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Thread: The Generalist

  1. #1
    Community Member Dark_Necromancer's Avatar
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    Default The Generalist

    This is the pure version of the guildlines described in Aspenor's Sorcerer Build Guide. No deviation, only more ...um...buildy...yeah...
    All in all, a very well rounded build. You've got some Direct Damage, some Insta-Kill, with just a sprinkling of Charm in it. Anyway, here it is:

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Comments in Red!!!
    
    
    Generalist Sorcerer
    Level 20 True Neutral Drow Male
    (20 Sorcerer) 
    Hit Points: 222
    Spell Points: 2199 
    BAB: 10\10\15\20
    Fortitude: 10
    Reflex: 6
    Will: 11
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             10                 10                   10
    Dexterity            10                 10                   11
    Constitution         14                 18                   18
    Intelligence         10                 10                   10
    Wisdom                8                  8                    8
    Charisma             20                 29                   32
    
    Tomes Used
    +1 Tome of Constitution used at level 5
    +2 Tome of Constitution used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Constitution used at level 12
    +3 Tome of Charisma used at level 12
    +4 Tome of Constitution used at level 16
    +4 Tome of Charisma used at level 16
    
    Tomes are Optional
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               0                  0                    0
    Bluff                 5                 11                   11
    Concentration         6                 27                   27
    Diplomacy             5                 11                   11
    Disable Device        n/a               n/a                   n/a
    Haggle                5                 11                   11
    Heal                 -1                 -1                   -1
    Hide                  0                  0                    0
    Intimidate            5                 11                   11
    Jump                  0                  0                    0
    Listen               -1                 -1                    1
    Move Silently         0                  0                    0
    Open Lock             n/a               n/a                   n/a
    Perform               n/a              n/a                   n/a
    Repair                0                  0                    0
    Search                0                  0                    2
    Spot                 -1                 -1                    1
    Swim                  0                  0                    0
    Tumble                n/a               n/a                   n/a
    Use Magic Device      7                 22.5                 22.5
    
    
    
    Notable Equipment:
    
    Minos Legens 
    Torc of Prince Raiyum-de II 
    Noxious Embers 
    Shiona's Pendant 
    Smedgar's Necklace 
    Epic Torc of Prince Raiyum-de II 
    Epic Spectacles of Spirit Sight 
    Supreme Tyrant Green Steel Goggles of Positive 
    Supreme Tyrant Green Steel Goggles of Ice 
    Head of Good Fortune 
    Litany of the Dead 
    Blue Dragonscale Robe 
    Bracers of the Glacier 
    Bracers of the Demon's Consort 
    Epic Red Dragonscale Robe 
    Stormreaver's Napkin 
    Epic Cloak of the Zephyr 
    Epic Cloak of the Silver Concord 
    Dragontouched Shroud (Greater False Life, Constitution +6, Greater Spell Penetration VIII)
    Dragontouched Shroud (Greater False Life, Constitution +6, Glacial Assault)
    Dragontouched Shroud (Greater False Life, Constitution +6, Potency VIII)
    Dragontouched Shroud (Greater False Life, Constitution +6, Earthen Guard)
    Supreme Tyrant Green Steel Bracers of Positive 
    Gloves of the Glacier 
    Seven Fingered Gloves 
    Vile Blasphemy 
    Rahkir's Sash 
    Vorne's Belt 
    Feather Falling Boots 
    Kundarak Delving Boots 
    Firestorm Greaves 
    Gnawed Ring 
    Rahkir's Ring 
    Ring of Elemental Essence 
    Ring of Spell Storing 
    Epic Ring of Spell Storing 
    Skiver 
    Supreme Tyrant +5 Green Steel Scepter of Positive
    
    Alternate feats in orange  for those
    who have a Feat Swap Shard or have completed the quest
    Hall of the Mark on this character.
    
