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  1. #61
    Community Member Havok.cry's Avatar
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    PvP=troll land, where even friends **** eachother off over minor things and everyon e who isnt perfect is pretending they enjoy an excersize in frustration. It is a wonderful place where at least 50% of the players lose every few minutes.

    DDO is better without meaningful PvP, and I am opposed to its developement in game.

    And OP: anyone who wants to make me or anyone else "learn to like it" (edited) has issues.
    Matt Walsh:
    But Truth is eternal, so it can never be old or new. It never ‘was’ or ‘will be.’ It just ‘is.’ It always ‘is.’

  2. #62
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    Quote Originally Posted by Uska View Post
    again your incorrect they were suing atari for not supporting the game they way they should atari was trying to get the case dismissed it had nothing to do with f2p
    yes that is more accurate

    that does for fact state that they were inciting litigation while changing to f2p. it also states that they anticipated atari attempting to breach contract while doing so. as far as i read, it does not say why they felt they needed to go free to play. i've read most of the first article, is this information as to their needs in the other posts you cited?


    to risk litigation

    anyway.

    inserted words=red
    removed words=blue
    unanswered questions=yellow
    Last edited by BlackyLigar; 04-20-2012 at 07:19 PM.

  3. #63
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    Quote Originally Posted by Uska View Post
    If pvp is so important you then you will always be disapointed here at least thats my prediction and I am sticking to it.
    how do you figure? if the game cannot provide it i have a dozen or so posters like yourself whos interests lie with stopping me from playing the way i and many others like, to pvp with

    all be it on the forums and not in game, it surely is pvp none the less

    both your misdirection and your predictions failed you. PWNAGE

    one more four the win
    Last edited by BlackyLigar; 04-20-2012 at 07:23 PM.

  4. #64
    Community Member MartinusWyllt's Avatar
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    Quote Originally Posted by BlackyLigar View Post
    how do you figure? if the game cannot provide it i have a dozen or so posters like yourself whos interests lie with stopping me from playing the way i and many others like, to pvp with ...
    It is more like trying to stop someone from running headfirst into a brick wall over and over again.

    Other games are designed for it. If you've played them you'd know this, I guess. You want the griefing opportunity, apparently, that DDO would provide.

  5. #65
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    all your antipvp talking points are baseless rhetoric. i think yes, it's the opertunity.

    Quote Originally Posted by MartinusWyllt View Post
    It is more like trying to stop someone from running headfirst into a brick wall over and over again.
    if you ppl could come up with new arguments that weren't so baseless for a change, it wouldn't go unappreciated
    Last edited by BlackyLigar; 04-20-2012 at 09:50 PM.

  6. #66
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    Quote Originally Posted by BlackyLigar View Post
    all your antipvp talking points are baseless rhetoric. i think yes, it's the opertunity.



    if you ppl could come up with new arguments that weren't so baseless for a change, it wouldn't go unappreciated
    You havent come up with anything new yourself nor any facts to back one thing you have claimed you avoid my issues at every point. There was never open pvp in ddo and they will never be. Go play wow or AoC if you want more pvp and leave us to our game

    The ANTI-Realms FANBOI NUKE THE REALMS ITS THE ONLY REAL WAY TO BE SURE

  7. #67
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    Quote Originally Posted by Uska View Post
    You havent come up with anything new yourself nor any facts to back one thing you have claimed you avoid my issues at every point. There was never open pvp in ddo and they will never be. Go play wow or AoC if you want more pvp and leave us to our game
    oh YOUR game hmm? are you a stock holder at turbine? seems to me the biggest problem on ddo is the use of structural violence and as such structural violence needs to be ballenced out with actual pvp violence. it's the players that's driving everyone away. players like this fellow uska no less.

    what point have i avoided? "There was never open pvp in ddo" i can't show that there was but you cant show that there wasn't either. there, point completely addressed. there is actualy some dialog at the challenge npc that would also suggest that there was at one point.

    as far as i read, it does not say why they felt they needed to go free to play. i've read most of the first article, is this information as to their needs in the other posts you cited? now address mine. i asked you to show the relivant articals, you still havent. nor have you admited that the information you tried to cite was plainly misleading at best.

    what i'm saying, open city pvp would encurage existing players to play more, more players to play with, better representation of the most popular aspect of gaming since before the invention of chess, at a fraction of the effort to code even just one measly quest that you run once, complain about the loot, and never touch again. what do you want, a pie chart?

    you're saying you'd leave if players were able to pvp with one another across an open map like house D(my personal fav) i'm saying you'll leave anyway if people doing something that doesn't effect you in any way, shape, or form, is enough to make you fed up enough with not having your way with them.

    btw just puking this out atm. will be back sometime around monday maybe. playing with an open beta i provided some direction for.
    Last edited by BlackyLigar; 04-21-2012 at 05:22 PM.

