Yep, this is an MMO, and it means squat here.
Be gone with it!
Yep, this is an MMO, and it means squat here.
Be gone with it!
I wouldn't mind at all if it was gone. We're already limited in inventory by how many bag spaces we have. I understand it has a good flavor aspect, but when ingredients and collectables can weigh so much, it's not something that can be easily manageable. At least in DnD, bags of holding, portable holes, and other storage items let players get around the carrying capacity rules.
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
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I like encumbrance because it is consistent with PnP D&D, and we always had to worry about how much stuff our characters could carry.
However, in DDO, encumbrance has gotten to be kind of a joke because of the multitude of collectibles/tokens/barter items etc etc that the game has introduced. You would never see these kinds of things at these quantities in a PnP game.
So, I wouldn't mind if encumbrance stayed, but I think it should only be counted for actual gear (armor/weapons etc.). Collectibles, etc. (really, anything that can go in a bag) should be weightless.
Restrict or burden (someone or something) in such a way that free action or movement is difficult.
It adds annoyance but honestly it is part of the game.
I've lost track of how often my monk (at low levels) or my arcane would get with an enfeeble ray and become encumbered. Which makes sense.
The turn about is that the mobs are never encumbered nor does the environment ever stop them or slow them down like it does us.
Knee high water? Devs let the mobs move at full speed, but gimp players to half. This is when I normally pick up a book and slap the DM upside the head with it unless there is a darn good reason. Sorry, Mad, but the developers here do not have a good reason for this godmoding other than to be.... less than pleasant to players.
Let the Mobs attack from any situation, even the bottom of a late, while we PCs are stuck swimming. Again, godmoding for the sake of being less than pleasant to the players.
Mobile Casting feat is supposed to allow for 100% normal movement while casting. Players only get 65-75% movement.
Grease on the floor? Doesn't slow mobs down at all. Half of the grease effect and tactical play REMOVED.
Uphill and grease? Players can not move forward. Mobs ignore grease, go right on up without issue.
Uphill/downhill and ankle deep water. Players can't jump. ????
Also in this same vein, "harried" should be removed as well.
So if you are going to remove it, UTTERLY remove it. Either that or make it freaking work correctly on the mobs. Doing such would actually help to promote better tactical game play.
Last edited by Missing_Minds; 01-27-2012 at 12:54 PM.
I like it in that it retains the link to PnP D&D. However, being an MMO, being so heavily gear and consumable based, and with the heavy ingredient nature of the current game, I don't see it adding enough value to remain.
Get rid of it.
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It holds zero value.
We are not roleplaying and most of what we carry is not useful in quests, but outside of quests in the little 'systems' that you guys seem so found of spewing out.
Proud Recipient of At least 8 Negative Rep From NA Threads.
it holds zero value in the game.
but you've gotta be kidding me if you think this issue is important enough for a "Let's talk" thread.
If it is possible to become encumbered by worn equipment, or there is value in balancing new equipment by causing it to encumber characters or have very high weight, the encumbrance system itself should be retrained.
Encumberance is useful for people's main equipped gear and loot etc, but as far as collectibles and ingredients are concerned, frankly, in a real RPG these would just be handwaved away into some sort of special area of nonspace where they only exist when you need them.
Nothing inside collectibles or ingredients bags etc should weigh anything, as they are effectively bags of holding anyway ; with the possible exception of gem bags, because gems count as loot.
Some GMs never bother with encumberance *ever*, which is quite understandable ; but I can't see that it should be totally meaningless, especially when it's a computer doing all the tough micromanagement pocket calculating involved
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The trivial-cost spell components are stupid, annoying, pointless, and actually contrary to the 3.5 rules. Just give us a spell component pouch. We can carry it next to our spellbook (i.e., not in our inventory). And use the same rules 3.5 uses: trivial cost components are assumed to be contained in the spell pouch. Heck, the spells could even get their "unique" material components back in the spell description, instead of the generic level-based ones. More flavor, less hassle.
*waits for someone to mention the paradox of putting a bag of holding into a bag of holding.*
edit: I have no idea what store bought character bag space is considered. Luggage or magical holding?
I'd vote that it goes away.
I don't use it in PnP because its such a pain to track. While in terms of game mechanics, it makes sense and it provides a reality check on the amount of kit that can be carried around, it detracts from the playability of the game.
DDO uses Inventory Slots and Bank Slots to limit the amount of kit that is available. Encumberance adds another dimension on top of those limits that primarily comes into play as an annoyance factor not a reality check.
The mechanics of DDO inventory make encumbereance more of an issue that it has any right to be. For example, in order to craft you need to move your crafting bag (that after the last patch may weigh 500 pounds) into your inventory so that you can open it. In PnP you would just go to your permanent storage location, take the items you need out without trying to stick the bag in your backpack and move on.
Encumberance is made both annoying and useless by the DDO's inventory mechanics and further complicated by the seemingly endless number of ingredients and collectibles that are in DDO.
Please get rid of it. It's reality check functions are limited and its annoyance factor is very high.
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