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Thread: Evasion Lich

  1. #1
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    Default Evasion Lich

    This is my actual toon , at the moment i'm leveling up, but it looks like amazing.

    wizard with 4 past life (wiz - sorc - wiz - sorc)

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Drow Male
    (2 Rogue \ 18 Wizard) 
    Hit Points: 236
    Spell Points: 1400 
    BAB: 10\10\15\20
    Fortitude: 10
    Reflex: 19
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength              8                    10
    Dexterity            10                    12
    Constitution         16                    18
    Intelligence         20                    31
    Wisdom                8                    10
    Charisma             10                    10
    
    Tomes Used
    +1 Tome of Intelligence used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +3 Tome of Intelligence used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                     5
    Bluff                 0                     0
    Concentration         5                    27
    Diplomacy             0                     0
    Disable Device        9                    27
    Haggle                4                     7
    Heal                  1                     2
    Hide                  4                     5
    Intimidate            0                     0
    Jump                  3                     4
    Listen                2                     5
    Move Silently         4                     5
    Open Lock             4                    24
    Perform               n/a                   n/a
    Repair                5                    11
    Search                9                    29
    Spot                  3                    25
    Swim                 -1                     0
    Tumble                1                     2
    Use Magic Device      4                    23
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Heal (+2)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Listen (+3)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Insightful Reflexes
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    Feat: (Past Life) Past Life: Wizard
    
    
    Level 2 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 3 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Toughness
    
    
    Level 4 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spot (+1)
    
    
    Level 5 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spot (+1)
    
    
    Level 6 (Wizard)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Empower Spell
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    
    
    Level 7 (Wizard)
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    
    
    Level 8 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    
    
    Level 9 (Rogue)
    Skill: Disable Device (+1)
    Skill: Open Lock (+6)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+6)
    Feat: (Selected) Extend Spell
    
    
    Level 10 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    
    
    Level 11 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    
    
    Level 12 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+2)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Greater Spell Focus: Necromancy
    Feat: (Wizard Bonus) Spell Focus: Enchantment
    
    
    Level 13 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 15 (Wizard)
    Skill: Concentration (+1)
    Skill: Open Lock (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+2.5)
    Feat: (Selected) Past Life: Arcane Initiate
    
    
    Level 16 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Open Lock (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+2.5)
    
    
    Level 17 (Wizard)
    Skill: Concentration (+1)
    Skill: Open Lock (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+2.5)
    Feat: (Wizard Bonus) Heighten Spell
    
    
    Level 18 (Wizard)
    Skill: Concentration (+1)
    Skill: Open Lock (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+2.5)
    Feat: (Selected) Quicken Spell
    
    
    Level 19 (Wizard)
    Skill: Concentration (+1)
    Skill: Haggle (+1.5)
    Skill: Open Lock (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Wizard)
    Ability Raise: INT
    Skill: Concentration (+1)
    Skill: Haggle (+1.5)
    Skill: Open Lock (+1)
    Skill: Repair (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 1 (Rogue)
    Feat: (Selected) Insightful Reflexes
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    Feat: (Past Life) Past Life: Wizard
    
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    
    
    Level 3 (Wizard)
    Feat: (Selected) Toughness
    
    
    Level 6 (Wizard)
    Feat: (Selected) Empower Spell
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    
    
    Level 9 (Rogue)
    Feat: (Selected) Extend Spell
    
    
    Level 12 (Wizard)
    Feat: (Selected) Greater Spell Focus: Necromancy
    Feat: (Wizard Bonus) Spell Focus: Enchantment
    
    
    Level 15 (Wizard)
    Feat: (Selected) Past Life: Arcane Initiate
    
    
    Level 17 (Wizard)
    Feat: (Wizard Bonus) Heighten Spell
    
    
    Level 18 (Wizard)
    Feat: (Selected) Quicken Spell
    
    
    
    Enhancement: Rogue Skill Boost I
    Enhancement: Wizard Improved Empowering I
    Enhancement: Wizard Improved Empowering II
    Enhancement: Wizard Improved Heightening I
    Enhancement: Wizard Improved Heightening II
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Wizard Improved Maximizing II
    Enhancement: Racial Toughness I
    Enhancement: Glacial Spellcasting I
    Enhancement: Charged Spellcasting I
    Enhancement: Combustive Spellcasting I
    Enhancement: Deadly Ice I
    Enhancement: Deadly Shocks I
    Enhancement: Deadly Flame I
    Enhancement: Frost Manipulation I
    Enhancement: Frost Manipulation II
    Enhancement: Frost Manipulation III
    Enhancement: Frost Manipulation IV
    Enhancement: Frost Manipulation V
    Enhancement: Storm Manipulation I
    Enhancement: Storm Manipulation II
    Enhancement: Storm Manipulation III
    Enhancement: Storm Manipulation IV
    Enhancement: Storm Manipulation V
    Enhancement: Flame Manipulation I
    Enhancement: Flame Manipulation II
    Enhancement: Flame Manipulation III
    Enhancement: Flame Manipulation IV
    Enhancement: Flame Manipulation V
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Spell Penetration II
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Wizard Intelligence III
    Enhancement: Shroud of the Lich
    Enhancement: Wizard Pale Master I
    Enhancement: Wizard Pale Master II
    Enhancement: Wizard Pale Master III
    Enhancement: Shroud of the Vampire
    stats:
    Intelligence

