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  1. #21
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    Quote Originally Posted by voodoogroves View Post
    So ... this may be a bit heretical ... but have we moved past the point where all builds need ToD?

    I can envision a non-TOD gear set...
    My misgivings about boots and ToD are probably misplaced. However, it still gives me pause when I'm planning out Green Steel for a character.
    U19 Kensei: Centered Cleaver | TR Junkie Leveling Framework

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  2. #22
    Community Member Jiipster's Avatar
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    I'm pondering Rahkir's Set + Noxious Embers for my Arti. BB crits would be glorious and plentiful, but it's three slots... although I'm not 100% sure what I'd use otherwise. Don't need neck for Torc if you have an upgraded Toven's, and with that you can also slap +2 CON or DEX on your ring, depending on what your other ring is.

  3. #23
    Community Member FooWonk's Avatar
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    Primary
    Goggles: Tinker's Goggles
    Helm: Charisma +6 Tiara of Diplomacy +13 with Guild Concentration Crystal
    Necklace: Shintao Cord
    Body: Epic Red Dragonscale Robe (+6 STR, Toughness)
    Cloak: Conc-Opp (Blindness & disease, +5 CHA skills)
    Bracers: Greater Evocation Focus Bracers of Resistance +5 with Guild HP Crystal
    Belt: Epic Spare Hand (+1 INT, Heavy Fortification)
    Ring 1: Epic Ring of the Stalker (+1 CON, Greater False Life)
    Boots: Earth Grab Boots
    Gloves: Tinker's Gloves
    Ring 2: Kyosho's Ring (+2 CON)


    Rune arm option 1 traps/blasts
    Trinket: Epic Treasure Hunter's Spyglass (Good Luck +2)
    Rune Arm: Lucid Dreams of Major Kinetic Lore
    Body: Infused Chaosrobe (Uncanny Awareness)


    Rune arm option 2 extra shocking
    Trinket: Greater Bold Trinket
    Rune Arm: Toven's Hammer of Major Lightning Lore


    Rune arm option 3 best to-hit
    Trinket: Epic Treasure Hunter's Spyglass (Good Luck +2)
    Rune Arm: Tira's Splendor of Attack +4


    Weapons
    Lit2 Bastard Sword
    Pos3 Bastard Sword
    Calomel Repeater
    Vacuum Repeater
    Epic Chimera's Fang (w/o dragonmarks)
    +5 IC repeater of ID with Guild to-hit crystal

  4. #24
    Community Member itraylor's Avatar
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    I have been playing with various gear sets myself and have yet to find an ideal one. I am a Half Elf DPS build which is why I flirt with some things like eMC, eClaw set, etc. I also plan on testing out a melee version with Storm dragonmarks, eChimeras Fang and Crown but that is weeks away. The tough thing at the moment is there are really no perfect gear setups for Artificers so it is largely preference. I am currently wearing:

    Goggles: Tharne’s Goggles // Epic Kundarak Delving Goggles (Swapped in for traps etc.)
    Helm: Minos Legens // GS - Conc Opp +150 SP +5 CHA
    Necklace: Verriks Necklace // Torc (when I get it)
    Trinket: Bloodstone // Epic Treasure Hunter’s Spyglass
    Armor: Epic Robe of the Diabolist // Epic Marilith Chain (need base item)
    Cloak: Epic Envenomed Cloak
    Bracers: Epic Bracers of the Claw
    Belt: GS - Smoke +45 Hit Points
    Ring: Epic Ring of Master Artifice (Tier 3)
    Ring: Epic Ring of the Buccaneer
    Boots: Cannith Boots of Propulsion
    Gloves: Epic Gloves of the Claw
    Rune Arm: Toven’s Hammer (Upgraded)
    Weapon: GS - Lightning 2 Heavy Repeater

    Goggles: I think this slot is set with Tharnes and Kundarak

    Helm: When I get the tokens Minos is history but I am not sure if GS is the way. Could potentially free up the belt slot for something else and make a GS hp helm.

    Necklace: I like Verriks now but will use the Torc most of the time when I get it. The Torc affect from the rune arm and torc actually proc separately so could be nice. Also have a Shintao/Kyoshos which I could use in the future depending on the rest of my gear.

    Trinket: Will probably wear the spyglass full time once I sort out seeker somewhere else.

    Armor: I like the robe and would need to slot INT someplace else before I use the eMC.

    Cloak: I think I am solid with the Envenomed cloak here.

    Bracers: I like the bracers and more importantly the set. The heavy fort frees up an epic slot elsewhere and the +2 con gives me flexibility on ToD rings or not using them at all.

    Belt: I like the belt here but in the future could use an Epic Spare Hand or something else. This is also a flex slot sort of like the helm slot.

    Ring: I like the Artificer ring and I think it will be a stable.

