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    Community Member Messsenger's Avatar
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    Aug 2011

    Default Ninja DPS - Monk 7 / Rogue 7 / Fighter 6

    I've been digging through these forums for awhile and haven't found anything like this. If I overlooked it, sorry!
    I'm curious to find out what the experts think about this build and hopefully to answer some of the questions I have about it as I haven't had too much experience.

    Level 20 Lawful Good Human Female
    (6 Fighter / 7 Monk / 7 Rogue)
    Hit Points: 262
    Spell Points: 0

    BAB: 16/16/21/2626
    Fortitude: 13
    Reflex: 16
    Will: 12

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 20)
    Strength 16 24
    Dexterity 17 18
    Constitution 11 12
    Intelligence 8 8
    Wisdom 14 16
    Charisma 8 8

    Modified Skills
    Skills (Level 20)
    Balance 20
    Bluff 14
    Concentration 8
    Diplomacy 4
    Disable Device 10
    Haggle 3
    Heal 3
    Hide 17
    Intimidate 0
    Jump 23
    Listen 3
    Move Silently 24
    Open Lock 12
    Perform n/a
    Repair -1
    Search -1
    Spot 3
    Swim 7
    Tumble 11
    Use Magic Device 22

    Level 1 (Rogue)
    Feat: (Selected) Toughness
    Feat: (Human Bonus) Two Weapon Fighting

    Level 2 (Fighter)
    Feat: (Fighter Bonus) Stunning Blow

    Level 3 (Monk)
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons

    Level 4 (Monk)
    Feat: (Monk Bonus) Stunning Fist

    Level 5 (Fighter)
    Feat: (Fighter Bonus) Dodge

    Level 6 (Rogue)
    Feat: (Selected) Least Dragonmark of Passage

    Level 7 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness

    Level 8 (Monk)

    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting

    Level 10 (Monk)
    Feat: (Monk Bonus) Zen Archery

    Level 11 (Fighter)

    Level 12 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    Feat: (Selected) Weapon Specialization: Bludgeoning Weapons

    Level 13 (Fighter)

    Level 14 (Rogue)

    Level 15 (Rogue)
    Feat: (Selected) Toughness

    Level 16 (Rogue)

    Level 17 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting

    Level 18 (Rogue)
    Feat: (Selected) Point Blank Shot

    Level 19 (Monk)

    Level 20 (Rogue)
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Damage Boost II
    Enhancement: Rogue Haste Boost I
    EEnhancement: Rogue Haste Boost II
    Enhancement: Rogue Haste Boost III
    Enhancement: Kensei Unarmed Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Constitution I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Static Charge
    Enhancement: Ten Thousand Stars
    Enhancement: Monk Ninja Spy I
    Enhancement: Unbalancing Strike
    Enhancement: Adept of Wind
    Enhancement: Adept of Rain
    Enhancement: Racial Toughness I
    Enhancement: Rogue Assassin I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Improved Hide I
    Enhancement: Improved Hide II
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Move Silently I
    Enhancement: Improved Move Silently II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Rogue Dexterity I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Fighter Toughness I

    The plan is to crank up attack speed to get lots of sneak attacks, while still being able to utilize some monk skills.
    Unarmed (wraps) I think is the best option, but that's why I'm asking.

    So; naturally, I have a boatload of questions to go with this:

    _Will this Character be able to stun effectively in the later levels?
    _Are the Ranged feats worth the investment?
    -Will Zen Archery allow Ten Thousand Stars + Adept of Wind Stance + Point Blank Shot to work together when using a bow?
    - I know the Wind stance states "thrown" but I hope Zen archery would change that.
    _Is this toon going to get 1 shot constantly by random mobs with the low HP?
    _I've never played a rogue before so I have no idea of where the skill should fall if I want to effectively sneak, pick locks, disable traps, ect; how do they look?
    _Will this toon be able to solo most early content?
    _Are these Saves too low?
    _And; of course, what changes would the expert suggest to improve on this build without getting to far from the beaten path . . is a 7/7/6 split to diluted for effective DPS?
    Last edited by Messsenger; 01-14-2012 at 03:23 PM.
    Undecided, as usual . .

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