  8. #68
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    Quote Originally Posted by Uska View Post
    when they were up I wasnt any happier the only good thing the beta did for me was save me from wasting my money I had long ago quit playing D2 due to boredom and I can see there is nothing really new in D3 to interest me in spending my cash.

    I am sure it will be a huge success though it just isnt for me
    oh so thats where u were. yaknow, just sayin.

  9. #69
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    Quote Originally Posted by BlackyLigar View Post
    oh so thats where u were. yaknow, just sayin.
    Wouldnt be fair to say I didnt like a game if I didnt try it at least in some fashion d3 took little time for me to decide wow I ave a couple of years just because friends were fans KTOR about a month of beta was all I could take.

    ddo well I kept playing even when we didnt get new content for 8 months I just like it

    The ANTI-Realms FANBOI NUKE THE REALMS ITS THE ONLY REAL WAY TO BE SURE

  10. #70
    Community Member Chai's Avatar
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    Quote Originally Posted by BlackyLigar View Post
    oh YOUR game hmm? are you a stock holder at turbine? seems to me the biggest problem on ddo is the use of structural violence and as such structural violence needs to be ballenced out with actual pvp violence. it's the players that's driving everyone away. players like this fellow uska no less.

    what point have i avoided? "There was never open pvp in ddo" i can't show that there was but you cant show that there wasn't either. there, point completely addressed. there is actualy some dialog at the challenge npc that would also suggest that there was at one point.

    as far as i read, it does not say why they felt they needed to go free to play. i've read most of the first article, is this information as to their needs in the other posts you cited? now address mine. i asked you to show the relivant articals, you still havent. nor have you admited that the information you tried to cite was plainly misleading at best.

    what i'm saying, open city pvp would encurage existing players to play more, more players to play with, better representation of the most popular aspect of gaming since before the invention of chess, at a fraction of the effort to code even just one measly quest that you run once, complain about the loot, and never touch again. what do you want, a pie chart?

    you're saying you'd leave if players were able to pvp with one another across an open map like house D(my personal fav) i'm saying you'll leave anyway if people doing something that doesn't effect you in any way, shape, or form, is enough to make you fed up enough with not having your way with them.

    btw just puking this out atm. will be back sometime around monday maybe. playing with an open beta i provided some direction for.
    There has never been open street PVP. This game wasnt planned for it and it never happened. Talk to anyone whose been here since day one and youll get the same answer. How do you "show the relevant evidence that theres never been open ended PVP in this game" exactly? Youre trying to play the no proof = cedes the point to you game, and its not working, because there are many of us still around who played this game since the early days - not to mention that showing hard evidence that something does not exist is not possible.

    People complained about the lack of PVP in the past, some was added, and we clearly see what that brought in. Most PVP happens in the pits, which consists of 20 seconds of fighting followed by 25 minutes of general chat banter about how the tactics used by the victor were cheap etc. For some reason it absolutely MUST happen in general chat too, even though their little argument only involves 2 people.

    The other thing I constantly point out, is that most of the CURRENT pvp features dont even get used. All this arguing for support of PVP happens by people who dont even use all of the current features for the most part. So not only has the support crowd shown us what we will end up with more of the same of as far as attitude is concerned if they add more PVP, they have also shown us that they either dont use the features they already have, or they arent even fully aware of what in fact is currently available. In either case, thats not being too convincing for adding more PVP.

    The last thing thats lacks anything convincing is the forum banter itself, which hasnt really changed for the better regarding this subject. Many threads appeared (and most disappeared) where anyone in the thread not in full support of PVP was called a troll, told to leave the thread, told to ignore it if they didnt like it etc. This was highly evidenced multiple times when the "pile on tactic" backfired and they found out the most people do not in fact support PVP - so the 'pile on" as it were, went completely the opposite direction the PVP supporters wanted it to go, simply due to goading of the opposition who then showed up en masse and had a field day.

    In order to convince Turbine two things have to happen.

    1. The PVP crowd needs to show a level of maturity in game.
    2. Turbine will need to be convinced its a good decision financially.

