I'll start one soon for AC. Judging from the Mournlands feedback on AC we need to divulge more detail than we have... and I'm trying to extract that info from a very tired systems designer.
The kobold cannot be marked as junk because it cannot be sold. You can destroy it by dragging and dropping it outside your inventory.
RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
Member of the DDO Player Council
Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
Takai-Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer
Proud Recipient of At least 8 Negative Rep From NA Threads.
im so happy!
If the pay-to-cheat raid timer bypass item goes live, I will not spend another cent on DDO as long as it is in the store and encourage others to do the same. Copy this into your sig if you agree.
How much of a 'revamp' are we talking about?
How much room will there be for changes / alterations based on player feedback?
Were you(i.e the 'devs') watching the various player started threads and using that as a spring board?
And who is this systems designer anyway? and where did he get the idea that he could slow down becasue he's tired?
Why doesn't he have a five hour energy / red bull I.V. drip?!
ARRGGHHHH we need details !
A bit more on topic for this thread, is there anything you can tell us about the tree limit? Could you possibly give us a vague timeline of when to check for a new mockup or even a semi full tree?
Thanks MF, we appreciate the time taken to share with us.
~ Rukan 4/3 pal/mnk(Past Life mnk x3) ~ Ignavus 16 wiz(Past Life sor/wiz) ~ Styphon 20 Game Deformer(Past Life Clr) ~~ Wyek 7/6 mnk/ftr ~ Lystara 5/6/2 ftr/rng/mnk ~ Tinder 12 brb ~~ Broken Talons ~
Also, when you can take any enhancements you want from your classes, it leads to cherry picking the best ones. This actually leads to the cookie-cutter builds your worried about.
Mark Rosewater (like him or hate him, if you know who I'm talking about, you know he's a huge name in game design) has espoused this so many times: limitations actually lead to MORE creative designs. If you have no limits, you tend to fall back on the good stuff you know. If you have limits, you're forced to think more creatively and make use of tools you might otherwise have overlooked.
In respect to this tree limit thing, the three tree limit is going to limit you, yes. But it's going to create more variance in multiclass builds--a 12/6/2 ftr/rgr/mnk that focuses on taking only DPS-focused trees (say, Kensai, Tempest, Ninja Spy) would most likely look VERY different from a toon with the same split that focuses on taking SD, Purple Dragon Knight, and Shintao Monk.
Currently, a 12/6/2 build tends to take the same enhancements from its 6/2 classes as any other build with that same split because those are the only enhancements worth taking from those classes. With the 3 tree limit and the removal of class level gating on enhancements (except for the PrE Bonuses), varying toons with the same splits could be taking wildly different enhancements, all depending on what they want that toon to do.
We're probably going to be looking at LESS cookie-cutter builds than we have now.
Last edited by waterboytkd; 03-23-2012 at 02:44 PM.
On Khyber: Tchpostick (Monk 20) Tablespoon (WF barb20), Pspoon (Eleven Cleric20), Tsirio (Halfling Bard18), Silvr (Human Rogue2/Wizard18), Ladle (Elven Cleric11), Forq (Human Bard14), Sporkk (Human Fighter lvl20), Tspatula (monk20)
I think if MF is really feeling evil he should drop this bomb at around 4:55 PM today so there's a mad feeding frenzy over the weekend
With a three tree limit, people wont be taking ANY enhancements from the 2 level class (when we could before) and barely any from the 6 level class (when we could before).
Why even limit vertical progression by multiclassing? To gain lateral progression. Limit lateral progression and theres no reason to voluntarily limit vertical progression by multiclassing. Staying pure will be the best option. People may splash to gain feats, but certainly not enhancements. Evansion splashes will still be common. 2 fighter splashes will still be common. Deep multiclassing will disappear.
Why would I want to restrict myself to level 12 in 3 trees when i can just stay pure and go all the way up to 20 in three trees?
Last edited by Chai; 03-23-2012 at 03:18 PM.
Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.
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