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I'm not saying it again.
I really love the earlier releases to Lamannia. It lets players that don't have special Mournlands privileges still feel like they can make a positive impression on the game. It's especially heartening to hear that the dev team has grown so large from the old days, and I hope that means good things for the future.
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
Sometimes a change is intentional on the part of the person who made the change, but not the team/management as a whole. Again, having stuff go out earlier to Lamannia means more stuff will show up there before it's formally reviewed.
I applaud these moves in total..... Hopefully, it works out the way it's iutended to... I do know that wading through the fourms, with the internet being what it is is VERY time consuming. But I'm betting that this change actually becomes a time benefit as oppossed to a timae liability. BUT, I'm hoping that too much weight isn't given to the loudest most voal types, in the way our current politcal dialogue works... That often times leads down the wrong road....
Here's the DDO devs for stepping out and shifting course!
Ok, I am not a person who uses these much.
Mostly because the two characters of mine that have them are spell casters (or in the case of my main, a melee char that depends on self-buffs)
I have always been curious just what kind of character thse boots were meant for.
Dex, Potency, and clickie that increases you physical abilities....but prevents spell casting.
And it took me awhile to understand what double madstones was. (and I still don't fully grasp this)
Besides preventing spell casting it prevents the use of many clickies as well (I think)
So... just who is suppose to benefit from these things?
Is being "double madstoned" a bug?
What is the reason/desired effects of the changes to the boots in U13?
I'd just like to know the answer to these questions.
Does the change to the boots prevent Madstone rage from stacking with Rage spell? and/or Barb rage?
What does the change to the boots actually change? (nerf)
What did the devs want to nerf about the boots?
Anyway, I just think the devs need to look at this change closely and answer these questions.....for themselves at least.
These boots have been all the "rage" for many characters for a long time.
so I just think they are important enough of an item to warrent close examinatiion and justification for change.
I reported 3/4 bugs during my last two hours on Lamannia... some may not be bugs and unpolished things, but others are important. The idea is to to put a Kobold in charge of sorting what needs to be dealt with now, what needs to be solved asap, what needs to be solved when we have time and what is a false alarm.
For example I work in Telco, in Telco we have 4 level of alarms ( beside no alarms ) :
- Immediate/critical ( you have to deal with it right now, it cannot wait the end of your coffee break )
- delayed/Major ( you have to deal with it ASAP, but it can wait a bit )
- Minor ( you can solve that when you have the time )
- Observation/Human ( alarms generated by the human being behind his keyboard... usually to try to fix things, Statistic outputs... Timestamps, ... )
Don't worry AC breaks too in Monty Hall PnP [which in DDO is due to the many powerful items... everybody is carrying around a backpack of legendary artifacts].
In PnP, that's the GM job to keep the control of his game [and the items he gives his players].
In DDO, you cant put that kind of control, it would drive players away. ( no more than 1 +2 tome by player, no +6 Stat items, 1 or two +5 at best, plain +5 weapon, or +1 prefix or +1 suffix [ no +1 prefix of suffix ] ... that would require a wipe to effect followed by a tightly controlled loot table. Which you are not going to do, it would kill DDO )
Side note : Shade's suggestion are not always for the best of the game or of other classes... Furthermore Shade play the game at the very top of the high end content, which is not the majority of your players who are casuals with a few hours a week to spand in game. Fixing the end game so that Shade is happy will ban from said end game the majority of your customers.
On G-Land : Flavilandile, Blacklock, Yaelle, Millishande, Larilandile, Gildalinde, Tenalafel, and many other...
So while reading Madfloyd's post in my mind it sounded like Morgan Freeman reading it. I am strangely comforted now.
For one I'd like to have this reset...
As two of my characters recently failed to copy to "Llama land" and my other 3 are outdated...
Then I will consider going over to pet the Llama's
"Khyber Server" The Crown Jewel of DDO Main Alts. Darkelvis, Thickelvis, Almostelvis, Holyelvis, Lil-elvis
Last edited by LeslieWest_GuitarGod; 01-28-2012 at 01:34 PM.
Very happy to hear that you were serious about the change to Lammania, should help us all out!!
But since you mentioned an interest in raising discussion threads about nerfs, I'd really like to know your feelings specifically on the tactics nerf from a few updates back. I'm interested in knowing from a dev perspective why it was felt that offhand procs for tactics were overpowered enough to require a nerf. Shade's thread has more details than I can possibly post here, but so far, I've not seen any dev response on the issue other than the U13 Lam release notes stating that the coming monk nerf (which is already on live by the way) will bring everything in line. No reasoning or discussion on the nerf at all.
Last edited by redspecter23; 01-28-2012 at 01:41 PM.
Kaarloe - Degenerate Matter - Argonnessen
You see, numerous people have reported that bug in game (on Llama and production) and on the forums, yet a vocal member of the boards gets your attention and your bug report gets action.
Yay 3x as many developers!
Maybe one of them can do something about restoring Draconic Vitality to all the people who lost it when lesser reincarnating and dropping splashes. A bug first reported years ago on... oh yeah Lamannia. (and still in game)
I am happy to hear about the changes to Lammania, however, it begs to mind an odd question.
The Patron Saint of Patience on Sarlona Server
Toons: Ormadil The Red, Aesanon The Orange, Aedanon The Gray, Faithwarden, Aelanon The Blue
Thank you very much, Mad, for the open communication, I think its fantastic!
And please accept our apologies for the few in the player base who overreact to "works in progress."
Nope, what MF is saying is that posting bugs on the forums is haphazard to say the least... Such things assume that a Dev reads EVERYTHING in a particular forum, and every post in a thread. Sorry that's way too much to ask... Trying to sift through everything posted everyday.. The only peopel that could possibly do that are people that don't have a job and lots of spare time, or people that pike A LOT at work...
Setting up a Lama bug forum is a great idea... It at least attempts to narrow things down to one patrticular part of the forums for a Dev or 2 to concentrate on. No matter what they do, Lama will have a small playerbase, one that will again limit the amount of sifting required. They can also flag particular bug threads for more information, enough information, read, etc...
The live game itself needs a fully functioning bug reporting system INGAME..... It's convienant for the VAST majority of DDO players who have no interest and or time in coming to the forums. Whereas MOST Lama players msot certainly frequent the forums.
I'm sure those above you are always trying to get out new content quicker, but recently DDO has greatly sacrificed quality for quantity. More and more of the end product that is making it to the consumer has major exploits, incomplete upgrade systems and poorly thought out decision. If I ever supplied a product like that to the customer I would frankly be embarrassed.
That being said, why does 'core' work need to be done sooner? Why not release stuff to Lamannia at the same point you did before (what you considered 'polished', although I would debate that) and then look for feedback? Why submit a inferior product for review. Add a few weeks to the development cycle to get a quality product out and leave more time to re-polish.
The DDO game has one of the best combat and character creation systems in any MMO I've seen. The world is immerse and intriguing. But why am I constantly trying out new games? Because these types of exploits and problems display issues behind the scenes that do not bode well if left unchanged.
made it thought the Devs responses here, and this one stood out.
Last edited by Cam_Neely; 01-28-2012 at 02:27 PM.
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