    
    Level 1 (Sorcerer)
    Skill: Concentration (+4)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Empower Spell/Spell Focus: Conjuration
    Spell (1): Acid Spray
    Spell (1): Niac's Cold Ray
    Enhancement: Acid Manipulation I
    Enhancement: Frost Manipulation I
    Enhancement: Sorcerer Energy of the Dragonblooded I
    
    
    Level 2 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (1): Hypnotism
    Enhancement: Corrosive Spellcasting I
    Enhancement: Glacial Spellcasting I
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Wand and Scroll Mastery I
    
    
    Level 3 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Extend Spell/Empower Spell
    Spell (1): Charm Person
    Enhancement: Elven Dexterity I
    Enhancement: Deadly Acid I
    Enhancement: Deadly Ice I
    
    
    Level 4 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): Web
    Enhancement: Acid Manipulation II
    Enhancement: Frost Manipulation II
    
    
    Level 5 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): Resist Energy
    Enhancement: Sorcerer Spell Penetration I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    Enhancement: Sorcerer Wand and Scroll Mastery II
    
    
    Level 6 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Maximize Spell
    Swap Spell Focus:Conjuration for Extend Spell
    Spell (3): Acid Blast
    Enhancement: Sorcerer Charisma II
    
    
    Level 7 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): Blur
    Spell (3): Haste
    Enhancement: Corrosive Spellcasting II
    Enhancement: Glacial Spellcasting II
    Enhancement: Deadly Acid II
    Enhancement: Deadly Ice II
    
    
    Level 8 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (4): Wall of Fire
    Enhancement: Sorcerer Improved Maximizing I
    
    
    Level 9 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Heighten Spell/Spell Focus: *Your chosen spell school*
    Spell (2): Scorching Ray
    Spell (3): Displacement
    Spell (4): Charm Monster
    Enhancement: Storm Manipulation I
    Enhancement: Flame Manipulation I
    Enhancement: Sorcerer Energy of the Dragonblooded III
    
    
    Level 10 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (5): Ball Lightning or Hold Monster
    Enhancement: Sorcerer Wand and Scroll Mastery III
    Swap Hypnotism for Jump (if you chose Hold Monster)or
    Acid Blast for Lightning Bolt or your choice.(if you chose Ball Lightning)
    
    
    Level 11 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (3): Protection From Energy
    Spell (4): Stoneskin
    Spell (5): Cone of Cold
    Enhancement: Sorcerer Improved Heightening I
    
    
    Level 12 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Spell Penetration/Heighten Spell
    Spell (6): Disintegrate
    Enhancement: Sorcerer Charisma III
    
    
    Level 13 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (4): Enervation
    Spell (5): Break Enchantment
    Spell (6): Flesh to Stone
    Enhancement: Sorcerer Energy of the Dragonblooded IV
    
    
    Level 14 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (7): Finger of Death
    Enhancement: Sorcerer Spell Penetration II
    
    
    Level 15 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Spell Penetration/Greater Spell Focus: *Your chosen school* / Spell Penetration
    Spell (5): Protection From Elements
    Spell (6): Reconstruct
    Spell (7): Delayed Blast Fireball
    Swap Protection From Energy for Rage
    
    
    Level 16 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (8): Polar Ray
    Enhancement: Sorcerer Spell Penetration III
    
    
    Level 17 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (7): Protection From Elements, Mass
    Spell (8): Incendiary Cloud
    Enhancement: Sorcerer Improved Maximizing II
    Enhancement: Charged Spellcasting I
    Enhancement: Combustive Spellcasting I
    Swap Protection From Elements for Hold Monster
    
    
    Level 18 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness/Greater Spell Penetration
    Spell (9): Wail of the Banshee
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Deadly Flame I
    Swap Finger of Death for Waves of Exhaustion
    
    
    Level 19 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (8): Trap the Soul
    Spell (9): Energy Drain
    Enhancement: Deadly Shocks I
    Enhancement: Frost Manipulation III
    Enhancement: Storm Manipulation II
    Enhancement: Flame Manipulation II
    Swap Enervation for Dimension Door
    
    Level 20 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (9): Meteor Swarm
    Enhancement: Sorcerer Bloodline of Power
    Enhancement: Sorcerer Improved Empowering I
    This last spell is really just a big toss-up!! Pick your favorite!!
    Hope you liked the build!
    Post below if you have any questions, comments, or recommendations!
    Last edited by Dark_Necromancer; 01-01-2012 at 12:51 PM.
    "Do you know what your sin is Mal?"
    Ah Hell... I'm a fan of all seven.
    -Serenity

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