I made this "over the top" checklist for my last life and decided to revisit / update it.
PSA: no one should try to do ALL of these things for a TR. That would be a bit crazy. This is just a checklist of things to consider.
I have organized this list into different areas of consideration. Suggestions and additions are very welcome:
Have you collected all of you quest end rewards?
Have you collected all of your quest chain rewards?
Are you close to completing a quest chain?
/quest completion - Are you close to a 20th Raid completion or 3rd chain completion (especially for Mindsunder, Dreaming Dark)?
Have you tried the new quests yet? (try them while you are high level, they’re fun and have good loot)?
Screenshot character appearance and character sheet for historical purposes
Run a few loot quests and set aside some cash if you need it
Do you have another character flagged for the Shroud so you can keep collecting mats and have a steady income?
Seals of the Stormreaver and Seals of the Abbot (run the raids again before you TR) to upgrade some raid loot
Fill your backpack and bank - it all goes in the TR cache and can be withdrawn when needed
Chat with your guild - Do you have a leveling buddy?
Have you planned out your next character?
Have you thought about the most efficient way to level up in your next life?
Quests by level and XP: http://ddowiki.com/page/Quests_by_Level_and_XP
For reference, this is (probably) the optimum quest order to establish and maximize elite bravery bonus:
1) 659 xp - from The Cannith Crystal (244 base xp, no optionals)
2) 878 xp - from the Storehouse Secret (292 base xp, no optionals)
3) 1,228 xp - from Haverdasher (412 base xp, no optionals)
4) 1,313 xp - from Bringing the Light (334 base xp, 30% optional) - you run Haverdasher and Bringing the Light (level 2 quests) early in order to maximize benefit from Heyton's Rest and especially the Collaborator.
5) 2,599 xp - from Heyton's Rest (356 base xp, 20%, 20% 20%, 33% optionals)
6) 3,813 xp - from The Collaborator (819 base xp, 25% optional) - this puts you about 1/2 way to level 3; farm collaborator after running it on elite
(If someone wants to double check these numbers, please do so; be sure to get all kill, breakable, and secret door bonuses)
Favor considerations and items to purchase before Resurrecting:
How close are you to next TP / favor tier?
Did you collect your +2 tome from 1750 favor your next life? (If you are going for completionist, remember tomes now persist through TR. Might as well get one of each.)
Phiarlan pendant of time
get an extra Silver Flame cookie and put it in your bank (improved hp recovery in town)
Silver Flame pots
Marks of Silver Flame (for crafting)
Marks of Yugoloth (for crafting)
Marks of Cannith (for crafting)
Cannith purchased crafting xp pots
Cannith purchased crafting success hammers
Large Ingredient bag from Twelve favor
Deneith Wide Quiver
Deneith Thin Quiver
Deneith “Sturdy” bolts / arrows
Flagging, & Turn Ins:
Is your Silver Flame / Emerald Claw Necropolis trinket upgraded?
Get your Sigil of Dal-Quor repaired
Save an extra set of the Phylactery, Orb of Djinn, and Blessed Blood from Desert farming runs (saves a little time if you want to jump into a convenient ATDQ elite run)
9 dragon, 9 elven and 9 giant relics for Gianthold
Complete an extra Sigil frame from Orchard of Macabre
Get your Boots of Anchoring
Consider farming the orchard for tome pages (or shield pieces) - Skiver, Sever, etc are pretty nice at mid levels.
Save 3 dragon gems for Reaver’s Refuge
Grab or buy an extra Eberron, Siberys & Khyber dragonshard essences from Reavers Refuge (from quests or from Vorace - this saves you a little time if you want to jump into a convenient SoS elite run)
Get Drangontouched armor/docent appropriate for your next life (and if you are going to be an Artificer - get a DT docent for your pet!)
Collect 9 extra Shavrath trophies of war for rings in the next life
Turn in Invasion tokens and collect an appropriate reward if you have not already done so
Collect 20 extra tapestry pieces from Orchard in case you want a different helm at level 11
1 full set of fruit loops for Mindsunder
6 of each essence for Dreaming Dark alter
unsuppress "something" for your next life in the Dreaming Dark - I always forget this.
Stuff to dump / get rid of to save room in cache for more useful gear:
Spell components (they're cheap, buy them later)
Guild pots (easy to replace)
Tiny bags (these can be useful for organizing your stuff, but ditch them if you are not using them - I have several of each and don't need any more)
Note: You CANNOT sell stuff at a bar and repurchase it after TR. All items in your buyback are cleared.