    Ring: I like the Buccaneer ring here for the DEX but could drop it for a Kyoshos when I get the tokens to slot DEX someplace else. I have Epic Spectral Gloves to but enjoy the claw set bonuses.

    Boots: I like the Cannith boots but I am not married to them. I wear them because there is not a lot of awesome boots. I could craft a GS here but it is not crucial.

    Gloves: I like the claw set but could always use Epic Spectral Gloves depending. I also have the Tinker set and stuff but I think the Claw set is sexy for a DPS centric Arti.
    Rune Arm: I like the Toven’s and actually redid my enhancements for primarily electric, but I do like Lucid Dreams and straight Force enhancements as well. The torc affect and the +2 INT is nice as well but when I start wearing the Spyglass full time this item may take a back seat. I am still undecided.

    Weapon: It is hard to beat a Lit2. I have an Epic Storm, Epic Hellfire Crossbow, Tier 2 Alchemical Earth H. Repeater, and could craft some things but I always find myself equipping the Lit2.
    Gilcongain – Cleric 18/Wizard 1/Fighter 1 {PL – 5: RNG/FTR/BRB/PAL/MNK}; Gilconchrist – Favored Soul 20; Gilforged – Wizard 20 {PL – 5: BRB x3/WIZ x2}; Gilconficer – Artificer 20 {PL – 3: RNG x3}; A Tribe Called Zerg ~ Cannith

  5. #25
    Community Member -Mojo-'s Avatar
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    I am Bumping this thread to get people talking now that update 17 (Return to Gianthold) is out.

    Just a few that stick out for me:
    -EPic Helm of black Dragon (+8 con) with slots.
    -Flawless Black Dragon Armor (upgraded 2x
    -Dream Visot EE version +5 damage and to attack, +20 Spot and Yellow slot
    -Trinket , Tier 3 Crystal Cover Spyglass
    -Cross bow Needle from Caught In The Web (Upgrade 2x)

    Lets get this thread going, I need to hear from you other Arti's of what you found good and helpfull for end game items thus far.

    Other Questions:
    Are people still useing TOD rings and if so what? Arcane Archer with DEX for Ranged Alcarity ?
    WHat other Cross bows are people switching out and useing (Double cross bow? Slavers hand? Alchemenical?
    Anyone found any good Combos for your dog's docent and collor?

    Lets get the chat started about End Game Arti gear.
    -Mojo- BOR, Sarlona Server,Visit us/apply at http://borguild.com

    Alts: Moju, Mojina, Mojar, MrMojo

  6. #26
    The Hatchery CThruTheEgo's Avatar
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    Quote Originally Posted by -Mojo- View Post
    I am Bumping this thread to get people talking now that update 17 (Return to Gianthold) is out.

    Just a few that stick out for me:
    -EPic Helm of black Dragon (+8 con) with slots.
    -Flawless Black Dragon Armor (upgraded 2x
    -Dream Visot EE version +5 damage and to attack, +20 Spot and Yellow slot
    -Trinket , Tier 3 Crystal Cover Spyglass
    -Cross bow Needle from Caught In The Web (Upgrade 2x)

    Lets get this thread going, I need to hear from you other Arti's of what you found good and helpfull for end game items thus far.

    Other Questions:
    Are people still useing TOD rings and if so what? Arcane Archer with DEX for Ranged Alcarity ?
    WHat other Cross bows are people switching out and useing (Double cross bow? Slavers hand? Alchemenical?
    Anyone found any good Combos for your dog's docent and collor?

    Lets get the chat started about End Game Arti gear.
    The link in my sig is an endgame arti build and is updated for U17. The full gear list can be found there, including the dog's.
    White Feather Sniper: dps focused, 62DC paralyzing arrows human ranged ranger/The Divine Cuisinart: human tempest in divine crusader/Hassan's Assassin: 81DC halfling assassin/The Count of Monte Cristo: human swashbuckler/Dubbell O'Seven: WF artificer
    Abandoned builds: Totally Bass Ackwards/Santa's Little Slayer

  7. #27
    Community Member Loriac's Avatar
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    Quote Originally Posted by -Mojo- View Post
    I am Bumping this thread to get people talking now that update 17 (Return to Gianthold) is out.

    Just a few that stick out for me:
    -EPic Helm of black Dragon (+8 con) with slots.
    -Flawless Black Dragon Armor (upgraded 2x
    -Dream Visot EE version +5 damage and to attack, +20 Spot and Yellow slot
    -Trinket , Tier 3 Crystal Cover Spyglass
    -Cross bow Needle from Caught In The Web (Upgrade 2x)

    Lets get this thread going, I need to hear from you other Arti's of what you found good and helpfull for end game items thus far.

    Other Questions:
    Are people still useing TOD rings and if so what? Arcane Archer with DEX for Ranged Alcarity ?
    WHat other Cross bows are people switching out and useing (Double cross bow? Slavers hand? Alchemenical?
    Anyone found any good Combos for your dog's docent and collor?