    Plenty of time has passed for the level of convincing that is needed to come to pass on those two fronts, and it hasnt happened since the first PVP features were put in.
    Last edited by Chai; 04-23-2012 at 06:11 PM.
    Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.

  11. #71
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    1 yes but you're completely biased and therefore i cant take your word for it. as i said, point addressed.

    2 oh that's always the way it is? you seem like an expert. lets pvp and find out

    3 while it's true that you and many others repeat the same baseless argument in regards to the arena pits, it's for the difficulty in using them that they aren't used. you not knowing this only furthers my point. 3bc almost never gets used, i guess it should just be removed rather than improved?

    4 in mass? well ya the majority of the people that do play ddo sure, very small percentage of the total gaming community tho as most gamers find ddo's lack-there-of to be a killing point evidenced by them not being here to argue with you

    5.1 why?
    5.2 turbine, it's a good financial decision. make it and they (redacted to make modification for better accuracy: will come)might not all leave.
    5.3 i would hear that as a point if they functioned correctly and weren't so difficult to use. having the option to enter any cityscape at any time under the pvp selection, problem solved cheep and easy as sin.
    Last edited by BlackyLigar; 04-25-2012 at 02:19 AM.

  12. #72
    Community Member goodspeed's Avatar
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    turbine has already been working on it. Check out this preview.

    http://www.youtube.com/watch?v=Eu7tJW5RrN0

    Now get over there and play it.

  13. #73
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    Quote Originally Posted by BinyaminTsadik View Post
    A crafting system using ingredients gained from PvP matchups.
    That way people might actually PvP more, and learn to like it.
    So, the only people who can actually use these ingredients are casters who can overwhelm an unsuppressed Pale Lavender Ioun Stone, bow-based Rangers, and people with friends willing to let themselves get killed? You do realize that this game doesn't HAVE a real PVP system because it's not balanced to a real PVP system, right?

  14. #74
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    Quote Originally Posted by goodspeed View Post
    turbine has already been working on it. Check out this preview.

    http://www.youtube.com/watch?v=Eu7tJW5RrN0

    Now get over there and play it.
    http://youtu.be/Eu7tJW5RrN0
    comment added by Denxien.

  15. #75
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    Quote Originally Posted by Hellforgewolf View Post
    So, the only people who can actually use these ingredients are casters who can overwhelm an unsuppressed Pale Lavender Ioun Stone, bow-based Rangers, and people with friends willing to let themselves get killed? You do realize that this game doesn't HAVE a real PVP system because it's not balanced to a real PVP system, right?
    minor ajustments for ez fix. unless you're saying it's unbalenced for pvm aswell.....?
    the crafting mats could be used for things that would only be useable for pvp too yaknow thus negating said issues entirely.
    i was thinking tho that the crafting hall could allow anyone to craft anything they want with this type of idea. the catch being that the item could then only be used in pvp.

    some players have come up with a tourny on thalanis. the primary problem with said tourny is that you have to have some good crafting levels built up on telanis to even consider entry with the intent of victory. if you could craft pvp only items an interserver pvp base could possibly form from it. the idea is you roll a vet2 or build to lvl 7, gear up, and do what you can do in the event and maybe win some turbine points while yer at it. if you could even bring your crafting levels over you'd be pretty well off, but as it stands, an interserver pvp culture is a bit starved by the confines of the game. being able to craft pvp only gear would help solve a lot of issues.
    Last edited by BlackyLigar; 04-25-2012 at 06:30 PM.

  16. #76
    Community Member Purgatory's Avatar
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    Black you only see what you want to see and pretend nothing else excists....


    There a ton of people that have offered and are offering to help craft items, get favor, and pass along some plat to help those along there way that are not originaly from thelanis that want to be competative in congo bowl.

    Just because you cant read very well or understand very little of what you are able to read does not make your imagined scanrios that you use to fill in the blanks in your head true.
    Last edited by Purgatory; 04-25-2012 at 07:05 PM.

  17. #77
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    Quote Originally Posted by Purgatory View Post
    Black you only see what you want to see and pretend nothing else excists....
    it's more of what i didn't see that made the issue. i didn't see that the master craftsmanship mod was on the banned list. nor were guild sockets if i remember correctly. thus completely favoring the home team, as it were.

    these are perfectly viable things that could still be used with my suggestion.
    Last edited by BlackyLigar; 04-25-2012 at 10:45 PM.

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