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  1. #1
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    Default 1st life dwarf daxe monster build. 12 kensei 6 tempest 2 monk

    So drummed this up as my take on a melee a player can get into just starting out their ddo career. Should be overall a pretty capable little fatty. The more gear it acquires the more rolls it can fill. raid tanking should be very feasible outside the new raids. Tactical DCs should be workable until good gear is sourced then they should be very strong. HPs decent. Ranged DPS solid, even spent a feat on point blank (could be swapped for more HP). Evasion with meh reflex save should mitigate some damage. Intim to control trash away from hjeelers during quests. Very solid DPS capacity. dropped str from 18 to 16 to bump wis up, giving option to work for reasonable AC for reg questing as well as shore up will save a bit.

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Dwarf Male
    (12 Fighter \ 2 Monk \ 6 Ranger) 
    Hit Points: 410
    Spell Points: 95 
    BAB: 19\19\24\29\29
    Fortitude: 21
    Reflex: 16
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    26
    Dexterity            15                    18
    Constitution         17                    21
    Intelligence          8                    10
    Wisdom               14                    16
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    23
    Bluff                -2                     1
    Concentration         3                     7
    Diplomacy            -2                     1
    Disable Device       n/a                    n/a
    Haggle               -2                     0
    Heal                  2                     3
    Hide                  2                     4
    Intimidate            0                    24
    Jump                  6                    19
    Listen                2                     3
    Move Silently         2                     4
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                     0
    Search               -1                     2
    Spot                  2                     3
    Swim                  3                     8
    Tumble                3                     5
    Use Magic Device     n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Selected) Stunning Blow
    Feat: (Monk Bonus) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Dodge
    
    
    Level 3 (Monk)
    Feat: (Selected) Mobility
    Feat: (Monk Bonus) Power Attack
    
    
    Level 4 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Construct
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Selected) Improved Sunder
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 9 (Ranger)
    Feat: (Selected) Spring Attack
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 15 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Quick Draw
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Point Blank Shot
    Feat: (Selected) Toughness
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Ranger Sprint Boost I
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Tactics I
    Enhancement: Dwarven Tactics II
    Enhancement: Kensei Dwarven Waraxe Mastery I
    Enhancement: Kensei Dwarven Waraxe Mastery II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Fighter Strategy (Sunder) I
    Enhancement: Fighter Strategy (Sunder) II
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Fighter Dwarven Waraxe Specialization I
    Enhancement: Fighter Flanking Mastery I
    Enhancement: Way of the Clever Monkey I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Dexterity I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Last edited by jeremyt; 01-12-2012 at 06:16 AM.
    Reckter: 28 heroic, 3 iconic and 19 eic PLs, now a 17 art/3rog shadar-kai. Anhilliation: 3x wiz/sorc PLs, 13 epic PLs now a dwarf 17barb/3bard. . Vikzor: 2xfvs + 4x epic PL horc 19fvs 1 fighter. Rekter: 3x rog & 1 fighter + 4 epic PLs, h-orc 13 rogue 6 monk 1 druid. Veisha: 3x bard + 4 epic PLs, PDK 16 bard 4 fighter.

  2. #2
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    A much more tank orientated version. Dropped tempest to save 3 feats (more toughness) and 4 AP (3rd tier toughness enh + 1 intim enh). swapped imp sunder for shield mastery feat. Swapped APs from fighter sunder enh to dwarf shield enh. Could go further and drop kensei for SD but thats a whole nother bag of cheerios that starts messing with tactical DCs and overall DPS for a much more highly focused build.

