Busy couple of weeks. When is it not? It always seems like the fall at Turbine goes by in a blur.I'm not even sure when it became October. We are wrapping up update 11 patch 1 soon (barring last minute bug failures of course) and moving headlong into Update 12. I personally can't wait to share - Update 12 is going to be my favorite release this year. Maybe the best new item in a game...EVER. No, it is not Mjolnir.
Patch has some love in it, a bunch of Pet and Hireling fixes, that melee physics fix, some UI fixes and almost too many to name other fixes.
So, not a big meaty post this week. Hope you all had some fun with the Kobolds in the cove, and Mabar is right around the corner.
Go Pats! Go Bruins! Go Red S..er....Brewers?
An aside, and it's my post so I can do that...Rage came out this week. I may be showing my age, but I got into this business because of id software. Looking back at that first experience of having a true visceral emotion (fear) playing a game was powerful. Then, the creators let you create levels and stuff for the game? Amazing! It was just like building modules for DnD...but with space marines!
From Doom, through the Quakes to now, Carmack and company are like comfortable friends. They are no longer at the top of the heap, but that is ok. For a time Romero/Carmack were the Lennon/McCartney of the game industry. Doom for the time was inspired... the creation of a new genre(yes yes there were other FPS games i know), and a new way to play (deathmatch) formed a whole generation of designers. Like hippes in the 60's learning guitars to play Beatles songs, my generation was pasty DnD computer nerds making levels in WadED or in some other editor. Anyway, congrats to Carmack and company for another release...even if it is consolified. I'll enjoy it for the simplicity that id games are. In some ways that is what makes them beautiful.