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  1. #81
    Community Member CountHenri's Avatar
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    1920x1080 24" monitor
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  2. #82
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    1920x1080 ; on a huuuuge monitor

    Smallness of mouse pointer is the only real problem with it.

  3. #83
    Community Member Artos_Fabril's Avatar
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    1930x1080, windowed, 23 inch monitor Ultra High graphics quality.

  4. #84
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    1440x900 on a 28in HD TV screen.

    i will echo the sentiments of many others here saying that greensteel and other items with lots of enhancements (epic Chimera's Fang anyone? ) just doesn't fit, and that's annoying. setting the UI to not show detailed descriptions (as Ungood described) helps, but then i can't read the description on enhancements that are new to me (or old, and i've just forgotten what exactly they do)

    leaving the box big is annoying also, because as someone else pointed out, when you compare items, the random short item is completely lost off the top of the screen.

    if for some reason it cannot be made to fit on the screen all at the same time, i'd rather have it lined up to the top of the screen and run off the bottom, with a scroll bar to see the bottom, than have it lined up with the bottom and be unable to see the top (and having items compare lined up to the top and unable to be viewed)

    * NOTE: to the person or people who complained about not being able to close the box for a greensteel item because the top is lost, and needing to close all windows (i skimmed after the first page, so if more than one person made mention of this, i missed it. sorry), you CAN get rid of just the greensteel item by hitting the Z key, unless you have changed your keybindings and use Z for something else now.

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  5. #85
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    1920 x 1200.

    (Hint hint: ability to resize, stretch, move and remember all UI elements, and copy across chars/whole account, would be bloody amazing!)

    (Quadruple hint: remember the horrible flashy GCD graphics change? Still waiting )

  6. #86
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    I play almost exclusively in 800x600 (except in a few rare cases where item descriptions temporarily demand I go one size larger to view them.

    This is critical to me, and possibly a game breaker.

    I realize I am in the minority of responders, but please consider that I have met others in this and other MMO's who have expressed the same desire. Please also note that this community as a rule may not be as adept at or tuned to following the latest technical and game development discussions. I have no way to assess how many others might find this important.

    - The visually imparied/retired/disabled community
    - Older PC's that won't run or will run hot in higher resolutions
    - The occasional need/desire to run other applications concurrently on the same PC which require that res or are set to that res such as DDO reference sites or other software needing to be monitored while playing. (Saves screen switching/delay/wear and tear on monitor/card and possible visual side affects of switching.)

    I don't think this is that much of a problem, except in a few odd cases (like quest timers.) The biggest reason I can see for larger resolutions is the supposed need for more toolbars. I don't mind having to remember and switch when necessary as a compensation. Although I think some work can be done to improve 800x600 resolution without degrading the others.

    Please also note that in my experience in software development, developing interface windows for things such as UI and options choices to make them resolution sensitive isn't generally very hard - just limit the list length as needed and if possible, adjust the text font height and make the box length sensitive to the text height. If you design the original interface with resolution awareness in mind the rest should be pretty easy. I've done it myself a number of times. I can sympathize with some of the odd requirements imposed by some software development tools but the result is well worth the effort. If you are going to make a UI sensitive to a variety of screen resolutions, I would think including that 800x600 in the flexibility of resolutions wouldn't be that much harder (with some exceptions, of course. As an 800x600'er I am of course willing to put up with some exceptions.)

    Remember also, obviously, its not just a matter of resolution, but size of objects with relation to the resolution.

    Siorry for typos, I'm responding very quickly because I have to rush to work, but wanted to get my 2 cents in on an issue this singularly important to me.

    Thank you -VERY MUCH- for even asking!
    Last edited by My2Cents; 01-08-2012 at 09:03 AM.

  7. #87
    Community Member Bolo_Grubb's Avatar
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    Quote Originally Posted by Redicular View Post
    1366x768 max my laptop will allows
    A large number of laptops have this for a max, at least the vertical of 768. This is what I run on my laptop.

    My desk top I run 1920 x 1200 on a 24" monitor
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  8. #88
    Community Member Meat-Head's Avatar
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    deleted- double post. See below
    Last edited by Meat-Head; 01-08-2012 at 09:16 AM.
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  9. #89
    Community Member Meat-Head's Avatar
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    Quote Originally Posted by MadFloyd View Post
    What screen resolution do you use in DDO?

    For those running at anything less than 720 vertical (e.g. 800x600), how vital is this for you?


    1366x768 lappy.

    Can't see squat on greensteel descriptions...

    Ok by "squat" I mean that at least 1/3 is unviewable.

    Actually, more important than the GS descriptions (because I already know what are on them generally) is that I can't tell if my weapon has been arti-buffed. That's annoying. I'm sure I've asked to be rebuffed on a weapon because I couldn't see it was still on there.

    AKA: My inability to see my weapon descriptions literally leads to wasted spell points in some cases.
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  10. #90
    Community Member Atremus's Avatar
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    1920 x1080, 24" Monitor
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  11. #91
    Community Member Xenostrata's Avatar
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    I noticed a few complaints about items being cut off on lower res systems. My solution for this has been to put the item in a hotbar, when you hover over it in your inventory it cuts off at the top and when you hover over the hotbar image it cuts off at the bottom. Lets you see all the stats. It's still incredibly annoying, but w/e.