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Dwarf Male
    (12 Fighter \ 2 Monk \ 6 Ranger) 
    Hit Points: 508
    Spell Points: 95 
    BAB: 19\19\24\29\29
    Fortitude: 21
    Reflex: 16
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    26
    Dexterity            15                    18
    Constitution         17                    21
    Intelligence          8                    10
    Wisdom               14                    16
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    23
    Bluff                -2                     1
    Concentration         3                     7
    Diplomacy            -2                     1
    Disable Device       n/a                    n/a
    Haggle               -2                     0
    Heal                  2                     3
    Hide                  2                     4
    Intimidate            0                    26
    Jump                  6                    19
    Listen                2                     3
    Move Silently         2                     4
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                     0
    Search               -1                     2
    Spot                  2                     3
    Swim                  3                     8
    Tumble                3                     5
    Use Magic Device     n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Selected) Stunning Blow
    Feat: (Monk Bonus) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 3 (Monk)
    Feat: (Selected) Toughness
    Feat: (Selected) Toughness
    
    
    Level 4 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Construct
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Selected) Toughness
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 9 (Ranger)
    Feat: (Selected) Toughness
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 15 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Quick Draw
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Shield Mastery
    Feat: (Selected) Toughness
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Ranger Sprint Boost I
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Shield Mastery I
    Enhancement: Dwarven Shield Mastery II
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Tactics I
    Enhancement: Dwarven Tactics II
    Enhancement: Kensei Dwarven Waraxe Mastery I
    Enhancement: Kensei Dwarven Waraxe Mastery II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Fighter Dwarven Waraxe Specialization I
    Enhancement: Fighter Flanking Mastery I
    Enhancement: Way of the Clever Monkey I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Improved Intimidate I
    Enhancement: Improved Intimidate II
    Enhancement: Ranger Dexterity I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Last edited by jeremyt; 01-12-2012 at 06:15 AM.
    Reckter: 28 heroic, 3 iconic and 19 eic PLs, now a 17 art/3rog shadar-kai. Anhilliation: 3x wiz/sorc PLs, 13 epic PLs now a dwarf 17barb/3bard. . Vikzor: 2xfvs + 4x epic PL horc 19fvs 1 fighter. Rekter: 3x rog & 1 fighter + 4 epic PLs, h-orc 13 rogue 6 monk 1 druid. Veisha: 3x bard + 4 epic PLs, PDK 16 bard 4 fighter.

  3. #3
    Community Member Arshan's Avatar
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    Quote Originally Posted by jeremyt View Post
    A much more tank orientated version. Dropped tempest to save 3 feats (more toughness) and 4 AP (3rd tier toughness enh + 1 intim enh). swapped imp sunder for shield mastery feat. Swapped APs from fighter sunder enh to dwarf shield enh. Could go further and drop kensei for SD but thats a whole nother bag of cheerios that starts messing with tactical DCs and overall DPS for a much more highly focused build.

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Dwarf Male
    (12 Fighter \ 2 Monk \ 6 Ranger) 
    Hit Points: 508
    Spell Points: 95 
    BAB: 19\19\24\29\29
    Fortitude: 21
    Reflex: 16
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    26
    Dexterity            15                    18
    Constitution         17                    21
    Intelligence          8                    10
    Wisdom               14                    16
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    23
    Bluff                -2                     1
    Concentration         3                     7
    Diplomacy            -2                     1
    Disable Device       n/a                    n/a
    Haggle               -2                     0
    Heal                  2                     3
    Hide                  2                     4
    Intimidate            0                    26
    Jump                  6                    19
    Listen                2                     3
    Move Silently         2                     4
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                     0
    Search               -1                     2
    Spot                  2                     3
    Swim                  3                     8
    Tumble                3                     5
    Use Magic Device     n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Selected) Stunning Blow
    Feat: (Monk Bonus) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 3 (Monk)
    Feat: (Selected) Toughness
    Feat: (Selected) Toughness
    