    20 (base) +5 (level) +3(enhancements) +6 (item) +3 (exceptional) + 2(lich) +3 (tome) +2(ship) (+2 yugo) = 44 (46)

    mod --> 17 (18)


    DC:
    necro : 42 (43)
    ench : 41 (42)
    other : 39 (40)

    rogue skills:
    Search : 59 (buffed) (61 burst) (+1 yugo)
    DD : 59 (buffed) (61 burst) (+1 yugo)
    Spot : 52 (buffed) (54 burst)
    Unlock : 53 (buffed) (55 burst)

    UMD : 39 (buffed) (41 burst)

    gameplay:

    1-6 use fire aoe spells and sonic blast (low damage but daze a lot)
    7 ZOMBIE time - high DR, self heal with aura
    8 firewall will change everything, WEB+firewall and u can solo almost everything
    9 evasion time - good deal with Insightful Reflexes
    10-13 continue with firewall and start with some insta-kill (phantasma killer - Undeath to Death//circle of death...)
    14-19 VAMPIRE - higher DC on ench (but u will suffer a lot vs searing lights); go ahead with CC and istakills
    20 LICH - higer DC (+1 all +2 necro), more HP, more umd
    Last edited by swaix1982; 11-02-2011 at 11:19 AM.

  2. #2
    Community Member wax_on_wax_off's Avatar
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    Default

    I think on an end build palemaster I would want shield mastery. Personally, I don't value the rogue levels too much, it's too simple just to bypass traps with reflexes etc. If I really wanted evasion I'd prefer 2 monk for the extra feats and HP (and flavour of unarmed at least while leveling).

  3. #3
    Community Member Muldamai's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    I think on an end build palemaster I would want shield mastery. Personally, I don't value the rogue levels too much, it's too simple just to bypass traps with reflexes etc. If I really wanted evasion I'd prefer 2 monk for the extra feats and HP (and flavour of unarmed at least while leveling).
    In this case, a UMD of 39 wouldn't be tough to hit. With 4 past lives, heck even with no past lives, you can make the case for 20 levels of wizard, 18/2 wiz/rogue, and 18/2 wiz/rogue. Plenty of threads with heated debates. Pick your favorite flavor, add salt and pepper to taste, and enjoy.

    I wish I had the time/patience to get 4 past lives done, this character will be a hoot (at least for you, OP) to play.
    Quote Originally Posted by Heronous View Post
    The clam can not be ransacked.

  4. #4
    Community Member Keylon's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    I think on an end build palemaster I would want shield mastery. Personally, I don't value the rogue levels too much, it's too simple just to bypass traps with reflexes etc. If I really wanted evasion I'd prefer 2 monk for the extra feats and HP (and flavour of unarmed at least while leveling).
    I agree completely, in fact lets go into A LOT more detail

    Heres a little more info on that melee stuff:
    1. In GH and quests before it most monsters have a laughable AC which means you can easily melee them even without TWF, though I wouldn't recommend it because spells are just more time efficient, but for soloing it helps a little.
    2. SHIELD MASTERY, SHIELD MASTERY, SHIELD MASTERY, its that important, in fact ditch the Drow and go Human for the extra feat and better HP then you can have enough room to take SHIELD MASTERY.
    - Heres a fun fact about shield mastery you get 15% damage reduction without even blocking (http://forums.ddo.com/showthread.php?t=311072)
    3. UMD is more of a service to your party rather than you, you can still get a ~90% success rate on Heal Scrolls with a Conc OP weapon, a Lit II Charisma skills item, Bunny Hat, GH, Good Luck +2, Ship Buff (CHA+2), and Lich.
    4. Monk is 47 more HP than Rogue would offer you.

    In Sum, if you're looking for an evasion lich do this:
    18Wizard/2Monk Lawful Neutral Human
    Feats(Not in any particular order):
    1. Extend Spell (Human)
    2. Spell Focus Necromancy(Human)
    3. Greater Spell Focus Necromancy(Human)
    4. Shield Proficiency General (Human)
    5. Shield Mastery (Human)
    6. Past Life: Arcane Initiate(Human)
    7. Skill Focus: UMD (Human)
    8. Insightful Reflexes (Human)
    9. Toughness(Monk)
    10. Toughness(Monk)
    11. Maximize Spell (Wizard)
    12. Empower Spell (Wizard)
    13. Quicken Spell (Wizard)
    14. Heighten Spell (Wizard)

    The Above feats are assuming you have Wizard past lives to compensate for Spell Pen loss.

    All Ability points go into INT and CON any leftovers go to CHA.

    Don't get Flame Manipulation enhancement line get Acid it has far more effective spells than Fire. If you're worried about Wall of Fire choose Ice Storm its far superior (Mostly because it slows things down and nothing is immune to it).

    The most important skills are: Concentration, Balance, UMD, Haggle, and Tumble/Jump (You don't need significant numbers in these but it helps to have a little)

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