    Edit: Kashil, try hovering over your GS on your hotbar - it'll shos the top portion of the weapon description instead.
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  12. #92
    Community Member Hendrik's Avatar
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    Quote Originally Posted by MadFloyd View Post
    What screen resolution do you use in DDO?

    For those running at anything less than 720 vertical (e.g. 800x600), how vital is this for you?
    1920x1080

    The ONLY issue I have with resolution is the pointer size/color.

    If your UI/Art department could do something that would allow us to modify that you would have many happy gamers.

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  13. #93
    Community Member Yetzederixx's Avatar
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    Quote Originally Posted by janave View Post
    The most problematic elements of the gui for me are the "party display" and "the buff icons".

    It would be really neat to have categories for buffs like: Ship buffs [icon], onhovering, it would display the active buffs from your guild ship.

    So maybe:

    Ship buffs
    Party buffs
    Item sets/buffs
    Negativ conditions
    ...whatever

    and hovering on each separately or with some toggle button, you could check the active ones.

    Actually id rate the current ui for 8 out of 10. And im pretty sure before you started messing with it id have given 9
    1366x768; 17" laptop screen myself, and everything fits.

    Having the ability to dock one shortcut bar to another would be nice, but I wanted to elaborate on how important a change like the above one would be. Make a UI option, or total change, that reduces the number of icons on top so you can actually find information in it.
    [ship] hover over it and it shows you the buff's in a drop down, with times, and perhaps even benefits (toggleable)
    [cleric] shows buff's cast on you by a cleric....
    [Arty] please let us have some sort of feedback when an artificer casts spells on us aside from checking your weapon even if it's just a notification event.
    [etc]
    Last edited by Yetzederixx; 01-08-2012 at 10:36 AM.

  14. #94
    Community Member Yetzederixx's Avatar
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    Quote Originally Posted by Xenostrata View Post
    I noticed a few complaints about items being cut off on lower res systems. My solution for this has been to put the item in a hotbar, when you hover over it in your inventory it cuts off at the top and when you hover over the hotbar image it cuts off at the bottom. Lets you see all the stats. It's still incredibly annoying, but w/e.

    Edit: Kashil, try hovering over your GS on your hotbar - it'll shos the top portion of the weapon description instead.
    And this, make the text in item descriptions have a scroll bar and solve all the problems as it does it on mine as well (1366x768 or whatever I posted above).

  15. #95
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    Quote Originally Posted by MadFloyd View Post
    For those running at anything less than 720 vertical (e.g. 800x600), how vital is this for you?
    I have a major request regarding vertical screen size!

    Please collapse the spell description of clicky spells on items, so the spell details only come up on mouseover. When a magic weapon has Chain Lightning, Summon Elemental, or Stoneskin in addition to the actual useful effects, I don't need 10 lines of spell text pushing everything else to a 900 pixel tall window.

  16. #96
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    Quote Originally Posted by MadFloyd View Post
    What screen resolution do you use in DDO?

    For those running at anything less than 720 vertical (e.g. 800x600), how vital is this for you?
    Suggestion: add code to report back the screen resolution that users are using. I'm hoping you already do that, and the first question is just a lead-in for your second question. :-)

    I'm using a 5-year old laptop with an embedded graphics card (i.e., junk) hooked up to an LCD TV, and I play at 1920x1080. I get 15 to 20 FPS in most content, which isn't great but is definitely playable.

    I finally ordered a brand new computer with a proper 3D graphics card. I look forward to its arrival.
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  17. #97
    Community Member Combat_Wombat's Avatar
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    2048x1152

    and in terms of minimum 1024x768 has been a fair minimum for like 15 years in my mind the only screen I have had that couldn't go higher then 800x600 was the IBM monitor I used on my 386 laptop in like 1992 and I don't think there is anyone playing the game still using 20 year old hardware and designing for anything smaller then 1024x768 is only hurting the game and the community.
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  18. #98
    Community Member RedDragonScale's Avatar
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    Quote Originally Posted by mrtreats View Post
    I play at 1920 x 1200 on my main PC and if i use my laptop i run at 1600 x 900
    This is EXACTLY my situation.

    I would NEVER play DDO at anything less than 1024 x 768.

    Please do not waste effort and money on considering/supporting displays that are less than that.

  19. #99

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    I run 1600x900 full screen and have dual monitors - one for the game and one for a browser, character generator, chat, etc.

    The most unsatisfactory aspect of the UI experience for me is that the screen elements won't stay put. When I window (1440x900) the game to flip over to the second monitor (DX mouse capture is a pain) then come back and full screen it again, all my hot bars and other UI elements are stuck in their windowed positions. I then have to move them back to where I want them. Certainly it's not a life or death sort of problem (more First World really), but still annoying.

  20. #100
    Community Member gDra's Avatar
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    1280x1024

    It would help screen space a bit if we could disable the XP bar at the bottom of the screen.
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