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  1. #1
    Community Member brightfang's Avatar
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    Default Is this Gimp enough

    Here is a build. The Unpracticed Mage:



    Code:
    Character Generated Using: DDO Character Generator
    Direct Link to Build: http://www.ddochargen.com/home.aspx?build=10430
    
    Sorcerer 10 / Wizard 10
    Male Elf - Chaotic Good
    ________________________________________________________________
    
    LEVEL 1:
    Race Selected: Male Elf
    Alignment Selected: Chaotic Good
    Class Selected: Sorcerer (Sorcerer 1)
    Abilities Raised: STR: 18, INT: 10, WIS: 16
    Skills Ranks Raised: Listen +2 (2), Swim +2 (2)
    Feats Selected: Skill Focus (Swim)
    Enhancements Selected: Elven Ranged Damage I, 
    Elven Keen Hearing I
    ________________________________________________________________
    
    LEVEL 2:
    Class Selected: Wizard (Sorcerer 1 / Wizard 1)
    Skills Ranks Raised: Haggle +0.5 (0.5), Swim +0.5 (2.5)
    Feats Selected: Augment Summoning
    Enhancements Selected: Aerenal Elf Melee Damage I, 
    Improved Repair I, Improved Concentration I, Elven Perception I
    ________________________________________________________________
    
    LEVEL 3:
    Class Selected: Wizard (Wizard 2 / Sorcerer 1)
    Skills Ranks Raised: Jump +0.5 (0.5), Tumble +0.5 (0.5)
    Feats Selected: Sap
    ________________________________________________________________
    
    LEVEL 4:
    Class Selected: Sorcerer (Sorcerer 2 / Wizard 2)
    Abilities Raised: STR: 19
    Skills Ranks Raised: Haggle +0.5 (1), Jump +0.5 (1)
    ________________________________________________________________
    
    LEVEL 5:
    Class Selected: Sorcerer (Sorcerer 3 / Wizard 2)
    Skills Ranks Raised: Heal +0.5 (0.5), Repair +0.5 (0.5)
    ________________________________________________________________
    
    LEVEL 6:
    Class Selected: Wizard (Sorcerer 3 / Wizard 3)
    Skills Ranks Raised: Bluff +0.5 (0.5), Move Silently +0.5 (0.5)
    Feats Selected: Shield Proficiency (General)
    ________________________________________________________________
    
    LEVEL 7:
    Class Selected: Sorcerer (Sorcerer 4 / Wizard 3)
    Skills Ranks Raised: Bluff +1 (1.5), Heal +0.5 (1)
    ________________________________________________________________
    
    LEVEL 8:
    Class Selected: Wizard (Sorcerer 4 / Wizard 4)
    Abilities Raised: WIS: 17
    Skills Ranks Raised: Concentration +1 (1), Repair +1 (1.5)
    ________________________________________________________________
    
    LEVEL 9:
    Class Selected: Sorcerer (Sorcerer 5 / Wizard 4)
    Skills Ranks Raised: Listen +1 (3)
    Feats Selected: Martial Weapons (Handaxe)
    ________________________________________________________________
    
    LEVEL 10:
    Class Selected: Wizard (Sorcerer 5 / Wizard 5)
    Skills Ranks Raised: Swim +1 (3.5)
    Feats Selected: Quicken Spell
    ________________________________________________________________
    
    LEVEL 11:
    Class Selected: Sorcerer (Sorcerer 6 / Wizard 5)
    Skills Ranks Raised: Move Silently +0.5 (1), Repair +0.5 (2)
    ________________________________________________________________
    
    LEVEL 12:
    Class Selected: Wizard (Sorcerer 6 / Wizard 6)
    Abilities Raised: WIS: 18
    Skills Ranks Raised: Bluff +1 (2.5)
    Feats Selected: Martial Weapons (Kukri)
    ________________________________________________________________
    
    LEVEL 13:
    Class Selected: Sorcerer (Sorcerer 7 / Wizard 6)
    Skills Ranks Raised: Jump +1 (2)
    ________________________________________________________________
    
    LEVEL 14:
    Class Selected: Wizard (Sorcerer 7 / Wizard 7)
    Skills Ranks Raised: Listen +1 (4)
    ________________________________________________________________
    
    LEVEL 15:
    Class Selected: Sorcerer (Sorcerer 8 / Wizard 7)
    Skills Ranks Raised: Hide +1 (1)
    Feats Selected: Martial Weapons (Greataxe)
    ________________________________________________________________
    
    LEVEL 16:
    Class Selected: Wizard (Sorcerer 8 / Wizard 8)
    Abilities Raised: DEX: 11
    Skills Ranks Raised: Bluff +1 (3.5)
    ________________________________________________________________
    
