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  1. #81
    Developer MadFloyd's Avatar
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    Quote Originally Posted by somenewnoob View Post
    You know what definitely shouldn't have weight?

    Madstone boots.

    (glowers at Floyd)
    It only took 53 posts.

    Post by Genasi re madstone boots
    The kobold cannot be marked as junk because it cannot be sold. You can destroy it by dragging and dropping it outside your inventory.

  2. #82
    Community Member Ganolyn's Avatar
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    Quote Originally Posted by Angelus_dead View Post
    Another option:
    Make Encumberance apply to equipped items only, not things in inventory. Naturally the thresholds for being encumbered would be lowered way way down, and also there'd be an effective multiplier added to the weight of things in the hands as opposed to worn close to the core.

    Basically the primary effect of that change is to make it so that Platemail + Ray Of Enfeeblement = Ouch. It would almost never trigger outside of that kind of situation.

    Oh, yeah, that's what we need: Yet another reason for not wearing heavy armor.

    I'm not actually against encumbrance, just excess weight of items. You can carry a large light canoe on your back and still be encumbered. Encumberance should be about the amount of stuff you carry, not the weight of it. Being realistic on weight in this game is silly considering we all carry the contents of a small house with us at all times.
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  3. #83
    Community Member nivarch's Avatar
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    Inventory management is something that exists in almost all RPG. However most games fail to do it properly.

    DDO is one of those games: inventory is a total mess.

    Encumberance is a dated mechanism that doesn't add any value to the game. It just creates tediousness (having to sell every other quest) and can be frustrating. Frustrating is not fun.


    I would really like to see it completly removed from the game.

  4. #84
    Community Member Psiandron's Avatar
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    Quote Originally Posted by Hordo View Post
    If someone picks up my soulstone they'd better become encumbered for care of my soulstone is a heavy burden for them to bear*!

    Sorry Hordo, but I was under the impression that your soulstone was smooth from wear and had, in fact, become pocket-sized.



    Actually, I think my own is moving that direction.
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    and then dropped it like a burning kitten

  5. #85
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    Loose the weight. Keep the mass. Minimize the laws of physics being broken.

    I'd side with eliminating the weight of items in bags.

    I'd also like to see some of the collapsing floor traps have a weight point trigger. An game mechanic reason to keep light or go single file.
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  6. #86
    Community Member zeonardo's Avatar
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    Inventory slots are enough limitation already.
    I think it has some sort of flavor for monks and low str builds. They should have some negative effect when hit by a str damaging spell. Or just make those str damaging spell dmg some CON instead. IDC.

    Spell components add to the game too IMHO. There's a Feat for that if you think it bothers you too much. The only thing we're really really missing is spell components bag. Seriously. ASAP.
    I don't care...

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  7. #87
    Community Member Alexandryte's Avatar
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    Letting loot rot because you dont have X Strength to make sure you aren't encumbered to a point where it affects evasion, centered, or AC is not a fun mechanic.

    Its one thing if you are hit with a stat effect and your STR dips too low, its entirely another where you have to make the choice of actually collecting your ill gotten loot (because who just asks monsters nicely for this stuff anymore) and being able to continue the quest at full steam.

    Bags are a primary culprit. Though personally, if you have the inventory slots (and have paid for extras) you should be able to take advantage of them no matter what goes in there.

    That's what Bags of Holding and Handy Haversacks are for, and what I was under the impression we were using to hold onto a bunch of suits of armor and weapons before we visit the vendor. (One of the bags uses a broken portable hole leading me to believe we use the above as our means to carry all out stuff)
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  8. #88
    Community Member darksol23's Avatar
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    Personally, I wouldn't like it being removed.

    It's already a bit disturbing that players carry around a small castles worth of armament and bank vaults worth of collectables and coins in their packs. Removing it completely will encourage STR dump builds more. Sounds like another easy button to me.

    Ray of Enfeeblement, Wave of Fatigue/Exhastion, Caster mob AI, Stat Damage, Monk Centered'ness, Evasion and more would all need to be looked at. I know I've personally been adversely affected by encumbrance when weakened by enemy mobs. I actually liked that encumbrance mattered sometimes...
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  9. #89
    The Hatchery Galeria's Avatar
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    Removing encumbrance would be great. I can't think of anything it adds to the game.
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  10. #90
    Founder Osharan_Tregarth's Avatar
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    Quote Originally Posted by MadFloyd View Post
    It only took 53 posts.

    Post by Genasi re madstone boots
    Who won the betting pool?
    Osharan, Esharan, Osharina, Usharina, etc... I'm the 'sharans. Epoxy. Notverysexy.
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  11. #91
    Community Member Dragaer's Avatar
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    I'm encumbered that AC hasn't been discussed with yet....you would rather talk about encumberance? Really?

