Proud Recipient of At least 8 Negative Rep From NA Threads.
It would be another way to increase revenue. LOTRO already does something similar with traits. For FTP accounts I think you get 2 traits slots and then have to spend TP to unlock more. I'm not suggesting DOOM!!!, but I bet there is a bean counter somewhere who has already thought of it.
i have 4 characters that would lose their crit rage 2. i do not appreciate having my patience squandered this way.
I play for loot and i play for fun. May the next reader be so lucky.
Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien
Fernian Summer Carnival
What if instead of selecting the tree in each pane of the enhancement window, you have three for each selected class that you swap all at once. You can spend points in any of the trees (up to class level limits) but each pane would let you set if you want to activate the Prestige Class bonuses, up to three.
This way you do not lock out enhancements from splash levels, and the 1% of players that purposefully don't want a PrE at all (why, I can't fathom) are not forced to.
Murderthumbs McGillicutty - 20 Light Monk -+- Traumaturge - 20 Water Savant -+- Targetov Opportunity - 20 Defender of Siberys
Are you bored enough to waste scales on a Min II Shuriken? Try this!
1} It contains all of the current functionality that we presently have.
2} It adds in some of the functionality that is idealized by the trees conceptually.
3} It keeps the following quote true.
Last edited by Calebro; 01-10-2012 at 12:00 PM.
Politics is supposed to be the second oldest profession. I have come to realize that it bears a very close resemblance to the first. - Ronald Reagan
thanks for your support.
I play for loot and i play for fun. May the next reader be so lucky.
This morning after thinking about this topic last night, discussing it in guild, and talking to other players I have to admit I am both excited and concerned about the prospect of what this might bring.
My first concern has to do with power creep. Sorry after reading this I have concluded (whether it is correct or not) that Turbine is grabbing those players on the bottom and pulling them to the middle, grabbing those in the middle and pulling them towards the top, and unfortunately strapping a rocket booster on to the character designs that need the least amount of help and propelling them into a new orbit.
While we play a game that has pretty close to infinite possibility for character designs the reality is we have a few cookie cutter designs that work in the current game. I’d argue about 6 to 10 with a couple variations of each based up class/racial makeup. To me this change isn’t going to make more designs viable rather it is going to solidify those 6 to 10 cookie cutter designs as the leaders.
What leads me to this conclusion is how the devs had described access to enhancements under the tree model. To me it seems as if the Racial and Class Trees are TOO LIMITING to allow characters to effectively pick and choose what matches their play style and ideas for characters.
In my opinion to make more play styles and characters viable to the game we need to have improved AI Scripting, improved Ranged Attack (Damage), viable AC builds in Epic content, More variations in Mobs (AI and Stats) and the list goes on and on. The question that needs to be asked is what is a Warpriest or Arcane Archer or Deepwoods Sniper or … bringing to the table at End Game.So the question to me becomes how does this enhancement change bring about more viability of character builds without solidifying a small number of builds as the most viable.
What a character brings to the table shouldn't be always about DPS and Healing. Crowd Control, Tanking, Damage Mitigation, trash duty, Buff, Debuff, short term DPS, long term DPS, and so on and so forth also have to be included.
I understand there will always be better builds, and players more suited to play one style over the other, but the current system clearly has best builds, average builds and bad builds.
My next thought is how does this change effect multi-class characters and the reasons we choose multi-class characters in the first place. I have a character that was designed to be the highest DPS under a flanking condition, assuming a Tank Could hold Agro. Of course the change to TWF and Crit modifiers stop my playing of that character.
the problem is we choose the class and layouts based upon what we could and couldn't do. While my character is notas viable as it once was it still makes sense, if suddenly I no longer have access to a point of Dex or Flanking Bonuses or ... because of how the new enhancement trees are laid out I would be very concerned.
Will multiple class characters be able to take PrE to completion even though they aren't level 18 in that class?
What about Capstones?
It appears we will now have access to a Racial Capstone (Arcane Archer whoopie?) and three PrE Capstones but not a Class Capstone?
How do Past Life Feats play into this?
I believe that Past Life Feats should have the ability to be enhanced in a new enhancement system.
I think all characters should have access to every enhancement regardless of class, race and anything else people suggest. However I think that things like Race, Class, Alignment, Selected Feats and other choosen fields should greatly impact the cost of those enhancements. As an example every Race has access to Dex Enahncements at a cost of 4, 5, 6, 7 AP per +1 to the Dex Stat. However an Elf would have the costs at 2, 3, 6, 7. (The exact points would need to be layed out later)
I also feel thier are some issues with the layout as presented.
With that in mind I would like to present a rough mockup of what I would like to see. Using a multi-class Character.
The first tab shows where I have spent points. I could spend additional AP points on things I have already selected.
The second tab is for enhancements that effect my core STATS and things like AC and HP
The third tab is specifically for effects that deal with skills in game. I realize most classes probably won't use this screen often but a few will.
I think I will skip the rest of the tabs as I am getting way long in the tooth.
Last edited by GoldyGopher; 01-10-2012 at 12:15 PM.
The Twilight Avengers are always recruiting - http://twilightavengersofeberron.yuku.com/topic/655
You didn't read the whole thread. You just peeked a bit inside.This is a thread for providing constructive feedback. So far you have given none. We dont need your "mockings".
Character builds do not last forever. That's a part of why I stayed pure on my Warforged Bard - so that when changes like this come along I might be able to get by with a feat swap only or possibly just an enhancement swap.
Tajawuka 20 Bladeforged Paladin running divine ETR's (3 ranger/monk/fighter pl's, 3 martial epl's) - Toolbots working on Morninglord Cleric life #2 (3 wizard/sorc/druid pl) - Evisra 28 rogue
now if you were a splash build and wanted stuff out of fighter and rog as well as all three of the bard trees that's where you'd be kinda screwed.
Sorry, I couldn't resist. The idea sounds good and the structure is definitely an improvement, but the devil is in the details though and I hope they test the hell out of this with real players before carving it in stone.
orth’ bháis’s bethad
do chél dénmha
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