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  1. #21
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    Quote Originally Posted by mystafyi View Post
    stand in the traps then make that statement.
    Umm stepping onto the air-vent-trap would kill me regardless of people inside, I'm not building for evasion lmao. Talking more about hp/incoming mob dmg.

  2. #22
    Community Member Purgatory's Avatar
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    I realy havent noticed much of a differance at all myself but It could be harder just hasnt made much of a differance to me is all.

  3. #23
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    Quote Originally Posted by DevilIncarnate View Post
    Talking more about hp/incoming mob dmg.
    this i agree with. iirc orthon damage solo vs 6 man sin elite was 1-2 points more per plink.

  4. #24
    Community Member Chai's Avatar
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    Quote Originally Posted by mystafyi View Post
    this i agree with. iirc orthon damage solo vs 6 man sin elite was 1-2 points more per plink.
    Yeah those mobs are already pretty close to epic trash, which many people are used to dealing with to the point where we dont see much of a difference.
    Advocating repeated nerfs in the name of "balancing the game" then complaining about how DDO is moving away from D&D, is a direct contradiction in logic - D&D 3.5 (what DDO is based on) is not a balanced game. We can either have a balanced clone MMO with homogenized classes, or we can have a D&D game. We cant have both.

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