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  1. #1
    Community Member Perikeles's Avatar
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    Default Warcane archanter with gtwf 12 bard / 6 ranger / 2 fighter

    Update: Since the expansion and more feats being available it is easier now to get both IPS and Extend. With +4 tomes being more common (+3 being really common) it takes off a lot of the pressure on the build. With how the stats were in this build it's a lot easier to get 19 dex for ips by switching around the stat allocation or just using the statpoints you get from epic levels.


    So during a sauna evening (a drunken one) a question was posed. It went something like this "What kind of a build would be cool for an arcane archer?"

    Racial AA would be the way to since it opens up the build for more combinations. We ended up selecting half-elf.
    We started discussing the merits of different class bases and should it be multiclass or not. We decided on bard as a base class because of what it can bring to the table just from being there. We wanted to give the build manyshot since it is a big dps boost AND fun!. Then considering how boring it'd be to just manyshot things and pew pew in between for 1 minute 40 seconds (or pike as tempting that is). We wanted to give it 'some' melee capabilities too! Now you are thinking well that it will starved for feats! So a deep splash was in order. Six ranger levels would give us Bow strength, Rapid shot, twf and itwf (and some misc feats). Getting itwf from ranger levels enabled us to just spend 1 feat on gtwf once we had 17 dex. (base 15 or 14 if you have a +3 tome)

    Going warchanter II was also a logical choice for the build to compensate for the loss of song buffs Improved inspire courage +2 and +3.
    Also the reguired feats for the AA and WC prestiges are hard to fit into 7 feats a half-elf gets. So it became obvious 2 more feats were reguired.
    Enter 2 levels of fighter for the combat feats.

    Added bonus for having half-elf is getting the diletante feat for which rogue diletantte feat is a good choice and the chance to select between elf dexterity and human adaptability for stats is great too.
    For 6 AP you can increase your diletante SA from 1d6 to 3d6 sneak attack.

    What is needed for prestiges
    Warchanter: Power Attack, Weapon Focus (one of the melee versions)
    Arcane Archer: Point Blank Shot, Weapon Focus: Ranged
    That is 4 feats out of 9
    You are left with the options of selecting: Toughness !, Imp crit slash(or whatever you prefer), Imp crit ranged, GTWF, Oversized twf, Exotic weapon proficiency.

    The build looks something like this (switch in your own weapon/feat preferences) I'm sure there is a optimal feat selection order but I was lazy.
    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Half-Elf Female
    (2 Fighter \ 6 Ranger \ 12 Bard) 
    Hit Points: 292
    Spell Points: 415 
    BAB: 17\17\22\27\27
    Fortitude: 15
    Reflex: 17
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             18                    25
    Dexterity            14                    19
    Constitution         16                    17
    Intelligence         10                    12
    Wisdom                8                     8
    Charisma             10                    10
    
    Tomes Used
    +2 Tome of Intelligence used at level 7
    +3 Tome of Dexterity used at level 13
    
    Level 1 (Bard)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Bard
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Fascinate
    Feat: (Automatic) Half-Elven Keen Senses
    Feat: (Automatic) Half-Elven Mixed Heritage
    Feat: (Automatic) Half-Elven Social Graces (ALL)
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Inspire Courage
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Longsword
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    Feat: (Automatic) Trip
    
    
    Level 3 (Fighter)
    Feat: (Fighter Bonus) Point Blank Shot
    Feat: (Selected) Power Attack
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Wild Empathy
    
    
    Level 5 (Ranger)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 6 (Ranger)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Feat: (Automatic) Diehard
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 9 (Ranger)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    
    
    Level 10 (Bard)
    
    
    Level 11 (Bard)
    Feat: (Automatic) Inspire Competence
    
    
    Level 12 (Bard)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Bard)
    
    
    Level 14 (Bard)
    Feat: (Automatic) Suggestion
    
    
    Level 15 (Bard)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Bard)
    Ability Raise: STR
    Feat: (Automatic) Improved Inspire Courage
    
    
    Level 17 (Bard)
    Feat: (Automatic) Inspire Greatness
    
    
    Level 18 (Bard)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    
    
    Level 19 (Bard)
    
    
    Level 20 (Bard)
    Ability Raise: STR
    Feat: (Automatic) Song of Freedom
    Enhancement: Fighter Haste Boost I
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Bravery I
    Enhancement: Bard Inspired Bravery II
    Enhancement: Bard Inspired Bravery III
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Lingering Song II
    Enhancement: Bard Lingering Song III
    Enhancement: Bard Warchanter I
    Enhancement: Bard Warchanter II
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Improved Rogue Dilettante II
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Bard Energy of the Music I
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Bard Wand and Scroll Mastery I
    Cons:
    - Short buff durations. Haste is just a bit over a minute. But is long enough for most purposes.
    - No full song buffs that are available to fullblown warchanter bards but comparable to others.
    - A bit shorter song durations.
    - Less time to pike
    - Only lvl 4 spells no GH but you can 95% scroll it at lvl 12 bard even without UMD
    - No improved precise shot (if you like that kind of thing)
    - Terrible offensive spell DC
    - Kinda bad at healing spells. Not enough AP to go for the enhancements. Scroll healing is still viable.
    - Needs a lot of build points

    Pro:
    - Good hp pool (My bard has around 497 without buffs)
    - Loads of things to do while not singing songs
    - Good enough spell list
    - Good ranged and melee capabilities
    - Adaptability
    - It's quite easy to get enough UMD for heal scrolls and more
    - Makes people go "*** kind of bard that is?"