    Lets get the chat started about End Game Arti gear.
    For a caster arty, I think the fully upgraded blue dragon armor is the one to aim for - major arcane lore. Black dragon armor is more aimed at melee imo.

    If you're using Needle, a prowess planar conflux trinket seems a better bet than the spyglass (mainly for the 15PRR), whilst the dream visor for the goggles is debatable vs. intricate field optics. Intricate gives you back true seeing, whilst the +5 damage you've listed is really only +3 once you factor in ship buffs.

    If there are any artificers still using Toven's (this seems unlikely with the ongoing increase in mob saves) the new iron beads are nice.

    Adamantine cloak of dragon still seems best in slot for any arty that can't get spellcasting implement from the crossbow (which would require a fully upgraded Needle not slotted with good, which seems unlikely, as slotting it with good allows an arty to break almost all dr in the game).

    Daggertooth's belt looks good for a WF arty using mithral body, as it expands MDB and therefore maximum dodge.

    Quiver of poison is obviously good for any ranged character, arty being no exception.

    Only useful switch out for a Needle slotted with good might be the silver flame xbow that deals bludgeoning when the situation requires. Otherwise, Needle will outdamage anything else in the game (and I suspect may outdamage the silver flame xbow even for bludgeoning lol).

  8. #28

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    Quote Originally Posted by Loriac View Post
    For a caster arty, I think the fully upgraded blue dragon armor is the one to aim for - major arcane lore. Black dragon armor is more aimed at melee imo.

    If you're using Needle, a prowess planar conflux trinket seems a better bet than the spyglass (mainly for the 15PRR), whilst the dream visor for the goggles is debatable vs. intricate field optics. Intricate gives you back true seeing, whilst the +5 damage you've listed is really only +3 once you factor in ship buffs.

    If there are any artificers still using Toven's (this seems unlikely with the ongoing increase in mob saves) the new iron beads are nice.

    Adamantine cloak of dragon still seems best in slot for any arty that can't get spellcasting implement from the crossbow (which would require a fully upgraded Needle not slotted with good, which seems unlikely, as slotting it with good allows an arty to break almost all dr in the game).

    Daggertooth's belt looks good for a WF arty using mithral body, as it expands MDB and therefore maximum dodge.

    Quiver of poison is obviously good for any ranged character, arty being no exception.

    Only useful switch out for a Needle slotted with good might be the silver flame xbow that deals bludgeoning when the situation requires. Otherwise, Needle will outdamage anything else in the game (and I suspect may outdamage the silver flame xbow even for bludgeoning lol).
    You have a lot of good points in there, but I partialy have to disagree.
    The majority of damage from an arty comes from the combination of rune arm and repeater. Even though major arcane lore affects the rune arm damage, I don't think that an upgrade from Arcane Lore (Lucid Dreams) to Major Arcane Lore will deal more damage than the armor piercing of the black dragon armor.

    The Adamantine Cloak of the Dragon collides with the Stormreavers Tablecloth, which doesnt have a spellcasting implement, but nicly consolidates spell focus mastery, int and cha.

    And for the goggles slot, I still think Tharnes trumps dream visor or field optics, if you dont wear the tinkers set.

    My layout would look like this:
    • Head: Lvl 25 Helm of the Black Dragon with Constitution 8
    • Neck: Gilveanors Necklace
    • Trinket: Planar Focus of Prowess with insightful Con +3
    • Cloak: Stormreavers Tablecloth
    • Belt: GS 45 HP Min2
    • Ring1: Epic Ring of the Stalker
    • Gloves: GS Cha skills conc op 150sp
    • Boots: Treads of the Shadow / Anchoring / Propulsion / Spiked Boots
    • Ring 2: Gilveanors Ring with insightful Int 2
    • Bracers: Twisting Shade / something of superior Parrying
    • Docent: Flawless Black Dragon Docent
    • Goggles: Tharnes
    • Rune Arm: Lucid Dreams
    • Weapons:
      • Alchemical Heavy Repeater, Adamantine, Earth-Earth-Water (All martial, obviously),
      • Needle
      • Epic Silver Slinger,
      • +1[w] Cannith Crafted Holy Burst of Greater Construct Bane and
      • +1[w] Cannith Crafted Holy Burst of Greater Evil Outsider Bane.


    ALL weapons need a red slot slotted with Impulse 114.

