An ideal solution is to Bind Renown, and Renown Decay to the Player not the guild.
Originally Posted by Chai
This solves several issues:
First: If a Guild shoots up around a player (either because they could only play on the week ends or had to take a break and came back) they are not then stuck with a Renown Debt that they have to play.
This fixes the issue with anyone carrying anyone else as well. Each player only carries themselves. Their decay is only based on how much they have earned. so if they are a low earner, because they do not have as much renown to their name, they do not loose as much as the higher earners.Secondly: It equalizes Earning of Exp. No more of this "Ideal guild size" or two weeks of kicking counting against you, or anything else. No stupid systems. Everyone gets the same renown for each Reward.
This also allows players to take breaks and not worry if the guild will suffer for them. If they earned a high amount, they are worth keeping for that month before inactive kicks in. If they are a low earner, their loss is nominal. As opposed to one player who has earned 500,000 renown and another who has earned 50,000 renown both paying the same amount in debt.
This also fixes any issues with inviting players into your guild and worrying if they will carry their weight. If the size of the guild no longer counts for or against you, it allows guilds to grow or shrink as they see fit to serve their ideal social aspect of the game.Third: It's Freedom. None of this "Oh 25% if I got kicked, and then we need to boot the slow members, and I put in all that work" yuck. Each player would ideally be a guild of one. With Renown being little more then an alt-exp bar. Players can move about freely, with top tier guilds wanting the high end earners, but equally so, the high earner of a previous guild do not feel like they have to give something up to move to a guild more their licking. It allows people to join guild a guild for social motives, like, they just like the people in it, and it allows guilds to accept people and look at them like fellow players because they do not contribute to guild decay and can on their worst day, only move the guild up their ladder. Thus everyone is providing to the better of the guild overall.
Now. What about when People Leave the Guild. Well the better question is, why are they leaving? If you are kicking them. what does it matter how much renown they take with them, 25% or 100%. same difference, if that is not the player you want in your guild. Are you suddenly going to be like "Oh for 75% of his renown, I guess we can overlook this guy is a total scum bag" Really? Then as others have said about kicking your friend -The issue is on your end. If they leave the guild on good terms, then with them the best, hope they enjoy the guild they move to, and if they feel the urge to come back, leave the door open to them. It's a game, that is called friendship and it's worth more then renown.
The point is, I should not need to chose between the two. Ever.