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  1. #1
    Community Member Dark_Necromancer's Avatar
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    Cool Water/Ice Savant

    This is a tweaked version of Aspenor's Sorcerer Build Guide, modified to suit a Water Savant's needs. If you want more information or detail, take a look at the thread yourself!

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Comments in red!!
    
    Water Savant
    Level 20 Lawful Neutral Drow Male
    (20 Sorcerer) 
    Hit Points: 222
    Spell Points: 2141 
    BAB: 10\10\15\20
    Fortitude: 10
    Reflex: 6
    Will: 11
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             10                 10                   10
    Dexterity            10                 10                   11
    Constitution         14                 18                   18
    Intelligence         10                 10                   10
    Wisdom                8                  8                    8
    Charisma             20                 25                   28
    
    Tomes Used
    +2 Tome of Constitution used at level 7
    +3 Tome of Constitution used at level 11
    +1 Tome of Charisma used at level 19
    
    You can really spread out Tome's however you like, or not use them at all.
    
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               0                  0                    0
    Bluff                 5                  9                    9
    Concentration         6                 27                   27
    Diplomacy             5                  9                    9
    Disable Device        n/a               n/a                   n/a
    Haggle                5                  9                    9
    Heal                 -1                 -1                   -1
    Hide                  0                  0                    0
    Intimidate            5                  9                    9
    Jump                  0                  0                    0
    Listen               -1                 -1                    1
    Move Silently         0                  0                    0
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                0                  0                    0
    Search                0                  0                    2
    Spot                 -1                 -1                    1
    Swim                  0                  0                    6
    Tumble                n/a               n/a                   n/a
    Use Magic Device      7                 20.5                 20.5
    
    Notable Equipment:
    
    Minos Legens 
    Torc of Prince Raiyum-de II 
    Noxious Embers 
    Shiona's Pendant 
    Smedgar's Necklace 
    Epic Torc of Prince Raiyum-de II 
    Epic Spectacles of Spirit Sight 
    Supreme Tyrant Green Steel Goggles of Positive 
    Supreme Tyrant Green Steel Goggles of Ice 
    Head of Good Fortune 
    Litany of the Dead 
    Blue Dragonscale Robe 
    Bracers of the Glacier 
    Bracers of the Demon's Consort 
    Epic Red Dragonscale Robe 
    Stormreaver's Napkin 
    Epic Cloak of the Zephyr 
    Epic Cloak of the Silver Concord 
    Dragontouched Shroud (Greater False Life, Constitution +6, Greater Spell Penetration VIII)
    Dragontouched Shroud (Greater False Life, Constitution +6, Glacial Assault)
    Dragontouched Shroud (Greater False Life, Constitution +6, Potency VIII)
    Dragontouched Shroud (Greater False Life, Constitution +6, Earthen Guard)
    Supreme Tyrant Green Steel Bracers of Positive 
    Gloves of the Glacier 
    Seven Fingered Gloves 
    Vile Blasphemy 
    Rahkir's Sash 
    Vorne's Belt 
    Feather Falling Boots 
    Kundarak Delving Boots 
    Firestorm Greaves 
    Gnawed Ring 
    Rahkir's Ring 
    Ring of Elemental Essence 
    Ring of Spell Storing 
    Epic Ring of Spell Storing 
    Skiver 
    Supreme Tyrant +5 Green Steel Scepter of Positive
    
    
    Level 1 (Sorcerer)
    Skill: Concentration (+4)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Empower Spell
    Spell (1): Niac's Cold Ray
    Spell (1): Acid Spray
    Enhancement: Frost Manipulation I
    Enhancement: Sorcerer Energy of the Dragonblooded I
    
    
    Level 2 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (1): Hypnotism
    Enhancement: Glacial Spellcasting I
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Wand and Scroll Mastery I
    
    
    Level 3 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Extend Spell
    Spell (1): Charm Person
    Enhancement: Deadly Ice I
    Enhancement: Acid Manipulation I
    Enhancement: Frost Manipulation II
    Enhancement: Storm Manipulation I
    
    
    Level 4 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): Snowball Swarm
    Enhancement: Elven Dexterity I
    Enhancement: Elven Enchantment Resistance I
    Enhancement: Acid Manipulation II
    Enhancement: Storm Manipulation II
    
    
    Level 5 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): Web
    Enhancement: Glacial Spellcasting II
    Enhancement: Frost Manipulation III
    Enhancement: Sorcerer Energy of the Dragonblooded II
    
    
    Level 6 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Maximize Spell
    Spell (3): Frost Lance
    Enhancement: Sorcerer Water Savant I
    Enhancement: Deadly Ice II
    Consider swapping Niac's Cold Ray for Expeditious Retreat. 
    It's no substitute for Haste, but it's better then nothing. 
    And they stack!(You get Niac's Ray as a spell like ability 
    as part of Water Savant I)
    
