Build goals: Be able to solo all dungeons on Hard difficulty (with some Elite) and able to open all locks and find/disable all traps.
Race - Warforged
Class - Rog 1/Wiz 19
Stats (assuming 32 points)
STR - 8
DEX - 16 (10)
CON - 12 (2)
INT - 18 (16)
WIS - 10 (4)
CHA - 6
Explanation: I want Disable Device, Open Locks and Search as class skills. With the Wizard's 2+INT (4) skill points I can max those skills every level while only requiring one level of Rogue. Since I won't take Wizard until level 2 I'll be able to get the Warforged Inscribed Armor I enhancement and thus be able to start with 0% spell failure chance. I chose Wizard over Sorcerer because Warforged get a CHA penalty and because I need a high INT for skill points. CON is only 12 because Warforged get CON bonuses as they level and I hope to be able to heal myself through damage if need be. I'm only taking one level of Rogue instead of two for Evasion because I hope to be able to detect and disable all traps thus I don't need Evasion for that, and in regards to enemy casters, I would rather spend gold on repair wands or spell point potions than waste an entire level just for one class ability. Wisdom is raised to 10 just so I don't have a Will save penalty, Warforged get an enhancement to Will saves and they have a few immunities too so I don't think this will be too big of a problem.
Questions I have for you all:
1) Is my goal viable with this build?
2) Are there better builds for this goal?
3) Should I wait until I get Warforged Inscribed Armor III to take Mithril Body or just wait until II or even take it at level 3 when I only have I?
4) One potential problem with this build (largely because in this game Search isn't a class skill for Wizards much to my chagrin). Is that I won't have any skill points leftover for Concentration until my INT goes up from items or whatever, how much of a problem will that be?