    LEVEL 17:
    Class Selected: Sorcerer (Sorcerer 9 / Wizard 8)
    Skills Ranks Raised: Bluff +2 (5.5)
    ________________________________________________________________
    
    LEVEL 18:
    Class Selected: Wizard (Sorcerer 9 / Wizard 9)
    Skills Ranks Raised: Bluff +1 (6.5)
    Feats Selected: Exotic Weapons (Shuriken)
    ________________________________________________________________
    
    LEVEL 19:
    Class Selected: Sorcerer (Sorcerer 10 / Wizard 9)
    Skills Ranks Raised: Search +1 (1)
    ________________________________________________________________
    
    LEVEL 20:
    Class Selected: Wizard (Sorcerer 10 / Wizard 10)
    Abilities Raised: DEX: 12
    Skills Ranks Raised: Hide +1 (2)
    Feats Selected: Extend Spell
    Enhancements Selected: Sorcerer Energy of the Dragonblooded I, 
    Elven Arcanum I, Aerenal Elf Melee Attack I, Elven Ranged Attack I, 
    Storm Manipulation I, Elven Arcanum II, Elven Keen Hearing II, 
    Sorcerer Energy of the Dragonblooded II, Wizard Improved Spell Penetration I, 
    Sorcerer Subtle Spellcasting I, Aerenal Elf Melee Damage II, 
    Sorcerer Subtle Spellcasting II, Sorcerer Energy of the Dragonblooded III, 
    Elven Ranged Damage II, Elven Ranged Attack II, Wizard Improved Quickening I, 
    Elven Arcanum III, Sorcerer Subtle Spellcasting III, 
    Elven Arcanum IV, Elven Keen Hearing III, Elven Arcane Fluidity I, 
    Aerenal Elf Melee Attack II, Wizard Improved Quickening II, 
    Wizard Improved Quickening III, Elven Keen Hearing IV, 
    Improved Concentration II, Improved Bluff I, Elven Arcane Fluidity II, 
    Elven Arcane Fluidity III, Elven Arcane Fluidity IV
    Stats at End of Level 20:
    HP:100 SP:1245 AC:11 FORT:4 REFL:7 WILL:18 BAB:+10/+10/+15/+20
    STR:19(+4) DEX:12(+1) CON:6(-2) INT:10(0) WIS:18(+4) CHA:8(-1)
    Balance:1, Bluff:6.5, Concentration:1, Diplomacy:-1, 
    Disable Device: n/a, Haggle:0, Heal:5, Hide:3, Intimidate:-1, 
    Jump:6, Listen:14, Move Silently:2, Open Lock: n/a, 
    Perform: n/a, Repair:3, Search:4, Spot:6, Swim:10.5, 
    Tumble:1.5, UMD: n/a

  2. #2
    Community Member Rubiconn's Avatar
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    Sorry not gimp enough, your listen skill is too high. I would instead invest a pt in UMD, disable, perform and open locks. This way you are a well rounded gimp.
    Enjoy yourself your time on earth is very short.

    All Kyber toons - Xirthax (Paladin) : Xirth (Wizard) : Xirthtrix (Fighter) : Xorthtrox(Monk)

  3. #3
    Community Member MsEricka's Avatar
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    Int is too high as well. Needs more wisdom

    You want gimp? Build a monk with 2 con and see if you can get to 20

  4. #4
    Community Member
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    Quote Originally Posted by MsEricka View Post
    Int is too high as well. Needs more wisdom

    You want gimp? Build a monk with 2 con and see if you can get to 20
    Not 2 Con sadly:'( but still.. only 6 since he'll be in wind stance.

    I present the ULTIMATE AC MASTA MONK!!!!!111!!!11!!11!!!1!!!1!

    All skills and abilities help it survive, tank, and its ac. and he uses shurikens!

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    ACMASTA!!11! 
    Level 20 Lawful Good Halfling Male
    (20 Monk) 
    Hit Points: 180
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 12
    Reflex: 21
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength              6                     6
    Dexterity            20                    26
    Constitution          8                     8
    Intelligence         10                    10
    Wisdom               16                    19
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               9                    35
    Bluff                -1                    -1
    Concentration        -1                     3
    Diplomacy            -1                    -1
    Disable Device        n/a                   n/a
    Haggle               -1                    -1
    Heal                  3                     6
    Hide                  5                    14
    Intimidate            1                    13.5
    Jump                 -2                     2
    Listen                3                     6
    Move Silently         5                    12
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                0                     0
    Search                0                     0
    Spot                  3                     4
    Swim                 -2                    -2
    Tumble                9                    35
    Use Magic Device      1                    13.5
    