    
    Level 4 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Construct
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Selected) Toughness
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 9 (Ranger)
    Feat: (Selected) Toughness
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 15 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Quick Draw
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Shield Mastery
    Feat: (Selected) Toughness
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Ranger Sprint Boost I
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Shield Mastery I
    Enhancement: Dwarven Shield Mastery II
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Tactics I
    Enhancement: Dwarven Tactics II
    Enhancement: Kensei Dwarven Waraxe Mastery I
    Enhancement: Kensei Dwarven Waraxe Mastery II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Fighter Dwarven Waraxe Specialization I
    Enhancement: Fighter Flanking Mastery I
    Enhancement: Way of the Clever Monkey I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Improved Intimidate I
    Enhancement: Improved Intimidate II
    Enhancement: Ranger Dexterity I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Imo, you could simply go for a 20 kensai dwarf with imp shield mastery and imp shield bash. Nice tanking ablities, can still go for TWF line and dwarven axes for real nice dps, with a really nice versatility depending on what is expected from him, without any difficulty in the pure gameplay. And you can still boost HP with thoughnesses
    Last but not least, it teaches to play WITHOUT evasion, very important in my opinion for a first timer in ddo.
    Tarnesh(GateauFRANCIS, Life 10/10+) / Thazok(GateauTUNES, Life 5/4) / Thaerom(GateauHJEALS, Life 3/3)
    Iccir's Badger Minsc and Boo approve this build

  4. #4
    Community Member grodon9999's Avatar
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    Great idea, wish i thought of it.

    Oh wait, I did! http://forums.ddo.com/showthread.php?t=294454

    It's a fantastic combination of race/classes. Mine was able to switch between kensai and stalwart. The OP is very old so some changes have been made, will document again later.

  5. #5
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    Arshan: personally don't think taking away versatility and more broad spectrum durability (evasion) is going to 'teach' a newbie anything more than how to ride in backpacks more often. You have to remember a true newbie doesnt know where traps are, isnt geared to the 9s and honestly needs all the help they can get to ding less so they can experience the most content. Also this build allows for excellent ranged burst DPS/reg ranged DPS ability AND the ability to use cure wands which a fighter would not.

    Grodon: Sorry, didnt mean to imply I was the first to drum this idea up. Situation was, i was asked last night in game to pencil out a melee character for a friends nephew to learn the game with. (I had strongly advised him go melee dwarf cleric instead but he wasn't keen on the idea, kids these days). And yes, aware the build can switch back and forth from kensei to SD, just didnt want to post a THIRD build iteration to further confuse the boy but yes that enhancement swap would catapult the build straight into very viable raid tank territory, but at that point your trying to gather gear as a newb, with a SD, which i feel isnt as conducive in regular quests, with less tactical DCs and killing power.
    Last edited by jeremyt; 01-12-2012 at 11:56 AM.
    Reckter: 28 heroic, 3 iconic and 19 eic PLs, now a 17 art/3rog shadar-kai. Anhilliation: 3x wiz/sorc PLs, 13 epic PLs now a dwarf 17barb/3bard. . Vikzor: 2xfvs + 4x epic PL horc 19fvs 1 fighter. Rekter: 3x rog & 1 fighter + 4 epic PLs, h-orc 13 rogue 6 monk 1 druid. Veisha: 3x bard + 4 epic PLs, PDK 16 bard 4 fighter.

  6. #6
    Community Member Arshan's Avatar
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    Quote Originally Posted by jeremyt View Post
    Arshan: personally don't think taking away versatility and more broad spectrum durability (evasion) is going to 'teach' a newbie anything more than how to ride in backpacks more often. You have to remember a true newbie doesnt know where traps are, isnt geared to the 9s and honestly needs all the help they can get to ding less so they can experience the most content. Also this build allows for excellent ranged burst DPS/reg ranged DPS ability AND the ability to use cure wands which a fighter would not.
    80% of the players who have a first toon with evasion feel like they NEED this feat on any toon for it to survive. Your friend will probably have your advices, so it would not happen. People tend to rely on evasion, just in pure lazyness. When they come to real raids, they die because their saves are just useless, and they make the raids harder... for nothing. While i'm personnaly (note the PERSONNALY ) convinced that if anyone is going melee (possible tank so quite heavy already) on his first life ever, he shouldnt get use to this feeling that traps are just things that make you die when you fail a save. Play with streak, most of the traps are becoming lethal and you have to find your OWN way to avoid them, by skills or stuff. I think you learn way more without evasion than with, but it's a very particular point.