    This will net you:
    • max con
    • almost max int (if using a globe of true imperial blood, your only 1 point shy of max int)
    • lotsa umd
    • seeker +6 (stalker ring)
    • a total of 11 sneak dmg (tharnes and stalker ring)
    • blur and ghostly (stalker ring and twisting shades)
    • a whooping +30% attack speed (needle 20% enhancement + 10% AA ToD Set competence bonus)
    • all the goodies from the black scale, including 20% armor piercing and relentless fury
    • a whole bunch of impulse spell power for lucid dreams, tactical detonation and blade barrier
    • a weapon for every situation.
    • up to 29 PRR with prowess set bonus and +14 slotted


    The only thing missing imo is the major arcane lore and maybe the last point of insightful int. But I think that the advantages outweigh those setbacks.

    greetings

    Janus

  9. #29
    The Hatchery CThruTheEgo's Avatar
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    Quote Originally Posted by thx.janus View Post
    You have a lot of good points in there, but I partialy have to disagree.
    The majority of damage from an arty comes from the combination of rune arm and repeater. Even though major arcane lore affects the rune arm damage, I don't think that an upgrade from Arcane Lore (Lucid Dreams) to Major Arcane Lore will deal more damage than the armor piercing of the black dragon armor.
    I think fundamental to Loriac's gear set (and may he correct me if I am wrong) is using Corruption of Nature over either of the force rune arms. I would love the synergy of going fully force specked, but after seeing Corruption of Nature in action, it does considerably more damage than the force rune arms. While I agree an arti's dps comes from a combination of sources, much more damage comes from the rune arm (no matter which one your using) than the crossbow. And Corruption does far more damage than the force rune arms. So if max dps is the goal, Corruption of Nature is a significant part of the equation.

    Rune arms are each affected differently by spell power, which scales between 50-80% depending on the rune arm. It is not known exactly how much each rune arm is affected by the scaling, but the experience of several posters here on the forums seems to indicate that Corruption>Archaic Device>Lucid Dreams. So if you lose Lucid Dreams, you lose arcane lore. Now you could use the Epic Rock Boots for superior acid lore, but then you are left with no lore for your spells. The bluescale armor gives you major arcane lore and some additional spell power from the set (which only further increases the damage of your rune arm).

    From my own personal experience, the crossbow is a lesser factor in the overall damage of an arti. It's certainly not an aspect you want to ignore altogether, but using Corruption and maximizing spell power will net you much greater overall dps.

    Your gear set seems to emphasize the ranged capability of an arti, but I think more dps can be found by emphasizing the casting/rune arm capability. I'm not saying you are neglecting the casting/rune arm capability, just like I don't neglect the ranged capability, but it's a choice of which one is the greater priority.

    If ranged is the priority, I think you have a pretty solid gear set. One question I have about it though. I thought I remember reading something about Gilveanor's not working with repeaters. Even if it does, are you sure it stacks with Needle?

    Quote Originally Posted by thx.janus View Post
    The Adamantine Cloak of the Dragon collides with the Stormreavers Tablecloth, which doesnt have a spellcasting implement, but nicly consolidates spell focus mastery, int and cha.
    I have seen some people suggest that red slotting spell power on a weapon will enable it to provide an implement bonus, but I don't know if that's really how it works.

    Quote Originally Posted by thx.janus View Post
    And for the goggles slot, I still think Tharnes trumps dream visor or field optics, if you dont wear the tinkers set.
    I honestly don't see why more people are not committed to the Dream Visor. +5 damage in a single slot is greater than any other bonus we have seen in the game thus far, including those from sets. I know Loriac mentioned that it doesn't stack with ship buffs, but I prefer not to constantly expect ship buffs. Also, sneak attack can be found in a variety of slots.
    White Feather Sniper: dps focused, 62DC paralyzing arrows human ranged ranger/The Divine Cuisinart: human tempest in divine crusader/Hassan's Assassin: 81DC halfling assassin/The Count of Monte Cristo: human swashbuckler/Dubbell O'Seven: WF artificer
    Abandoned builds: Totally Bass Ackwards/Santa's Little Slayer

  10. #30

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    Quote Originally Posted by CThruTheEgo View Post
    I think fundamental to Loriac's gear set (and may he correct me if I am wrong) is using Corruption of Nature over either of the force rune arms. I would love the synergy of going fully force specked, but after seeing Corruption of Nature in action, it does considerably more damage than the force rune arms. While I agree an arti's dps comes from a combination of sources, much more damage comes from the rune arm (no matter which one your using) than the crossbow. And Corruption does far more damage than the force rune arms. So if max dps is the goal, Corruption of Nature is a significant part of the equation.

    I must admit I don't own a Corruption of Nature, so I haven't been able to test it myself. I'm relying on a couple of friends here, which are among the best players I have ever met (30+ lives). They found that while Corruption of Nature does significant damage, its not that much more than Lucid Dreams. Part of that comes from the save type of the rune arms. Afaik, Lucid Dreams has a will save, while almost every other runearm has either a reflex or fort save.
    Unfortunatly I don't have any dev quote or something else to back this up, so it might still be wrong.