You can also mail anything that isn't bound to an alt and just let it return to you in the mail in a few weeks.
How to organize your TR cache (more or less)
I am still working on this puzzle, but I can confirm that ALL of the items in your personal bank slots will appear at the top of your TR Resurrection Cache list in an (apparently) random order.
If you have 100 bank slots, those 100 items will appear at the top of your TR cache. Items in your backpack and worn items are mixed together after that. There may be some order to this but it is not yet apparent to me.
Useful (and relatively easy to acquire) low level twink gear:
Collapsed portable hole (for Coin Lord backpack upgrade)
Festival cookies and cakes
Crystal Cove trinkets and gear appropriate to next life
100+ Air Elemental gems
Upgraded Ioun stones
Other tomes appropriate to next life
from Shan-To-Kor: Ring of Feathers - or get a crafted feather fall ring (ML1)
from Shan-To-Kor: Gatewarden's Girdle (no ML); Light Fort, Fort Save +2
from Shan-To-Kor: Cloven JaW Warbeads (ML0); +2 CON
from Shan-To-Kor: Puzzle Cap (ML0); +2 INT
from Shan-To-Kor: Trapblast Goggles (fno ML); Reflex +4
from Sharn Syndicate: Nicked Greatsword (Ml2) nice for WF two-handers
from Delera's Tomb: Voice of the Master (ML5)
from Delera's Tomb: Devotion handwraps (for monk, no ML)
from Delera's Tomb: Carnifex (ML4)
from Maleficent Cabal: Phiarlan Mirror Cloak (from Partycrashers - ML3); Hide +5, Move Silently +5, Spell Resistance 17
from Maleficent Cabal: Roderick's Wand (end reward - ML3); Summon unknown monster
from Maleficent Cabal: Big Top (from the Big Top); for UMD
from Maleficent Cabal: Ring of Elemental Essence (ML 3); Power III, Magnetism III, Glaciation III, Combustion III
from Maleficent Cabal: Grim's Bracelet (necklace from A Small Problem - ML3); Str +2, natural Armor +2
from Sentinels of Stormreach: "Repaired" Blademarked Docent (ML5)
from Sentinels of Stormreach: "Repaired" Jidz-Tet'ka (ML5); Armor +5, Will +2, extra goodies for monks / splashes
from Threnal: Mantle of the Wordlshaper (ML5)
from Threnal: Fernian Handwraps (no ML); +2 Flaming Burst Handwraps, +3 Reflex Save, Fire spells and Fire Finisher Bonus
from Tempest Spine: Maelstrom (ML2), especially for Barbarian
from Assault on Stormreach: Vampiric Stonedust Handwraps - makes your monk pretty much unkillable
from Assault on Stormreach: Garments of Equilibrium - monks will wear these through endgame
from Challenges - Ring of the Master Artificer (each tier - fully upgrade - great item for WF)
from Challenges - Spare Hand (each tier - fully upgrade - essential gear for stun based monk)
from Challenges - Elemental Weapon appropriate to next life (each tier - fully upgrade)
from Challenges - Ring of the Stalker (ML12 version - for manslayer effect and seeker +4 on ring, fully upgrade)
from Challenges - Bracers of Wind (ML4 version - "blurry" on wrist slot)
from Challenges - Rock Boots (slippery surface immunity at level 12 for special situations like White Dragon in Tor)
from Challenges - Blasting Chime (for "weaken construct" effect - nice when soloing construct heavy quests)
Run the Reign of Madness chain and collect end reward - Ignore the named items, GREAT rings drop here.
Chronoscope / Abishai set (Charged Gauntlets FTW)
Necklace of Contemplation (Caverns of Koromarr); Concentratin +5, False Life, Attack Bonus+1 - no ML
Muckbane (Durk's) / Muckdoom (the Pit)
Morleth Docent from Dark Scarab Dust turn-in (WF, no ML)
Mace of Smiting (ML6)
Dwarven Thrower (RR: Dwarf but UMD is only 14 - ML6) appears often in Garamol's Chest in SubT
Gravnok's Band (from the Captives quest in Cerulean hills - ML2); +2 Resistance, Lesser cold resistance, lesser fire resistance (if monk, grab Weeping Handwraps - ML2 +2 Screaming wraps from that quest)
Bottle of Air (from Hiding in Plain Site underwater) / Underwater Action (no ML) item
Fragment of the Silver Flame trinket (from Church and the Cult); permanent protection from evil ML7
Ring of the Mire or Bramble-Casters (or both). The only Spearblock items which are not armor/shield.
