The kobold cannot be marked as junk because it cannot be sold. You can destroy it by dragging and dropping it outside your inventory.
Oh, yeah, that's what we need: Yet another reason for not wearing heavy armor.
I'm not actually against encumbrance, just excess weight of items. You can carry a large light canoe on your back and still be encumbered. Encumberance should be about the amount of stuff you carry, not the weight of it. Being realistic on weight in this game is silly considering we all carry the contents of a small house with us at all times.
orth’ bháis’s bethad
do chél dénmha
Inventory management is something that exists in almost all RPG. However most games fail to do it properly.
DDO is one of those games: inventory is a total mess.
Encumberance is a dated mechanism that doesn't add any value to the game. It just creates tediousness (having to sell every other quest) and can be frustrating. Frustrating is not fun.
I would really like to see it completly removed from the game.
Loose the weight. Keep the mass. Minimize the laws of physics being broken.
I'd side with eliminating the weight of items in bags.
I'd also like to see some of the collapsing floor traps have a weight point trigger. An game mechanic reason to keep light or go single file.
Originally Posted by Feather_of_Sun:
"This is Dungeons and Dragons Online, not classical Greek mythology."
Inventory slots are enough limitation already.
I think it has some sort of flavor for monks and low str builds. They should have some negative effect when hit by a str damaging spell. Or just make those str damaging spell dmg some CON instead. IDC.
Spell components add to the game too IMHO. There's a Feat for that if you think it bothers you too much. The only thing we're really really missing is spell components bag. Seriously. ASAP.
Letting loot rot because you dont have X Strength to make sure you aren't encumbered to a point where it affects evasion, centered, or AC is not a fun mechanic.
Its one thing if you are hit with a stat effect and your STR dips too low, its entirely another where you have to make the choice of actually collecting your ill gotten loot (because who just asks monsters nicely for this stuff anymore) and being able to continue the quest at full steam.
Bags are a primary culprit. Though personally, if you have the inventory slots (and have paid for extras) you should be able to take advantage of them no matter what goes in there.
That's what Bags of Holding and Handy Haversacks are for, and what I was under the impression we were using to hold onto a bunch of suits of armor and weapons before we visit the vendor. (One of the bags uses a broken portable hole leading me to believe we use the above as our means to carry all out stuff)
Chelos - TRing multiclassing support
One of the top scorers of the 2011 and 2012 PAX EAST challenge and winner of 2 Lifetime memberships to DDO.
"S" of Team BAS (2011)
Personally, I wouldn't like it being removed.
It's already a bit disturbing that players carry around a small castles worth of armament and bank vaults worth of collectables and coins in their packs. Removing it completely will encourage STR dump builds more. Sounds like another easy button to me.
Ray of Enfeeblement, Wave of Fatigue/Exhastion, Caster mob AI, Stat Damage, Monk Centered'ness, Evasion and more would all need to be looked at. I know I've personally been adversely affected by encumbrance when weakened by enemy mobs. I actually liked that encumbrance mattered sometimes...
Officer of the Platinum Knights of Cannith, Founder of the guild GHOSTBANE of Cannith
Main - Death - Completionist and then some...
Other Characters - Holy, Leap, War, Optimusprime, Intimitank, Lanfear, Can, Afkbiobrb, Garagesale, Leverpuller and many more
Removing encumbrance would be great. I can't think of anything it adds to the game.
A PUG is like a box of chocolates
Get people to read your post.
I'm encumbered that AC hasn't been discussed with yet....you would rather talk about encumberance? Really?
Please do not remove encumbrance. I would associate removing encumbrance all together as an Easy Button that I do not want.
Managing inventory and weight is a part of the game. It's a real reason to prevent casters from dump stat'ing Strength. It also makes sense in terms of loot haul: "Hey barb, I keep finding all of these heavy shields and full plate in the loot chests. Would you mind carrying them for me, please? I'll trade ya for the scrolls, maybe?"
The only caveat is the collectables that pile up. It would be nice if these that are often stacked in the 100s or 1000s didn't weigh so much. However, even if you decide to keep these as they are, I would still be happier with encumbrance than without.
PLEASE FIX LAG. PLEASE FIX BUGS.
This could happen to you: All epic destiny XP wiped out after True Reincarnation
Broken 'Things' Master List: http://forums.ddo.com/showthread.php?p=4697671
rip incumbrance out of there like starting a lawnmower
Last edited by dopey69; 01-27-2012 at 12:45 PM. Reason: spelling oc
Now since you are the head of the team I would like an answer to a simple question?
Why are you having numerous melee focused nerfs coming into the game with U13 when you stated that you wanted to buff melee considerably with the enhancement rework to boost their effectiveness compared to casters?
Proud Recipient of At least 8 Negative Rep From NA Threads.
You only really notice it if you are:
a) a monk
b) a caster
c) a halfling
And it is especially a pain if you are a halfling caster or a halfling monk.
I say keep it in the game as it is one of the only drawbacks to playing a caster.
You should consider making the halfling carrying capacity equal to all the other races though.
Edit: Though if you're really intent on removing links to PnP from the game, why not just do away with AC and have everything hit all the time. The current system is broken; seriously, fix it or get rid of it.
Last edited by Therrias; 01-27-2012 at 12:52 PM. Reason: Addition
At least the spell components made sense in why they got brought up because they do add on weight, esp in the large quantities that most carry just so they don't forget them and run out.
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