    Rune arms are each affected differently by spell power, which scales between 50-80% depending on the rune arm. It is not known exactly how much each rune arm is affected by the scaling, but the experience of several posters here on the forums seems to indicate that Corruption>Archaic Device>Lucid Dreams. So if you lose Lucid Dreams, you lose arcane lore. Now you could use the Epic Rock Boots for superior acid lore, but then you are left with no lore for your spells. The bluescale armor gives you major arcane lore and some additional spell power from the set (which only further increases the damage of your rune arm).

    From my own personal experience, the crossbow is a lesser factor in the overall damage of an arti. It's certainly not an aspect you want to ignore altogether, but using Corruption and maximizing spell power will net you much greater overall dps.

    My experience is exactly the other way around, but its still only that, experience. This might also be based on the fact, that I'm using Shiradi as my main destiny.

    Your gear set seems to emphasize the ranged capability of an arti, but I think more dps can be found by emphasizing the casting/rune arm capability. I'm not saying you are neglecting the casting/rune arm capability, just like I don't neglect the ranged capability, but it's a choice of which one is the greater priority.

    If ranged is the priority, I think you have a pretty solid gear set. One question I have about it though. I thought I remember reading something about Gilveanor's not working with repeaters. Even if it does, are you sure it stacks with Needle?

    The Gilveanors set states that it is a competence bonus, while Alacrity is an Enhancement bonus. And according to this thread, it should stack.

    I have seen some people suggest that red slotting spell power on a weapon will enable it to provide an implement bonus, but I don't know if that's really how it works.

    Good point, I haven't tested this yet, but I will do so today or tomorrow and report the results

    I honestly don't see why more people are not committed to the Dream Visor. +5 damage in a single slot is greater than any other bonus we have seen in the game thus far, including those from sets. I know Loriac mentioned that it doesn't stack with ship buffs, but I prefer not to constantly expect ship buffs. Also, sneak attack can be found in a variety of slots.
    Dream Visor adds a competence bonus to damage, which not only doesnt stack with ship buffs, but also not with the Shiradi Stand and Deliver. This also gives a competence bonus (up to 10) to ranged damage and thus would override the Dream Visor completly. The Sneak Attack damage from tharnes is hard to replace, at least I don't have a good idea.
    comments in red

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  11. #31
    The Hatchery CThruTheEgo's Avatar
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    Quote Originally Posted by thx.janus View Post
    I must admit I don't own a Corruption of Nature, so I haven't been able to test it myself. I'm relying on a couple of friends here, which are among the best players I have ever met (30+ lives). They found that while Corruption of Nature does significant damage, its not that much more than Lucid Dreams. Part of that comes from the save type of the rune arms. Afaik, Lucid Dreams has a will save, while almost every other runearm has either a reflex or fort save.
    Unfortunatly I don't have any dev quote or something else to back this up, so it might still be wrong.
    Before I got a Corruption, I was also fully force based. The synergy is fantastic. But I had heard others comment on how powerful Corruption of Nature was. When I finally got one for myself, I became a convert. I haven't found the fort save to be a problem, not like the reflex save rune arms. When I use Toven's I will frequently see 3 of the 4 lightning balls hit for less than a 100 damage, which is just ridiculous. Corruption consistently hits for around 300 a shot. I was worried about the fort save as well before I got one, but it is not a problem. It has the same spread shot as the force rune arms, but 2 of the 5 shots commonly end up circling around the target without actually hitting it. I never see this with the force rune arms. Even with 2 of the shots missing, however, it is still more damage than the force rune arms, which means when 4 or 5 of the shots hit, it is a lot more damage. And as I mentioned previously, the spell power scaling on rune arms seems to favor Corruption over the force rune arms.

    I would recommend trying one out for yourself, that's the only real test anyway.

    Quote Originally Posted by thx.janus View Post
    The Gilveanors set states that it is a competence bonus, while Alacrity is an Enhancement bonus. And according to this thread, it should stack.
    Thanks for the link. I thought I remember a thread that tested it specifically with repeaters and found it wasn't working. My memory about that could be wrong though.

    Quote Originally Posted by thx.janus View Post
    Good point, I haven't tested this yet, but I will do so today or tomorrow and report the results
    I would like to see the results. I was going to test this out myself but haven't gotten around to it yet.

