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  1. #1
    Community Member Messsenger's Avatar
    Join Date
    Aug 2011

    Default Ninja DPS - Monk 7 / Rogue 7 / Fighter 6

    I've been digging through these forums for awhile and haven't found anything like this. If I overlooked it, sorry!
    I'm curious to find out what the experts think about this build and hopefully to answer some of the questions I have about it as I haven't had too much experience.

    Level 20 Lawful Good Human Female
    (6 Fighter / 7 Monk / 7 Rogue)
    Hit Points: 262
    Spell Points: 0

    BAB: 16/16/21/2626
    Fortitude: 13
    Reflex: 16
    Will: 12

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 20)
    Strength 16 24
    Dexterity 17 18
    Constitution 11 12
    Intelligence 8 8
    Wisdom 14 16
    Charisma 8 8

    Modified Skills
    Skills (Level 20)
    Balance 20
    Bluff 14
    Concentration 8
    Diplomacy 4
    Disable Device 10
    Haggle 3
    Heal 3
    Hide 17
    Intimidate 0
    Jump 23
    Listen 3
    Move Silently 24
    Open Lock 12
    Perform n/a
    Repair -1
    Search -1
    Spot 3
    Swim 7
    Tumble 11
    Use Magic Device 22

    Level 1 (Rogue)
    Feat: (Selected) Toughness
    Feat: (Human Bonus) Two Weapon Fighting

    Level 2 (Fighter)
    Feat: (Fighter Bonus) Stunning Blow

    Level 3 (Monk)
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons

    Level 4 (Monk)
    Feat: (Monk Bonus) Stunning Fist

    Level 5 (Fighter)
    Feat: (Fighter Bonus) Dodge

    Level 6 (Rogue)
    Feat: (Selected) Least Dragonmark of Passage

    Level 7 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness

    Level 8 (Monk)

    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting

    Level 10 (Monk)
    Feat: (Monk Bonus) Zen Archery

    Level 11 (Fighter)

    Level 12 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    Feat: (Selected) Weapon Specialization: Bludgeoning Weapons

    Level 13 (Fighter)

    Level 14 (Rogue)

    Level 15 (Rogue)
    Feat: (Selected) Toughness

    Level 16 (Rogue)

    Level 17 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting

    Level 18 (Rogue)
    Feat: (Selected) Point Blank Shot

    Level 19 (Monk)

    Level 20 (Rogue)
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Damage Boost II
    Enhancement: Rogue Haste Boost I
    EEnhancement: Rogue Haste Boost II
    Enhancement: Rogue Haste Boost III
    Enhancement: Kensei Unarmed Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Constitution I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Static Charge
    Enhancement: Ten Thousand Stars
    Enhancement: Monk Ninja Spy I
    Enhancement: Unbalancing Strike
    Enhancement: Adept of Wind
    Enhancement: Adept of Rain
    Enhancement: Racial Toughness I
    Enhancement: Rogue Assassin I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Improved Hide I
    Enhancement: Improved Hide II
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Move Silently I
    Enhancement: Improved Move Silently II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Rogue Dexterity I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Fighter Toughness I

    The plan is to crank up attack speed to get lots of sneak attacks, while still being able to utilize some monk skills.
    Unarmed (wraps) I think is the best option, but that's why I'm asking.

    So; naturally, I have a boatload of questions to go with this:

    _Will this Character be able to stun effectively in the later levels?
    _Are the Ranged feats worth the investment?
    -Will Zen Archery allow Ten Thousand Stars + Adept of Wind Stance + Point Blank Shot to work together when using a bow?
    - I know the Wind stance states "thrown" but I hope Zen archery would change that.
    _Is this toon going to get 1 shot constantly by random mobs with the low HP?
    _I've never played a rogue before so I have no idea of where the skill should fall if I want to effectively sneak, pick locks, disable traps, ect; how do they look?
    _Will this toon be able to solo most early content?
    _Are these Saves too low?
    _And; of course, what changes would the expert suggest to improve on this build without getting to far from the beaten path . . is a 7/7/6 split to diluted for effective DPS?
    Last edited by Messsenger; 01-14-2012 at 04:23 PM.
    Undecided, as usual . .

  2. #2
    Community Member voodoogroves's Avatar
    Join Date
    Oct 2009
    North Cackalacky


    There's a dude on Ghallanda that is a 7/7/6 split of the same classes, though slightly different split and focus (pretty sure there's no focus on ranged); he may be able to give you some guidance.

    This is one of his accomplishment threads:
    Ghallanda - now with fewer alts and more ghostbane

  3. #3
    Community Member Messsenger's Avatar
    Join Date
    Aug 2011


    Quote Originally Posted by voodoogroves View Post
    There's a dude on Ghallanda that is a 7/7/6 split of the same classes, though slightly different split and focus (pretty sure there's no focus on ranged); he may be able to give you some guidance.

    This is one of his accomplishment threads:
    Wow, that's some amazing numbers! I guess a similar build to this one has been done; but I'm not sure about 19 lives to get to that point, lol! I'd like to see the starting point for that character for sure.
    Undecided, as usual . .

  4. #4
    Community Member Kinerd's Avatar
    Join Date
    Mar 2010


    For stunning fist:
    10 base + 20/2 levels + 10 Stunning wraps + 5 Epic Spare Hand = 35.
    +3 base Wis bonus + 3 +6 item = 41.
    +2 enhancement + 1 Kensei = 44.
    Very, very effective.

    The HP isn't that low once you gear it up, you'll have over 400, Evasion, and Shadow Fade. Dropping one starting Dex for 3 starting Con would help a lot, though. If you can't scare up a +1 Dex tome, just put a level-up in Dex, it's not the end of the world.

    I think you would be better off dropping Assassin 1. You're effectively spending 11 AP you wouldn't otherwise for 1d6 Sneak Attack damage. You could put 7 of those into Human Versatility 3 and 4, 2 in Human Improved Recovery, 2 in Toughness if you're still worried about your HP or Monk Improved Recovery. Healing Amp is powerful.

    Your saves are fine. Pure monks only get 12 Reflex, and you've got 16 + 1 against magic from Kensei, everything else is just gear.

    For rogue stuff, you're going to struggle Disarming/Searching without full ranks. Open Lock is much easier to get by. Stealth I have no idea. If you do write off Stealth, I think you can get full ranks in each, then it's a question of getting the best gear. You're a little behind with 8 Int, but people manage with 10.

  5. #5
    Community Member wax_on_wax_off's Avatar
    Join Date
    Feb 2010
    Brisbane, Australia


    Decent build, certainly viable at end game. However, there are better class splits that have similar goals and playability.

    For instance, you can swap to half-elf and go 10 rogue / 9 monk / 1 x. This loses 5 feats (Point Blank Shot, Zen Archery, Least Dragonmark of Passage, WF:B, WS:S which are easy choices) but gains Opportunist, Improved Evasion and Touch of Death. The loss to stun DCs is made up for by fighter dilettante.

    Sestra I believe benefits from perks such as Completionist so don't assume that the accomplishment is on account of the class split.

    Don't try to include a ranged option on your build as it will fall short of what a 6 ranger splash can manage (like, for instance, Arsont's Fad). Even without any ranged feats chosen at all a 6 ranger splash will do much better ranged damage.

    The last class in the above split can be: 1 more rogue for +1d6 sneak attack and Extra Action Boost I, 1 ranger for +3 damage vs constructs or evil outsiders or 1 fighter for 1 feat and class toughness I.

    I went through a similar appraisal stage when considering what split to go for for my rogue life. I ended up this build. It's awesome.

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