     7
    Perform              n/a                    n/a
    Repair                1                     2
    Search                5                    22
    Spot                  6                     8
    Swim                  7                    12
    Tumble                3                     4
    Use Magic Device      3                    23
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Jump (+3)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Swim (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Selected) Toughness
    Feat: (Human Bonus) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Monk Bonus) Dodge
    
    
    Level 3 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Selected) Past Life: Disciple of the Fist
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Fighter Bonus) Stunning Blow
    
    
    Level 5 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    
    
    Level 6 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Selected) Past Life: Soldier of the Faith
    Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
    
    
    Level 7 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
    
    
    Level 9 (Monk)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1.5)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 10 (Monk)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1.5)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 11 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    Feat: (Selected) Improved Sunder
    
    
    Level 13 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    
    Level 15 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Combat Expertise
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
    
    
    Level 17 (Monk)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1.5)
    
    
    Level 18 (Monk)
    Skill: Use Magic Device (+3.5)
    Feat: (Selected) Toughness
    
    
    Level 19 (Monk)
    Skill: Use Magic Device (+3.5)
    Feat: (Monk Bonus) Toughness
    
    
    Level 20 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Use Magic Device (+3)
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Armor Class Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Rogue Skill Boost I
    Enhancement: Fighter Stalwart Defender I
    Enhancement: Fighter Stalwart Defender II
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Fighter Strategy (Stunning Blow) III
    Enhancement: Fighter Strategy (Stunning Blow) IV
    Enhancement: Fighter Unarmed Specialization I
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Fighter Item Defense I
    Enhancement: Way of the Clever Monkey I
    Enhancement: Way of the Clever Monkey II
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Adept of Wind
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Improved Intimidate I
    Enhancement: Improved Intimidate II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Monk Wisdom I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Rogue Improved Trap Sense I
    Notes on the build:
    - Combat expertise at level 15 is optional, and can be replaced with another toughness, or whatever else your little heart desires.
    - If you aren't concerned about disabling traps, then go with a 16/16/14/8/16/8 starting stat spread and you will still have a very powerful and versatile character. In this case I would change the level progression to have 1st level monk and take rogue as the 8th level for a big boost to UMD.
    - I use wind stance 95% of the time while leveling, with the occasional foray into the other stances for healing amp, saves, or HP depending on which was most important to me at the time. At cap, and this is not indicated in the enhancement plan, I'd recommend taking Earth 2 for the ki attack and for those "oh sh**" situations where you find yourself, intentionally or otherwise, pretending to be a tank.

  2. #2
    The Hatchery whomhead's Avatar
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    This thread just fell off the first page without a single reply. Not even so much as a "lol" or a "y u want to do traps, noob!?!" The only conclusion I can come to is that I made a build that is simply perfect. I win the forums!

  3. #3
    Community Member Orange-Silk's Avatar
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    Well it's an awesome build that gets easy lvling through stuns and light monk (Don't expect much from the healing finisher tho), awesome DPS through unarmed+haste boost combo, can build lower lvls meaningful AC and can do traps flawlessly. It's also what I plan to do for my fighter lives, and if you wanna linger on the epic lvls for a bit, it has a lot of potential. So yeah, you win the forums.

    As a side note, I have a question... is there any use for all of the Ki you get when on power surge? it's a lot of Ki, and I die a little when I can't just smash the ToD button

  4. #4
    The Hatchery whomhead's Avatar
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    Here's a very different build that I'm now considering running for that last fighter life instead. This one has better trap abilities, more sneak attack, and better burst damage via having fighter haste boost and rogue damage boost. Important question though - can those two be used at the same time, or do they share a cooldown?

