This doesn't sound bad so I have no real comments other than change is good, unless those changes suck.
More racial enhancements!
p.s. halfling sneak attack is 20 AP and half-elf sneak attack is 6?!
Rockan Robin . Rocka Red Emma . Roq Star . RockCandy Mountain . Rockna Delaflote | Build Index
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My Crit Rage II, Kensei I Dwarf just shed a tear .
Other than that, I'll welcome any improvements to the enhancement system.
Boo, all the crit rage bowbarians will be reset
Kmnh * Kmn * Kmm * Knn * Knm
Leader of Templar
More PREs please before other enhancements as well as finishing those already implemented
Sithias ~ Darcath ~ Darccath ~ Darckath ~ Sithificer ~ Sithinator ~ Sithiuus
I would like to know length of time that will occur between rebuilding enhancements and the release of any new PrEs.
Thank you again MadFloyd for the excellent level of communication of late!
Last edited by LeslieWest_GuitarGod; 01-06-2012 at 10:14 PM.
I certainly hope that changes regarding pre reqs for PrE tiers can be made more practical and applicable to our goals. Examples of this are fighter attack boosts and critical accuracy for kensai, or picking up inspired bravery for warchanters. Simply unnecessary stuff.
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Sounds like every other mmo in the world....kinda got a bad feeling about this but i guess time will tell. My biggest concern would be that it locks you into a tree path, meaning that you are now a "Tank" or "DPS" and cant be both. The best part of this game for me and my small, tight nit guild has been the ability to fill many roles and if this prevents that then booo-f'ing-urns.
I'm really hardpressed to see how Ravager would have a different play feel to Frenzied Berserker, however.
- +1 crit range: Roughly equivalent to +1 crit multiplier on 19-20 for Khopesh/Greataxe/DorfAxe
- +2 crit range: Roughly equivalent to +3 crit multiplier on 19-20 for Picks
Ravager is IMO a very hard PrE to design, I don't want to see it mirror FB's "+20 damage per swing, +15% damage, gain Supreme Cleave" feel but would rather see it made more unique.
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
Can we do away with the ap spent requirement of enhancements? The level requirement should be enough to limit things as far as acquiring them at a certain time. All the ap spent does is create some rare situations where points must be spent on things that people just don't want or need just to hit a certain ap spent requirement.
I like the idea that the UI will be redone.
But as others have said, crit rage barbarians are going to be very sad (possibly very angry also). You let them keep their enhancements when you changed them as long as they didn't reset them. Its kind of cool to here about the builds running around still sporting these enhancements. It would be a shame to see investment in these characters destroyed not because of a decision that they needed to go, but as collateral damage from a UI change.
Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind
Adumbrate, Sienn, Selket, Synaxis, Ognwe-, Halpin, Sivva, Bigstick, Jemus, ColichemardeOriginally Posted by Gunga
Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.
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