    Quote Originally Posted by thx.janus View Post
    Dream Visor adds a competence bonus to damage, which not only doesnt stack with ship buffs, but also not with the Shiradi Stand and Deliver. This also gives a competence bonus (up to 10) to ranged damage and thus would override the Dream Visor completly. The Sneak Attack damage from tharnes is hard to replace, at least I don't have a good idea.
    I almost never stand still with my arti, so I didn't even bother taking Stand and Deliver when I was leveling Shiradi. Off the top of my head, I know sneak attack can also be found on the ring and cloak slot. But it all depends on how you have the rest of your gear set up.
    White Feather Sniper: dps focused, 62DC paralyzing arrows human ranged ranger/The Divine Cuisinart: human tempest in divine crusader/Hassan's Assassin: 81DC halfling assassin/The Count of Monte Cristo: human swashbuckler/Dubbell O'Seven: WF artificer
    Abandoned builds: Totally Bass Ackwards/Santa's Little Slayer

  12. #32
    Community Member Loriac's Avatar
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    The spellcasting implement thing definitely does work - the best way to get it on Needle is to use the winter festival cold power upgrade (which doesn't use up the red slot). If this is done, then I'd agree that the adamantine cloak is not the best choice, but if you don't have Needle upgraded to that yet, leaving 18 spellpower on the table seems wasteful.

    A nice thing about the spellcasting implement is that the battle-engineer PRE adds another 6 from the +2 if its on Needle.

    I'm also not particularly struck by the tablecloth over the dragon cloak - the +8Int is nice, the +8Cha is meh when you can slot +7 into any colourless slot, and the +2 spell focus is found on both. In other words, you don't gain all that much from the switch, and certainly not if you don't have spellcasting implement spellpower somewhere else.

    I think the xbow vs. runearm damage depends on your choice of race. For WF, runearm damage is definitely higher than xbow, for a HElf I suspect its the other way round.

    As CThru mentioned, I am predicating the blue dragon armor on the use of Corruption of Nature, which is currently the best runearm in the game. Arcane lore is the hardest single thing to slot imo, and having major lore on the blue dragon armor makes it a no-brainer for a pure Arty. I'd probably still stick with the rock boots too, although this choice is debatable.

    Re: the dream visor, I can certainly see the strong arguments in its favor vs. intricate. You basically have to weigh up the hassle of keeping true seeing up at all times vs. the +5 damage. On any mobs that dispell and have displacement, the intricate field optics will give you far higher practical dps. You could certainly slot in the spyglass to your trinket slot, but from a dps standpoint a prowess trinket is far better (the 15PRR you get too is also highly desirable).

    I also stick with my view that FotW is higher ranged dps than shiradi - it seems extremely unlikely when you look at the ED on paper, but in practice it gives some very good burst damage as well as the always on +6 from innates. If overwhelming force worked with ranged, it wouldn't even be a contest, FotW would be hands down better.

    Edit: if I was still playing my pure artificer, I would have him in FotW, with either double rainbow, prism, and brace for impact twisted, or energy burst, brace for impact, and some other tier 1 or 2 twist. The first set up, with double rainbow, mixes the best feature of shiradi into the high damage of FotW for extremely good ranged damage. The second set up gives you an area trash mob clearing ability every 30 seconds, at a very good DC as its Int based.
    Last edited by Loriac; 03-14-2013 at 11:19 AM.

  13. #33
    The Hatchery CThruTheEgo's Avatar
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    Quote Originally Posted by Loriac View Post
    The spellcasting implement thing definitely does work - the best way to get it on Needle is to use the winter festival cold power upgrade (which doesn't use up the red slot). If this is done, then I'd agree that the adamantine cloak is not the best choice, but if you don't have Needle upgraded to that yet, leaving 18 spellpower on the table seems wasteful.
    Good to know. Thanks for the confirmation.

    Quote Originally Posted by Loriac View Post
    I think the xbow vs. runearm damage depends on your choice of race. For WF, runearm damage is definitely higher than xbow, for a HElf I suspect its the other way round.
    Ah, right. I wasn't considering racial differences. I would agree with this, crossbow is probably more for a helf, rune arm is more for WF.

    Quote Originally Posted by Loriac View Post
    I also stick with my view that FotW is higher ranged dps than shiradi - it seems extremely unlikely when you look at the ED on paper, but in practice it gives some very good burst damage as well as the always on +6 from innates. If overwhelming force worked with ranged, it wouldn't even be a contest, FotW would be hands down better.

    Edit: if I was still playing my pure artificer, I would have him in FotW, with either double rainbow, prism, and brace for impact twisted, or energy burst, brace for impact, and some other tier 1 or 2 twist. The first set up, with double rainbow, mixes the best feature of shiradi into the high damage of FotW for extremely good ranged damage. The second set up gives you an area trash mob clearing ability every 30 seconds, at a very good DC as its Int based.
    I just started leveling FotW, so I'll find out soon enough. Those are some interesting choices for twists. I might have to try them out while I'm leveling FotW.
    White Feather Sniper: dps focused, 62DC paralyzing arrows human ranged ranger/The Divine Cuisinart: human tempest in divine crusader/Hassan's Assassin: 81DC halfling assassin/The Count of Monte Cristo: human swashbuckler/Dubbell O'Seven: WF artificer
    Abandoned builds: Totally Bass Ackwards/Santa's Little Slayer