    All i want to avoid is 18 barb 2 rogue people who took 2 rogue ONLY for evasion, no umd, dropped HP totally, and are not using a marilith chain when they have one. Maybe the fact i play on Sarlona makes people more likely to play this kind of... build. Almost all the traps in the game are manually evadable with some skills, and when time comes to play a toon with evasion, people DO have the reflex to try to avoid traps, and then, even if evasion is here to save the day, 90% of the damages are manually avoided.

    To me it's a long term investment, and a friendly advice eventually. It doesnt mean that i force my monk/rogue/ranger friends to play in heavy armor, of course some classes have a REASON to have evasion (well, rogues have for traps).

    To come back to the build itself, 2 rogue or 2 artificer lvls can do wonder on a 18 fighter. UMD use (= scrolls and wand there too), balances the lack of overall skill points if level are well chosen, and a very good tank. To me, evasion splashes are just for lazy people. If someone takes a 2 rogue or a 2 monk, it has to be more than just this.

    2 rogue levels would by the way grant way more to the toon than 2 monk : umd and all traps abilities (versus more feat which are kinda covered by 12 fighter levels usually imo).

    Also, i got this personnal build : http://forums.ddo.com/showthread.php?t=337192 that would fit really well to your expectations for your friend build (and it has evasion ) : tanking abilities without dropping any prestige and nice dps output anyway. No shield blocking though, just an idea among others. I'm here to try to kinda help or share idea basically anyway =)

    Edit about lack of gear on first life : If he has a friend like you ingame, you can prolly make sure he'll have some crafted toys First life toon can almost have a TR equipment potential power with crafted thingies.
    Last edited by Arshan; 01-12-2012 at 12:04 PM.
    Tarnesh(GateauFRANCIS, Life 10/10+) / Thazok(GateauTUNES, Life 5/4) / Thaerom(GateauHJEALS, Life 3/3)
    Iccir's Badger Minsc and Boo approve this build

  7. #7
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    Have to disagree with the rog vs monk levels. traps are not on his to-do list, more durability is, and monk brings considerably more HP (44 hp) better saves, much better AC and even a tiny bit of stacking resists. UMD gear is outside his obtainable things at this point, so he would be banking on the ranger wand useage instead of UMD even with the rogue levels. The biggest downside is the loss of SA damage. Also, with this low of a reflex I wouldnt want him sticking his nose into traps on purpose his evasion is to help his DPS toon survive, which pans out more to spell damage mitigation than standing in traps and making repeated saves.

    And as having me for a friend, actually haven't met the lil bugger yet. they guy who contacted me is running with him showing him the basics. I can be a good teacher at times, but the guy who contacted me knows I really dont want to devote way too much playtime to showing a kid the ropes, im selfish generally and would rather be running my TRs fast n furious. if they need me to craft critical gears though I know they wont be too afraid to ask.
    Reckter: 28 heroic, 3 iconic and 19 eic PLs, now a 17 art/3rog shadar-kai. Anhilliation: 3x wiz/sorc PLs, 13 epic PLs now a dwarf 17barb/3bard. . Vikzor: 2xfvs + 4x epic PL horc 19fvs 1 fighter. Rekter: 3x rog & 1 fighter + 4 epic PLs, h-orc 13 rogue 6 monk 1 druid. Veisha: 3x bard + 4 epic PLs, PDK 16 bard 4 fighter.

  8. #8
    Community Member Arshan's Avatar
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    I wouldnt take AC in consideration but at low levels... I mean on a build like that you really have to drop everything else to reach at decent AC that will still never be enough for end game content anyway. I'm REALLY convinced that umd + trap abilities are way ahead the 15ish additional HP and few AC you are speaking of.

