A tank build I'm working on. TR'ed from pally for the extra heal amp. Not sure exactly how healing amp stacks but i know this build will have alot of it haha. It has decent stuns and hp. Can have decent ac with a bit of work.
Human for bonus heal amp and some action boosts to up the dps
Reasons for level split
-Monk 12
-Ninja spy II/Shintao II depending on preference
-Healing amp
-Earth Stance III
-Pally 6
-DOS I/ HOD I depending on if you feel you need the heal amp
-Fighter 2
- Haste boost and some feats
Character Plan by DDO Character Planner Version 03.09.02
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Level 20 Lawful Good Human Male
(2 Fighter \ 6 Paladin \ 12 Monk) 
Hit Points: 399
Spell Points: 80 
BAB: 17\17\22\27\27
Fortitude: 22
Reflex: 16
Will: 15

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(34 Point)       (Level 1)             (Level 20)
Strength             16                    22
Dexterity            15                    17
Constitution         14                    16
Intelligence          8                    10
Wisdom               14                    15
Charisma             12                    13

Tomes Used
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               2                     7
Bluff                 1                     1
Concentration         6                    29
Diplomacy             1                     1
Disable Device       n/a                    n/a
Haggle                1                     1
Heal                  2                     2
Hide                  2                     7
Intimidate            3                    26
Jump                  7                    15
Listen                2                     2
Move Silently         2                     3
Open Lock             n/a                   n/a
Perform               n/a                   n/a
Repair               -1                     0
Search               -1                     0
Spot                  2                     2
Swim                  3                     6
Tumble                n/a                  11
Use Magic Device      3                    12

Level 1 (Monk)
Feat: (Past Life) Past Life: Paladin
Feat: (Selected) Power Attack
Feat: (Monk Bonus) Stunning Fist
Feat: (Human Bonus) Toughness

Level 2 (Monk)
Feat: (Monk Bonus) Two Weapon Fighting

Level 3 (Monk)
Feat: (Selected) Dodge
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness

Level 4 (Monk)

Level 5 (Monk)

Level 6 (Monk)
Feat: (Monk Bonus) Diehard
Feat: (Selected) Toughness

Level 7 (Monk)

Level 8 (Monk)

Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting

Level 10 (Paladin)

Level 11 (Paladin)

Level 12 (Paladin)
Feat: (Selected) Improved Critical: Bludgeoning Weapons

Level 13 (Paladin)

Level 14 (Paladin)

Level 15 (Paladin)
Feat: (Selected) Toughness

Level 16 (Fighter)

Level 17 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting

Level 18 (Monk)
Feat: (Selected) Toughness

Level 19 (Monk)

Level 20 (Monk)
Enhancement: Paladin Armor Class Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Greater Adaptability Charisma I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Human Versatility I
Enhancement: Static Charge
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Way of the Patient Tortoise III
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Monk Ninja Spy I
Enhancement: Monk Ninja Spy II
Enhancement: Adept of Wind
Enhancement: Adept of Rock
Enhancement: Master of Stone
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Defender of Siberys I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Intimidate I
Enhancement: Improved Intimidate II
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Fighter Strength I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Extra Turning I
It will have conc opp goggles of hp, multiple sets of dt armor( heal amp and a guard set or two), and whatever epic gear I eventually get around to making. The only necessary tomes are a +2 con (if you arent going to be using earth stance ignore that) and a +2 dex for itwf and gtwf. the rest are just tomes i already own and plan to use next life. Any questions or suggestions are welcome!