  14. #34
    Community Member Yarrrrr's Avatar
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    Default My artificer set

    Head: EE blue dragon helm -- +8 int, good luck +2 slotted, deatblock slotted
    Googles: Dream visor -- +5 dmg and atk, FF slotted
    Necklace: Gilvaenor's necklace -- For set bonus: 10% alacrity
    Ring: Gilvaenor's ring -- Ex. dex +1, For set bonus: 10% alacrity, with 20% healing amp in the incredible potential slot
    Second ring: Ring of the stalker -- Seeker +6, Ex. sneak attack +3, manslayer, Ex. int +1 slotted, con +7 slotted
    Belt: GS hp belt -- +45 hp
    Boots: Treads of falling shadow -- +8 dex, Ex. dex +3, striding 30%, ghostly
    Trinket: Giantcraft siberys compass -- True seeing, +35 false life slotted, Ex. Con +1 slotted
    Cloak: Adamantine cloak of the wolf -- +4 AB, dodge 4%, Ex. Seeker +5
    Gloves: Epic gloves of the claw -- 30% Healing amp, Set bonus: +4 dmg
    Bracers: Epic bracers of the claw -- Ex. con +2, heavy fortification, Set bonus: +4 dmg
    Armor: Spider silk robes: Resist +6, toughness, Ex. int +3

    This set means: Max int, max dex, lot of hp, constant true seeing, max attack bonus, good seeker effects, good additionnal bonuses to Xbow dmg and good healing amplification.
    With artificer limited spell pool and low DC, this set has no caster focus. Choose your runearm and put the spell power effect you want in your weapon red slot and here you go! You got some nice, but not optimal runearm dmg!
    I prefer this set because while running away with BB I tend to never use my runearm, it slows me too much. And I run away casting BB often

    Edit: If you wear Corruption of nature as your main runearm, you can switch the spidersilk robes for the blue dragon armor. You keep max int, you gain lot of spellpower and shiny stuff But you lose toughness
    Last edited by Yarrrrr; 03-17-2013 at 04:22 PM.

  15. #35
    Community Member Singular's Avatar
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    Default comments, my gear

    Excellent thread - glad you necro'd it!

    First - stop using Lucid Dreams and switch to Archaic Device immediately. I have both, did testing, LD does about 60% of the damage that AD puts out. I, too, thought that LD, with it's 6% lore, would be useful but nope. It's hurting your dps.

    Second, I'm fully force specked - haven't gotten a Corruption of Nature to try out yet.

    Loriac is correct about Fury of the Wild having the most DPS output (Loriac is essentially an artie encyclopedia ). Legendary Dreadnaught is next, for pure DPS - it doesn't have Adrenaline, but you get a slightly higher crit range (+1 from 19-20) and 3 extra Endless Fullisades. Plus an extra clickie to reduce incoming damage. Back to Fury, adrenaline provides me with 7 free crits, plus 1 crit every 10 seconds of 800-1200 hp damage, plus the epic feat of 1 crit/3 seconds for 30 seconds. Nothing beats that.

    I use the restored blue dragon armor - wow, what a huge difference in my damage output from the rune arm, spells and EDs. When I switched to the Blue Dragon Armor, my Boulder Toss went from max crit of 4500 damage to 7500 damage (I believe I've seen 8400, but let's eliminate the outlier). Keep in mind you can use BT every 15 seconds - it's a must have twist if you want to max dps, for that gives you an extra 200-600+ dps. My Primal Scream went from ~900 hp damage to 1400 dam (pretty sure I saw a 1900, but let's ignore outliers). Rune arm damage went up - my Archaic Device does around 1600 damage per volley (4*200+1 crit of 800 or so, sometimes more, sometimes less).

    If instead you choose the Black Dragon armor, you'd be gaining +4 dps from the bonus to ranged damage and a 5% bonus every now and again, plus armor piercing, at the expensive of 9-12% extra crits, depending on the tier of the armor, and .5% extra crit damage for your spells, EDs and rune arms. That's a massive amount of damage output you're giving up for an ok gain in xbow damage. Just looking at Boulder Toss, you're dropping a potential 100-200 dps there alone.

