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  1. #1
    Community Member OldAquarian's Avatar
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    Default Gorgon - Light Monk - CC build

    With wraps of +10 Stunning assuming +6 Item (+3 to Stat) Fire Stance - +4 STR(+2) -2 WIS(-1)
    (Buffs and other items not included)
    Note: Imp Sunder can reduce Fort Saves by 15 - added in []

    Dwarf chosen for Tactics Enhancement Line

    Stunning Fist DC : (10 + WIS + 1/2 level)
    = 10 +6(WIS) +3(Item) -1(stance) +10(lvl) +10(stunning) +3(Enh) = 41 [56] vs Fort
    Stunning Blow DC : (10 + STR)
    = 10 +3(STR) +3(Item) +2(Stance) +10(stunning) + 3(Enh) = 31 [46] vs Fort
    Kukan Do DC : (10 + CHA + Monk Lvl)
    = 10 +2(CHA) +3(Item) +20(lvl) +10(stunning) +3(Enh) = 48 vs Will

    Void Strike should help with DPS - but this is definately more a party/raid build where the stuns, etc will increase all melee damage


    Comments greatly appreciated

    EDIT: Swapped from Water to Fire Stance
    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Gorgon Light
    Level 20 Lawful Neutral Dwarf Male
    (20 Monk) 
    Hit Points: 302
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 15
    Will: 18
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             14                    18
    Dexterity            15                    17
    Constitution         16                    19
    Intelligence          8                    10
    Wisdom               14                    22
    Charisma             12                    14
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
    Level 1 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 3 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Selected) Stunning Blow
    
    
    Level 4 (Monk)
    Ability Raise: STR
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Selected) Cleave
    Feat: (Monk Bonus) Toughness
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    Ability Raise: STR
    
    
    Level 9 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Ability Raise: WIS
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Monk)
    Ability Raise: WIS
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Improved Sunder
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Ability Raise: WIS
    Enhancement: Monk Serenity
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Spell Defense I
    Enhancement: Dwarven Spell Defense II
    Enhancement: Dwarven Tactics I
    Enhancement: Dwarven Tactics II
    Enhancement: Dwarven Tactics III
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Improved Recovery III
    Enhancement: Shintao Monk I
    Enhancement: Shintao Monk II
    Enhancement: Shintao Monk III
    Enhancement: Void Strike I
    Enhancement: Void Strike II
    Enhancement: Void Strike III
    Enhancement: Void Strike IV
    Enhancement: Adept of Wind
    Enhancement: Master of Thunder
    Enhancement: Adept of Rock
    Enhancement: Master of Stone
    Enhancement: Adept of Flame
    Enhancement: Grandmaster of the Sun
    Enhancement: Master of Bonfires
    Enhancement: Adept of Rain
    Enhancement: Master of the Sea
    Enhancement: Racial Toughness I
    Enhancement: Improved Concentration I
    Enhancement: Monk Wisdom I
    Last edited by OldAquarian; 12-29-2011 at 07:31 PM.

  2. #2
    Community Member Kinerd's Avatar
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    Default

    I think Fire Stance makes a lot more sense for you. 41 is still a very respectable SF DC, you'll find your SB dramatically more useful with 32 instead of 28, CCing a lot burns through a lot of ki. You would have to move two level-ups from Wis to Str to make the stats work.

    I don't know if you've planned gear out for the build, but the various Spare Hands make a lot of sense.

  3. #3
    Community Member OldAquarian's Avatar
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    Default

    Quote Originally Posted by Kinerd View Post
    I think Fire Stance makes a lot more sense for you. 41 is still a very respectable SF DC, you'll find your SB dramatically more useful with 32 instead of 28, CCing a lot burns through a lot of ki. You would have to move two level-ups from Wis to Str to make the stats work.

    I don't know if you've planned gear out for the build, but the various Spare Hands make a lot of sense.
    +1 - it does make more sense
    - also means that (Epic) Jidz-Tet'ka would be an obvious choice for bracers

    Any other gear suggestions?

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