    Level 1 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Mobility
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Diehard
    
    
    Level 3 (Monk)
    Feat: (Selected) Deflect Arrows
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 4 (Monk)
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Monk Bonus) Shuriken Expertise
    Feat: (Selected) Skill Focus: Use Magic Device
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    
    
    Level 9 (Monk)
    Feat: (Selected) Skill Focus: Intimidate
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Feat: (Selected) Least Dragonmark of Healing
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Lesser Dragonmark of Healing
    
    
    Level 16 (Monk)
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Greater Dragonmark of Healing
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Enhancement: Extra Dragonmark Use I
    Enhancement: Extra Dragonmark Use II
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Fear Resistance I
    Enhancement: Halfling Fear Resistance II
    Enhancement: Halfling Thrown Weapon Attack I
    Enhancement: Halfling Thrown Weapon Damage I
    Enhancement: Halfling Thrown Weapon Damage II
    Enhancement: Halfling Thrown Weapon Damage III
    Enhancement: Static Charge
    Enhancement: Ten Thousand Stars
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Way of the Patient Tortoise III
    Enhancement: Way of the Patient Tortoise IV
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Improved Recovery III
    Enhancement: Monk Ninja Spy I
    Enhancement: Adept of Wind
    Enhancement: Grandmaster of Storms
    Enhancement: Master of Thunder
    Enhancement: Improved Balance I
    Enhancement: Improved Balance II
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Improved Tumble III
    Enhancement: Improved Tumble IV
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Enhancement: Monk Wisdom III

  5. #5
    Community Member strath's Avatar
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    That is very nicely gimped!

    I want to quest with you, can I play my 20 charisma 6 Con pure THF fighter "intimi-tank?".

    I call the build "battle cry cut-short" I was thinking of making him a paladin and calling it "One last Smite", or perhaps the barbarian version "Calm Wind"


    Oh and

    Deathloas, I suggest* going elf for 4 con with wind stance, and lower thrown weapon synergy for more flavor, OR keep in mind you can take the exotic weapon feat and use any class you want! Power Throw, Shuriken Artificer FTW!
    (I use the word "Suggest" very loosely here)
    Last edited by strath; 12-31-2011 at 11:40 PM.
    Poor grammar bad for you is, leads to the dark side it does.
    -Yoda's Book of Grammar This Is

  6. #6
    Community Member brightfang's Avatar
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    By gimp enough, I mean if there was a party that said "Gimps only" would I qualify?

  7. #7
    Community Member strath's Avatar
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    Quote Originally Posted by brightfang View Post
    By gimp enough, I mean if there was a party that said "Gimps only" would I qualify?
    I can honestly say I have never seen that in an LFM, but yes I imagine so.
    Poor grammar bad for you is, leads to the dark side it does.
    -Yoda's Book of Grammar This Is

  8. #8
    Community Member Such755's Avatar
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    Terrible build. Change it to 8 sorc\8 wiz and add 4 levels of barb to not be able to cast spells at all.

  9. #9
    Community Member Zachski's Avatar
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    Not enough Diehard.
    Once I get my moods under control, I might actually get a character past level 7... ooh, shiny!

    Paladins got some love! Now for Warpriests...

  10. #10
    Community Member Raoull's Avatar
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    Quote Originally Posted by brightfang View Post
    By gimp enough, I mean if there was a party that said "Gimps only" would I qualify?
    No, you would not qualify.

    Not that you're build isn't gimpy enough, its just that there is a specific set of "gimp" rules for building a toon. It basically involves a 3 class multi where the classes are chosen randomly. I believe they also have stringent anti-twink gear rules.
    Cannith Server :Vice Sovereign of The Guild of Calamitous Intent

    Kalener (Monk) Renelak (backup band) Raoull (Mr. McStabby) Kaleray (laser heals) Kalrah (xbow rogue)

  11. #11

  12. #12
    Community Member OldAquarian's Avatar
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    This needs some cleric levels

    Bonus points for fitting in Arcane Archer for 4 PrEs

  13. #13
    Community Member Olath_Senger's Avatar
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    Drop Quicken and Extend for Luck of Heroes and Diehard. No useful feats!
    Vailun, Level 6 Paladin/6 Ranger/2 Monk (Gimped/Semi-retired) || Syrtho, Level 16 Pale Master || Vologrith, Level 17 Monk || Vistentelas, Level 11 Favored Soul || Veryon, Level 5 Artificer || Katakira, Level 2 Monk/1 Fighter/1 Wizard |

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