    I use the following:

    Head: EH blue dragon helm -- +8 int, +10 PRR slotted, slotted
    Googles: Dream visor -- +4 dmg and atk, +6 resistance slotted, +6 wis slotted?
    Necklace: GS +45 hp + displacement clickie, permanent blur
    Ring: Epic Ring of the stalker -- Ghostly, Seeker +6, Ex. sneak attack +3, Manslayer, Ex. int +1 slotted, +30 striding slotted
    Second ring: Epic Buccaneer's. Prot +5, Dex +7, Heavy Fort slotted
    Belt: EH Arkat's Cord - toughness, +1 con slotted, +6 Natural armor slotted
    Boots: EH Spiked Boots - balance +20, immunity to slippery surfaces, 2 augment slots
    Trinket: Epic Treasure Hunter’s Spyglass - +3 UMD, Green slot, +20 spot/search, True seeing
    Cloak: Normally a Epic Jeweled Cloak w/ +2 DC Evocation slotted, but I sometimes switch out to an Adamantine cloak of the Dragon (if I'm in EH where Artie spells matter) or a Drow Piwafwi (for parties w/high dps to distract the baddies and give me extra sneak attack damage)
    Gloves: Purple Dragon Knight's gloves - 30% convalescence, +2 insightful con, +7 str
    Bracers: EH Steady Handed Armband: +4 exceptional seeker. Yellow, colorless slots
    Armor: Restored Blue Dragon armor, tier one (almost tier two!). +35 hp slotted

    Of course I want the above to become Epic Elites - you really want 5 Green/Blue Augment slots (hp, resistance, PRR, armor, heavy fort), and EE's would provide better dps output and better everything. Three tiered blue dragon armor grants a +12 % Lore - increasing your damage output.

    After wearing the Epic Jeweled Cloak, I'll never go back. I LOVE blocking spells that are cast on me. I also swap to a Pale Lavender Ioun Stone when the Cloak wears out.

    I don't have a Needle and I use a GS fire/earth/fire - it's the highest damage output crossbow in the game (maybe Needle beats it) for creatures that are susceptible to those elements. It offers:

    Flaming Burst, Flaming Blast, Seeker +10
    Acid Blast, Disintegration, Alchemical Constitution +2 (stacks w/exceptional and insightful)
    +6 Enhancement Bonus, Fiery Detonation, Red Augment Slot

    I have Superior Frost (+1-8) slotted, but will swap that out for Sovereign Fire after I get my water/water/water completed (It's at tier 2). Right now it's a good place holder and gives some damage to fire giants.

    Alchemical crafting is here: http://ddowiki.com/page/Alchemical_Crafting

    As you can see, that's a ton of damage output sources. It's possible that Needle's extra dice, slightly faster fire rate, and higher crit number beat it - and Needle would certainly perform well under Adrenaline - but Alchemical offers a very good alternative. Otherwise, I have a smattering of other xbows: GS +++ (beats the Silver Slinger hands down), GS Rad II (good for TRing), GS Lit II (great all around), a banishing xbow, a smiting of greater force xbow.

    However, if you prefer to add CC and take a support role for higher dps output melee, then you'd want an earth/earth/earth and be in Shiradi - which is a fine option in EE content, but, imo, it wastes the dps potential of arties in EN and EH content. EE is the only content where your damage output won't bring single trash targets down before they kill you, so CC helps.

    As far as rune arms go, Toven's and all the Giant Hold ones are a waste of time (I don't even find the frost one situationally useful on fire stuff), Lucid Dreams is good for TRing but not above 20, when Archaic Device beats it hands down. Tier Three Glass Cannon is useful if you're in EN or EH as a support class, if you rely heavily on force spells, or just want to break stuff. It might be useful soloing EN or EH stuff, too. Loriac and Cthru swear by Corruption of Nature and its synergy with Draconic - I haven't yet gotten one or gotten to the ED and I really like full force speck for the massive additional DPS Boulder Toss brings, so haven't tried it out yet.

    Arties are the Indian Jones' of DDO - ridiculous fun!
    Last edited by Singular; 03-17-2013 at 01:46 PM.

  16. #36
    Community Member Singular's Avatar
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    Default

    Quote Originally Posted by CThruTheEgo View Post
    Thanks for the link. I thought I remember a thread that tested it specifically with repeaters and found it wasn't working. My memory about that could be wrong though.

    I would like to see the results. I was going to test this out myself but haven't gotten around to it yet.
    I play with people who swear alacrity does nothing for repeaters. They have Needles and told me they tested it. But these people also swear that Armor of Speed didn't work, either, and I have to disagree - I can feel the change when its timer runs out.

    I almost never stand still with my arti, so I didn't even bother taking Stand and Deliver when I was leveling Shiradi. Off the top of my head, I know sneak attack can also be found on the ring and cloak slot. But it all depends on how you have the rest of your gear set up.
    I never stand still, either. Though...I did in that destiny - since Stand stacks with Archer's focus. That caused a lot of damage, but I really, really, really hate standing still. How annoying that DDO is such a dynamic game and they try to force statues of us.

    The Drow Piwafwi has sneak attack to be combined w/ Epic Ring of the Stalker, or the Tinkerer's set. I put my build above - I thought I was going to use the Tinkerer's set, but the other items I have are just much better.

    RE: full specked acid for Corruption - you'd also be losing some damage on your boulder toss, in addition to minor losses on your spells.
    Last edited by Singular; 03-17-2013 at 01:37 PM.

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