  12. #92
    Community Member Hordo's Avatar
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    Quote Originally Posted by Psiandron View Post
    Sorry Hordo, but I was under the impression that your soulstone was smooth from wear and had, in fact, become pocket-sized.



    Actually, I think my own is moving that direction.
    It has become smooth from wear, but over the millenia such a powerful artifact as my soulstone has been possessed by many, but none may keep it for long...or at least after I get back from Wal-Mart.
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  13. #93
    Community Member Cauthey's Avatar
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    Please do not remove encumbrance. I would associate removing encumbrance all together as an Easy Button that I do not want.

    Managing inventory and weight is a part of the game. It's a real reason to prevent casters from dump stat'ing Strength. It also makes sense in terms of loot haul: "Hey barb, I keep finding all of these heavy shields and full plate in the loot chests. Would you mind carrying them for me, please? I'll trade ya for the scrolls, maybe?"

    The only caveat is the collectables that pile up. It would be nice if these that are often stacked in the 100s or 1000s didn't weigh so much. However, even if you decide to keep these as they are, I would still be happier with encumbrance than without.
    PLEASE FIX LAG. PLEASE FIX BUGS.

  14. #94
    The Hatchery GeneralDiomedes's Avatar
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    Quote Originally Posted by Qzipoun View Post
    Like spell components it adds flavor to the game.

    You're running around on a high dex, low str halfling being dodgy and quick, then bam you get hit by symbol of weakness. Suddenly your ac drops, you need to alter your tactics

    Just one example where it makes the game a little more 'complex' (in a good way)

    What isn't good about it is useless stuff weighing you down. Gems, collectibles, ingredients, components etc. shouldn't affect your character's encumbrance
    This. Flavor and complexity is one of the BIG reasons I don't get bored with DDO compared to other MMOs .. back from SWTOR after not even a month.

  15. #95
    Community Member dopey69's Avatar
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    rip incumbrance out of there like starting a lawnmower
    Last edited by dopey69; 01-27-2012 at 12:45 PM. Reason: spelling oc

  16. #96
    Community Member Cyr's Avatar
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    Quote Originally Posted by MadFloyd View Post
    It only took 53 posts.

    Post by Genasi re madstone boots
    Great.

    Now since you are the head of the team I would like an answer to a simple question?

    Why are you having numerous melee focused nerfs coming into the game with U13 when you stated that you wanted to buff melee considerably with the enhancement rework to boost their effectiveness compared to casters?
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  17. #97
    Community Member Ganolyn's Avatar
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    Quote Originally Posted by Cyr View Post
    Great.

    Now since you are the head of the team I would like an answer to a simple question?

    Why are you having numerous melee focused nerfs coming into the game with U13 when you stated that you wanted to buff melee considerably with the enhancement rework to boost their effectiveness compared to casters?

    Haven't you ever heard of raising the price of something 30% so you can have a 20% off sale on it? They're just doing it backwards for melees.
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  18. #98
    Community Member Therrias's Avatar
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    You only really notice it if you are:

    a) a monk
    b) a caster
    c) a halfling

    And it is especially a pain if you are a halfling caster or a halfling monk.

    I say keep it in the game as it is one of the only drawbacks to playing a caster.

    You should consider making the halfling carrying capacity equal to all the other races though.

    Edit: Though if you're really intent on removing links to PnP from the game, why not just do away with AC and have everything hit all the time. The current system is broken; seriously, fix it or get rid of it.
    Last edited by Therrias; 01-27-2012 at 12:52 PM. Reason: Addition

  19. #99
    Scholar Of Adventure & Hero Missing_Minds's Avatar
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    Quote Originally Posted by Cyr View Post
    Great.

    Now since you are the head of the team I would like an answer to a simple question?

    Why are you having numerous melee focused nerfs coming into the game with U13 when you stated that you wanted to buff melee considerably with the enhancement rework to boost their effectiveness compared to casters?
    great... Threadjacking. And you want a simple answer to the question. How about "because". Seriously, you aren't wanting a simple answer. You are wanting a detailed response explaining the direction the game is currently heading which is its own thread.

    At least the spell components made sense in why they got brought up because they do add on weight, esp in the large quantities that most carry just so they don't forget them and run out.

  20. #100
    Scholar Of Adventure & Hero Missing_Minds's Avatar
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    Quote Originally Posted by Therrias View Post
    You only really notice it if you are:
    a) a monk
    b) a caster
    c) a halfling
    d) a hagglebot.

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