WOW. Just got a +4 STR tome for 20th TOD.
I'm at 44 str unbuffed now.
Im a happy camper
(didn't take a screenshot of the list cause i was caught up in the moment, grrrrrr)
Last edited by Rogann; 02-07-2012 at 02:33 PM.
And Mister Rogann, if u havent noticed, Epic Kronzek's Cruelty is well worth weilding now
And im really sure about that... was a ligthpick/heavy pick weilder before. Still use some Hpicks, switching to khopesh is just too expensive... even so, to hit is so nice with the items i have that i dont even need the khopesh feat... that -4 is covered in Epic vulkoorim leathers and Epic raven set (goggles + epic gem).
edit: forgot scimitars had an S at begining
Last edited by MalarKan; 02-15-2012 at 09:46 AM.
Meh i need as much to-hit as i can get ATM. Bloodplate is a pain to hit(aswell as razor arm) i need as much to-hit as i can get(even with 44 STR unbuffed). Im sure thoughs ekronzeks would actually help a ton though.
Going to try this build out and compare it to my dex/int rogue. only downside now i need to make kopeshes thnx for posting your build gimp
Added in ED's and epic levels. Still some minor typos and need a new 'Average DPS' screenshot but ill get that in time.
Last edited by Rogann; 07-02-2012 at 06:56 PM.
For fate points, it seems like a better deal to go shadow dancer, twist the +3 action boosts, and have another twistable ability,
Im not even remotely close to having 21 base dex. Also the bonuses from LD beat a measly '5d6' SA. '28 dmg per swing' is assuming you dont have aggro/fort/mob can be sneak attackable. Where as LD not only gives me more survivability but bonuses stay regardless of aggro/fort.
Im over the Glass Cannon build. Im making a real rogue that can actually survive.
Last edited by Rogann; 07-02-2012 at 08:42 PM.
Sneak attacking SA-immune mobs is not completely impossible due to dark elusion.
Aggro management is the responsibility of the player, and dependent on his/her personal skills and preferences.
That's your personal choice.Im over the Glass Cannon build.
Implying that other rogue builds are not 'real rogues' who cannot survive is not very diplomatic.Im making a real rogue that can actually survive.
So when Improved SA gets fixed to be able to be taken twice (I hear it's broken atm?) you'll be missing a total of 6d6 SA from SD and 6d6 SA from feats - 42 damage/hit - along with the ability make mobs vulnerable to SA who were otherwise immune.
Your build is no longer "max DPS" as it is quite possible to build a character with the above while still maintaining acceptable survivability.
That said, I definitely enjoy the tanking style of a sturdy rogue and have a similar rogue myself, I'll go GMoF in my case but I never claimed that my character is max DPS (lots of DPS is enough).
I'd definitely consider tracking down a +3 dex tome, starting with 16 base dex and putting 2 level ups into it though to get that extra 3d6 or 6d6 SA, that would at least help your case.
Who does Rogann think (s)he is by saying what a "real" rogue is?
I guess I'm not a "real" rogue even though my sneak attack is greater, I can bypass 73% fortification (93% on constructs) by myself, and my hit points is more than enough.
Furthermore, I guess Sockpuppet isn't a "real" rogue as well.
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