There's a difference between challenging and just plain stupid. U11 ToD was just plain stupid, the current hard/elite abbot is just plain stupid. Just piling on HP and fort is the dumest change made to this game.
I mean if all a raid/quest is is a contest of who can kite mobs and toss heal scrolls you failed as a designer.
I agree with the first, but not the second. That just smells like standard mmo design. We have come to expect innovation and uniqueness in DDO. That the kite and heal is a bit substandard for what we have come to expect from the developers.