    Tho, to keep in mind what you are saying, i'd say that 18 stalwart 2 monk would fit to what you are describing, better than feeling the need of SPLASHING.
    I still rate the rogue or artif levels over the monk levels. Just trying to find out what you are really after because i certainly miss somehting =) I mean on a ungeared toon how do you want to think about a decent AC ? Especially if 28pts or 32pts.

    i'm not a pro of AC build at all Though, that may play a role on my pretty obvious lack of knowledge 'bout that
    Tarnesh(GateauFRANCIS, Life 10/10+) / Thazok(GateauTUNES, Life 5/4) / Thaerom(GateauHJEALS, Life 3/3)
    Iccir's Badger Minsc and Boo approve this build

  9. #9
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    rogue d6. x2 = 12hps. +1d6+3 SA damage and UMD (UMD being highly worthless for this particular player at his state of gear, esp. considering wand usage is already allowed)

    monk d8. x2 = 16 hp + 2x feats (2x toughness = 44hp) = 48hp total over 2 rogue splash.
    While leveling I always make AC benchmarks if i have monk levels. 30 in lowbie content, about 36-40 by 10. Then 40-44 by lev 13/14 for GH. Endgame the build could get viable tank ACs but would be at the long end of a semi long gear grind. its more for leveling. Also the better saves and small stacking resists.
    Reckter: 28 heroic, 3 iconic and 19 eic PLs, now a 17 art/3rog shadar-kai. Anhilliation: 3x wiz/sorc PLs, 13 epic PLs now a dwarf 17barb/3bard. . Vikzor: 2xfvs + 4x epic PL horc 19fvs 1 fighter. Rekter: 3x rog & 1 fighter + 4 epic PLs, h-orc 13 rogue 6 monk 1 druid. Veisha: 3x bard + 4 epic PLs, PDK 16 bard 4 fighter.

  10. #10
    Community Member Arshan's Avatar
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    Quote Originally Posted by jeremyt View Post

    monk d8. x2 = 16 hp + 2x feats (2x toughness = 44hp) = 48hp total over 2 rogue splash.
    At level 20 yes, not while leveling. And still at level 20 it's so few HP compared to the versatility rogues get. I would even say ESPECIALLY at 20.
    We prolly simply can't find an agreement, so i'll stop distrubing you ^^ I would like an external point of view though, but i'm still convinced that feeding a toon with tons thoughnesses doenst make it more survivable while leveling nor at 20.
    Tarnesh(GateauFRANCIS, Life 10/10+) / Thazok(GateauTUNES, Life 5/4) / Thaerom(GateauHJEALS, Life 3/3)
    Iccir's Badger Minsc and Boo approve this build

  11. #11
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Arshan View Post
    I wouldnt take AC in consideration but at low levels... I mean on a build like that you really have to drop everything else to reach at decent AC that will still never be enough for end game content anyway. I'm REALLY convinced that umd + trap abilities are way ahead the 15ish additional HP and few AC you are speaking of.

    Tho, to keep in mind what you are saying, i'd say that 18 stalwart 2 monk would fit to what you are describing, better than feeling the need of SPLASHING.
    I still rate the rogue or artif levels over the monk levels. Just trying to find out what you are really after because i certainly miss somehting =) I mean on a ungeared toon how do you want to think about a decent AC ? Especially if 28pts or 32pts.

    i'm not a pro of AC build at all Though, that may play a role on my pretty obvious lack of knowledge 'bout that
    As a person who's leveled up one of these . . . everything above is wrong.

  12. #12
    Community Member Arshan's Avatar
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    Quote Originally Posted by grodon9999 View Post
    As a person who's leveled up one of these . . . everything above is wrong.
    All my assumptions are based on stuff i leveled myself too. I prolly did it wrong then.
    Tarnesh(GateauFRANCIS, Life 10/10+) / Thazok(GateauTUNES, Life 5/4) / Thaerom(GateauHJEALS, Life 3/3)
    Iccir's Badger Minsc and Boo approve this build

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