    
    Level 7 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (2): Blur
    Spell (3): Acid Blast
    Enhancement: Sorcerer Improved Maximizing I
    Enhancement: Frost Manipulation IV
    
    
    Level 8 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (4): Ice Storm
    Enhancement: Glacial Spellcasting III
    Enhancement: Sorcerer Charisma II
    
    
    Level 9 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Heighten Spell
    Spell (2): Resist Energy
    Spell (3): Displacement
    Spell (4): Phantasmal Killer
    Enhancement: Sorcerer Improved Maximizing II
    
    
    Level 10 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (5): Cone of Cold
    Enhancement: Deadly Ice III
    Enhancement: Frost Manipulation V
    Consider swapping Acid Blast for Rage
    (Cone of Cold replaces Acid Blast)
    
    Level 11 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (3): Protection From Energy
    Spell (4): Stoneskin
    Spell (5): Hold Monster
    Enhancement: Sorcerer Charisma III
    Consider swapping Hypnotism for Jump
    (Hold Monster replaces Hypnotism)
    
    
    Level 12 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Spell Focus: Evocation
    Spell (6): Otiluke's Freezing Sphere
    Enhancement: Sorcerer Water Savant II
    Enhancement: Deadly Ice IV
    Enhancement: Frost Manipulation VI
    Consider swapping Snowball Swarm for Resist Energy. 
    (Water Savant II provides us with Snowball as a SLA)
    
    
    Level 13 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (4): Enervation
    Spell (5): Break Enchantment
    Spell (6): Disintegrate
    Enhancement: Glacial Spellcasting IV
    Enhancement: Sorcerer Energy of the Dragonblooded III
    
    
    Level 14 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (7): Finger of Death
    Enhancement: Sorcerer Improved Heightening I
    FoD replaces Phantasmal Killer (PK) 
    so swap PK for Dimension Door
    
    
    
    Level 15 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Spell Penetration
    Spell (5): Protection From Elements
    Spell (6): Flesh to Stone  (or Reconstruct)
    Spell (7): Waves of Exhaustion
    Enhancement: Sorcerer Energy of the Dragonblooded IV
    Protection From Elements Replaces Protection from Energy
    so swap it for Lightning Bolt, or your choice.
    
    
    Level 16 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (8): Polar Ray
    Enhancement: Glacial Spellcasting V
    Enhancement: Deadly Ice V
    Enhancement: Frost Manipulation VII
    
    
    Level 17 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (7): Mass Protection From Elements
    Spell (8): Otto's Irresistible Dance
    Enhancement: Glacial Spellcasting VI
    Enhancement: Sorcerer Spell Penetration I
    Enhancement: Sorcerer Wand and Scroll Mastery II
    
    
    Level 18 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness
    Spell (9): Wail of the Banshee
    Enhancement: Racial Toughness I
    Enhancement: Sorcerer Water Savant III
    Enhancement: Deadly Ice VI
    Consider swapping Ice Lance for Haste, if you haven't already!
    (Water Savant III provides Ice Lance as an SLA)
    Also, Wail of the Banshee replaces FoD
    so swap it for Prismatic Spray or your choice.
    
    
    Level 19 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (9): Energy Drain
    Spell (8): Trap the Soul
    Enhancement: Racial Toughness II
    Energy Drain replaces Enervation, therefore
    swap Enervation for Fire Shield.
    
    
    
    Level 20 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Spell (9): Power Word: Kill
    Enhancement: Sorcerer Bloodline of Power
    Enhancement: Sorcerer Spell Penetration II
    This last spell is really just a toss-up. Pick your favorite!
    Post below if you have any questions,comments or build requests!!
    Last edited by Dark_Necromancer; 01-01-2012 at 02:11 AM.
    "Do you know what your sin is Mal?"
    Ah Hell... I'm a fan of all seven.
    -Serenity

  2. #2
    Community Member Hobgoblin's Avatar
    Join Date
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    hell.
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    Default

    why the level up in con? a simple +1 exp con will even that out
    main toons: hauteur(silly caster) Sttomper (silly barbarian)-jammiee (Silly paladin)
    Quote Originally Posted by Eladrin View Post
    You are still completely free to run around like a jackrabbit on caffeine.
    quem deus vult perdere, dementat prius

  3. #3
    Community Member Dark_Necromancer's Avatar
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    Posts
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    Default

    Thanks for grabbing that! I'm a bit OCD and wanted on an even number when I was making the build. It's fixed now.
    "Do you know what your sin is Mal?"
    Ah Hell... I'm a fan of all seven.
    -Serenity

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