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  1. #1
    Community Member gelack's Avatar
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    Jun 2011
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    Default quaterstaff clonk build

    This is my main toons build.
    uses quarterstaff.
    sun stance when meleeing and water stance when healing.

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    gelack 
    Level 20 Lawful Good Human Male
    (3 Monk \ 17 Cleric) 
    Hit Points: 349
    Spell Points: 1187 
    BAB: 14\14\19\24
    Fortitude: 18
    Reflex: 7
    Will: 15
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    22
    Dexterity             8                     8
    Constitution         16                    20
    Intelligence          8                     8
    Wisdom               10                    15
    Charisma             16                    20
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Wisdom used at level 4
    +2 Tome of Charisma used at level 7
    +2 Tome of Wisdom used at level 9
    +2 Tome of Strength used at level 20
    +2 Tome of Constitution used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                    16
    Bluff                 3                     5
    Concentration         7                    30
    Diplomacy             3                     5
    Disable Device       n/a                   n/a
    Haggle                3                     5
    Heal                  0                     5
    Hide                 -1                    -1
    Intimidate            3                     5
    Jump                  7                    10
    Listen                0                     2
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  0                     2
    Swim                  3                     6
    Tumble                3                     4
    Use Magic Device      n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Human Bonus) Cleave
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Toughness
    Enhancement: Human Versatility I
    Enhancement: Improved Concentration I
    
    
    Level 2 (Cleric)
    Enhancement: Human Improved Recovery I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Extra Turning I
    
    
    Level 3 (Cleric)
    Feat: (Selected) Empower Healing Spell
    Enhancement: Racial Toughness I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wand and Scroll Mastery I
    
    
    Level 4 (Cleric)
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Improved Heal I
    Enhancement: Cleric Prayer of Life I
    
    
    Level 5 (Cleric)
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Cleric Charisma I
    
    
    Level 6 (Cleric)
    Feat: (Selected) Quicken Spell
    Enhancement: Racial Toughness II
    Enhancement: Improved Heal II
    Enhancement: Cleric Divine Might I
    
    
    Level 7 (Cleric)
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Improved Turning I
    
    
    Level 8 (Monk)
    Feat: (Monk Bonus) Toughness
    Enhancement: Cleric Radiant Servant I
    Enhancement: Way of the Patient Tortoise I
    
    
    Level 9 (Cleric)
    Feat: (Selected) Extra Turning
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Energy of the Zealot II
    
    
    Level 10 (Cleric)
    Enhancement: Cleric Charisma II
    
    
    Level 11 (Cleric)
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Extra Turning II
    
    
    Level 12 (Cleric)
    Feat: (Selected) Maximize Spell
    Enhancement: Cleric Divine Might II
    Enhancement: Cleric Divine Vitality II
    
    
    Level 13 (Cleric)
    Enhancement: Human Greater Adaptability Strength I
    
    
    Level 14 (Cleric)
    Enhancement: Cleric Radiant Servant II
    Enhancement: Cleric Wand and Scroll Mastery II
    
    
    Level 15 (Cleric)
    Feat: (Selected) Mental Toughness
    Enhancement: Human Improved Recovery II
    
    
    Level 16 (Cleric)
    Enhancement: Cleric Energy of the Zealot III
    
    
    Level 17 (Cleric)
    Enhancement: Cleric Energy of the Zealot IV
    
    
    Level 18 (Cleric)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 19 (Cleric)
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Divine Might III
    
    
    Level 20 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Wisdom II
    needs a +2 cha tome for divine might III and either +3 wis tome or gs wis exceptional bonus item to use mass heal in sun stance

    so when putting this in chargen i sorta screwed the feats and enhancements up, basically feats you need are Power attack, Mental toughness, Toughness, Quicken, Empower healing, Maximize.
    I took extra turn undead(feat) for extra aura's and burst's, improved crit bludgeoning and cleave.

    Enhancements I have are cleric radiant servant II, human adaptability wis and str, human improved recovery I, human versatiltiy I, improved empower healing I, way of the patient tortoise I, racial toughness II, improved heal II, cleric prayer of life II, cleric prayer of incerdible life II, cleric life magic III, cleric charisma II, cleric wisdom II, cleric divine might III, cleric divine vitality II, cleric extra turning II, cleric improved turning I and cleric wand and scroll mastery IV.

    level up stats go into 3 str and 2 con.

  2. #2
    Community Member maddmatt70's Avatar
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    I find that I do not run out of my aura's even in quests like epic lord of blades. I would swap extra turn undead feat for something else. How is this build working out for yeah? Seems like a very solid concept especially if you get your healing amp way up there and have items like the epic jidz bracers.

    Edit: I would take both 2 and 3 human recovery and I would go 19 cleric 1 monk over 17 cleric 3 monk because you get a better aura with 19 monk then 17 monk.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  3. #3
    Community Member gelack's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    I find that I do not run out of my aura's even in quests like epic lord of blades. I would swap extra turn undead feat for something else.
    The extra turns help for divine might since it almost always on.
    Quote Originally Posted by maddmatt70 View Post
    How is this build working out for yeah? Seems like a very solid concept especially if you get your healing amp way up there and have items like the epic jidz bracers.
    I love this build decent heals and decent damage, able to heal or melee.

    Quote Originally Posted by maddmatt70 View Post
    Edit: I would take both 2 and 3 human recovery and I would go 19 cleric 1 monk over 17 cleric 3 monk because you get a better aura with 19 monk then 17 monk.
    might have to try high healing amp
    19/1 cleric/monk looses evade, finishers and some str that you get from sun stance and the 3 monk is for light monk finishers.

  4. #4
    Community Member
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    saved

  5. #5
    Community Member wax_on_wax_off's Avatar
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    How much SP do you have at 20 and how gear does that comprise? I'm thinking not much.
    What's the point of evasion without any dexterity?

    I'm fairly certain that my 8 strength drow clonk will have more DPS and be a better caster, better healer and be more survivable to boot. TWF'ing, stunning fist and DMIII on TWF'ing is just that strong.
    Quote Originally Posted by Feather_of_Sun View Post
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