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 18 Lawful Neutral Dwarf Male
    (6 Fighter \ 6 Monk \ 6 Rogue) 
    Hit Points: 278
    Spell Points: 0 
    BAB: 14\14\19\24
    Fortitude: 15
    Reflex: 16
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 18)
    Strength             16                    24
    Dexterity            16                    18
    Constitution         14                    16
    Intelligence         10                    12
    Wisdom               16                    20
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 18)
    Balance               7                    12
    Bluff                -2                     1
    Concentration         2                     6
    Diplomacy            -2                    -1
    Disable Device        4                    22
    Haggle               -2                     1
    Heal                  3                     7
    Hide                  3                     8
    Intimidate           -2                     3
    Jump                  6                    10
    Listen                3                     5
    Move Silently         3                     8
    Open Lock             7                     8
    Perform              n/a                   n/a
    Repair                0                     1
    Search                4                    24
    Spot                  7                    26
    Swim                  7                    11
    Tumble                4                     5
    Use Magic Device      2                    20
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Jump (+3)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Swim (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Monk)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Past Life: Disciple of the Fist
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    
    
    Level 5 (Rogue)
    Skill: Disable Device (+3)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+3)
    
    
    Level 6 (Fighter)
    Skill: Search (+1)
    Feat: (Selected) Past Life: Soldier of the Faith
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 7 (Fighter)
    Skill: Search (+1)
    Feat: (Fighter Bonus) Stunning Blow
    
    
    Level 8 (Rogue)
    Ability Raise: STR
    Skill: Disable Device (+4)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+3)
    
    
    Level 9 (Monk)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Monk)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 12 (Rogue)
    Ability Raise: STR
    Skill: Disable Device (+4)
    Skill: Search (+1)
    Skill: Spot (+3)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Fighter)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Fighter)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    
    
    Level 15 (Rogue)
    Skill: Disable Device (+3)
    Skill: Search (+1)
    Skill: Spot (+3)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Fighter)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
    
    
    Level 18 (Rogue)
    Skill: Disable Device (+3)
    Skill: Search (+1)
    Skill: Spot (+3)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Improved Sunder
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Damage Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Rogue Skill Boost I
    Enhancement: Dwarven Tactics I
    Enhancement: Dwarven Tactics II
    Enhancement: Dwarven Tactics III
    Enhancement: Fighter Stalwart Defender I
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Ten Thousand Stars
    Enhancement: Way of the Clever Monkey I
    Enhancement: Way of the Clever Monkey II
    Enhancement: Monk Improved Recovery I
    Enhancement: Adept of Wind
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Assassin I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Improved Hide I
    Enhancement: Improved Hide II
    Enhancement: Improved Intimidate I
    Enhancement: Improved Intimidate II
    Enhancement: Improved Move Silently I
    Enhancement: Improved Move Silently II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Rogue Wand and Scroll Mastery I
    Enhancement: Rogue Wand and Scroll Mastery II
    Note: I only showed the build to 18. I would take two more fighter levels at 19 and 20, but that's not relevant since I will be TRing again immediately after hitting cap. If I were staying at cap for a while, I'm thinking that 6 fighter, 7 rogue, 7 monk would actually be pretty badass.

    Would be very interested in any opinions on which build y'all think is better.
    Last edited by whomhead; 02-14-2012 at 11:34 AM. Reason: Added the enhancements to the build

  5. #5
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    Shiny build. A shame it's a 36 pter and it's not what I'm looking for in a final toon. But it's definitely good for people who wanna grind out fighter lives, or want a very self sufficient toon.

  6. #6
    Community Member MeatSheild's Avatar
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    Quote Originally Posted by whomhead View Post
    Important question though - can those two be used at the same time, or do they share a cooldown?.
    They do share a cooldown, but are seprates pools of boosts. In the end if you use all of your haste and dmg boosts, but thats 8 solid min of fighting/needing to be at max dps output (not sure on the number of boosts here my 12fighter/7rogue/1monk gets 7 and 8 powersurges). If your planning to stay at cap for a while this might be usfull in some raids but if your just after the PL and will be TRing shortly after you hit cap... Either way its hard to justify the AP investment.
    Last edited by MeatSheild; 02-16-2012 at 07:52 AM.

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