Reaver's Ring (ML 9 - Lowest ML fear immunity item).
a set of Crystal Cove hats for various levels
Craftable twink gear:
Starter Rags (never let these go! I love my Thorn Guard Starter rags of Invulnerabilty)
Crafted outfit/armor of Invulnerability (ML1)
Crafted ring of Feather Fall (ML1)
Crafted luck +2 item
Crafted +4 attack bonus goggles or trinket
Crafted melee alacrity / ranged alacrity trinket or runearm
Crafted Persuasion item for Haggle & UMD
Crafted Superior Inferno 7 clicky wep (pref on a b2a wep) for insta-kill DBF (for casters)
Crafted Superior Stability armor (ML 3 with masterful crafting) if you plan on going true neutral or a Deathblock armor of superior stability (ML 9 with masterful crafting)
Crafted greater evocation/necromancy foucs ring (for sorc/wiz) (ML 9 with masterful crafting)
Crafted superior potency 4 ring (for arti-only pea shooter, toven's and lucid dreams got potency on rune arm and you need it for casting)
Crafted Potency / Wizardry item for buffing
Crafted Major Healing Lore item for healer
Crafted level 3 Mod fort and level 7 Heavy fort items (requires Masterful craftmanship)
Use Masterful Craftmanship (House C Mark of Favor) on any of these items to make them even better.
Useful clickies & other consumables:
Invisibility clickie (x1 or x3 - look for no ML/ML 1 items)
Expeditious Retreat clickie
Goggles of Time-Sensing (from Chronoscope - ML5) for Haste x3 clickie
Planar Gird or some other Heroism clickie
Divine Favor clickie
Lesser Restoration clickie
Remove Curse Clickie
Ring of Ancestors or Greensteel weapon with raise dead clickie
Royal Guard Mask (teleport clickie from Ghola Fan - one of my favorite items in the game when I am not on a caster)
Visor of the Flesh Render Guard (Deathward clickie from Tangleroot - I believe everyone should have one of these)
Totemic Staff of Splinterskull (from Tangleroot - ML 4) for Summon Monster 3 clickie that can be used by anyone
Guild Cure pots , Rage pots, scrolls, etc. (BtC - your haggle should be better now than later)
Stock up on Yugo pots
Guild favor elixirs - there is a lot of quick favor from running low level quests on elite difficulty
100 Tasty Hams
A full set of new scrolls for your new spellbook next life if you will be playing a non-wizard caster (I was really annoyed on my 2nd arti life to learn that these spells did not carry over).
+1, +2 Intelligence tomes for extra skills in next life
Extremely useful, situationally critical, high end and rare gear:
Icy Raiment (monks)
Any Rune Arm (get duplicates for crafting if they are available) if next life is Artificer
Greensteel weapon appropriate to next life (Min II, Lit II, Rad, etc.)
Cleansed greensteel accessory appropriate to next life (conc/opp for caster)
Completed alchemical weapon appropriate to next life
Xachosian Eardweller (any caster)
Ring of Spell Storing (any caster)
Mysterious Bauble (any caster)
Torc of Prince Raiyum (any caster)
Tharaak wraps from hound (for monk)
Sword of Shadows
Appropriate Amrath belts and necklaces (and matching rings if possible)
Appropriate boss beaters
Tharnes Goggles (melee) or crafted +4 attack goggles
Kundarak Delving Boots (Freedom of Movement)
Pale Lavender Ioun Stone (upgraded)
Vibrant Purple Ioun Stone (upgraded)
Dark Blue Ioun Stone (upgraded) for Rogue/Artificer (+15 spot, +15 listen, used to be no ML, now may be ML 5)
Devout Handwraps (from the Shadow Crypt) metalline pure good for monks - hard to get in my experience
Upgraded abbot quiver: for 30% striding at ml 0 without wasting a slot
All those pesky high level runearms (Lucid Dreams and Glorious Obscenity are pretty easy to farm)
If you upgraded something critical into an epic item, you may want to refarm a non-epic version for leveling.
Things I always wish I had done before TRing last time…
Farmed some extra Adamantine Ore from Relic of a Sovereign Past
Ransacked Mining the Giant’s Vault again
Upgraded something else in the Dreaming Dark
Farmed "Stand Your Ground" and other "Sharn" quests for BtA gear that can be made into crafting blanks
Any other major suggestions?
Note: I am Editing this post on an ongoing basis.