    Fitting in enough build points is hard unless you have a hero or legend build but I guess you could make it work champion.
    I don't recomend this build if you don't have patience for short buffs (you could take extend if you REALLY want to) and doing a bit of everything.
    Last edited by Perikeles; 12-06-2012 at 07:39 AM.

  2. #2
    Community Member Teharahma's Avatar
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    Code:
    Level 20 True Neutral Half-Elf Female
    (2 Fighter \ 6 Ranger \ 12 Bard) 
    Hit Points: 322
    Spell Points: 457 
    BAB: 17\17\22\27\27
    Fortitude: 16
    Reflex: 17
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             15                    24
    Dexterity            15                    18
    Constitution         15                    18
    Intelligence         12                    14
    Wisdom                8                    10
    Charisma             12                    14
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    27
    Bluff                 1                     2
    Concentration         6                    27
    Diplomacy             1                     2
    Disable Device        n/a                   n/a
    Haggle                5                    25
    Heal                 -1                     0
    Hide                  2                     4
    Intimidate            1                     6
    Jump                  6                    30
    Listen               -1                     0
    Move Silently         2                     4
    Open Lock             n/a                   n/a
    Perform               5                    25
    Repair                1                     2
    Search                1                     2
    Spot                 -1                     0
    Swim                  2                     7
    Tumble                6                    15
    Use Magic Device      5                    25
    
    Level 1 (Bard)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Haggle (+4)
    Skill: Jump (+4)
    Skill: Perform (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Fascinate
    Feat: (Automatic) Half-Elven Keen Senses
    Feat: (Automatic) Half-Elven Mixed Heritage
    Feat: (Automatic) Half-Elven Social Graces (ALL)
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Inspire Courage
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Longsword
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    
    
    Level 2 (Fighter)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    Feat: (Automatic) Trip
    
    
    Level 3 (Fighter)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Point Blank Shot
    Feat: (Selected) Power Attack
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+3)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Construct
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Wild Empathy
    
    
    Level 5 (Ranger)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+2)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 6 (Ranger)
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Feat: (Automatic) Diehard
    
    
    Level 7 (Ranger)
    Skill: Balance (+1.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 9 (Ranger)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    
    
    Level 10 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Perform (+4)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Skill: Perform (+4)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Inspire Competence
    
    
    Level 12 (Bard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+2)
    Skill: Jump (+1)
    Skill: Perform (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+3)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+3)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Suggestion
    
    
    Level 15 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+3)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Extend Spell
    
    
    Level 16 (Bard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+3)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Improved Inspire Courage
    
    
    Level 17 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+2)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Inspire Greatness
    
    
    Level 18 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Bard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Song of Freedom
    Enhancement: Fighter Haste Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Bravery I
    Enhancement: Bard Inspired Bravery II
    Enhancement: Bard Inspired Bravery III
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Lingering Song II
    Enhancement: Bard Lingering Song III
    Enhancement: Bard Warchanter I
    Enhancement: Bard Warchanter II
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Improved Rogue Dilettante II
    Enhancement: Human Adaptability Strength I
    Enhancement: Human Greater Adaptability Constitution I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Bard Energy of the Music I
    Enhancement: Ranger Dexterity I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Bard Wand and Scroll Mastery I
    Khopesh swapped for Extend, pretty much the same in every way, starting stats a bit different. I like having maxed skills, mostly balance for Titan etc, enough tumble for backflips. :'D
    Sweep Pick or Die!
    Quote Originally Posted by JollySwagMan View Post
    But in terms of actual quest ideas, perhaps something where Halflings ride around on Warforged in battle-backpacks with shoulder-mounted repeating crossbows.

  3. #3
    The Hatchery karl_k0ch's Avatar
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    Everytime I see a 12-bard-based warchanter, I cry a little bit, as you lose spell slots, and valuable attack and damage bonuses. Personally, I find tier 2 of Warchanter lacking; if you take 14+ levels on a warchanter, it makes sense to me to pick it up, but it offers not enough to actually consider 12 bard to be an actual sweet spot.

    I see that the feats are too tight to actually allow 14 levels of bard. So please consider this: What do you lose by dropping 4 levels of bard (for only 8 bard)? You lose lvl 4 spells, and the length of buffs, but your Inspire Courage, for example, will be as good as the one of a lvl 12 bard. This allows you to go either 8/6/6 for kensai 1 (either ranged or melee), or if you consider this to be too pricey in the AP department, just for 2 free feats (WS: ranged, WS: Slashing, PS and IPS come to mind). Alternatively, you could also go 11 Ranger/8 Bard/1 Fgt, and get GTWF, PS and IPS for free, essentially having the same feats as in the OP plus an additional FE, Precise Shot, Improved Precise Shot and a better selection of ranger spells (Jump and Elemental Resists come to my mind foremost).
    Last edited by karl_k0ch; 02-19-2012 at 08:10 AM.
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

  4. #4
    Community Member Perikeles's Avatar
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    I lose some adaptability from losing fom and ddoor. I lose medium armor = no asfl. I lose the doublestrike song .. well not that I'd miss that a lot. But yeah. I'd lose a number of songs that would basically make you use a anthem for longer if the quest dragged out. I'd also lose a lot on the buff duration. I do like the utility that those lvl 4 spells DO give the build.

    I don't see a real need for a better jump spell since it caps at 40 anyway. Or the elemental resists really with how easy it is to get ship resists these days or use pots.

    I'm not saying this is the best build but it is a fun one to play with how adaptable it is. You are however feel to build your own anyway you like.

  5. #5
    The Hatchery karl_k0ch's Avatar
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    You are right, there are some Warchanter2 perks I hadn't thought about before, and I agree that having some versatility is always a good choice.
    In particular I missed the option to use nice medium armor as Marilith Chain, and Epic Cavalry Plate. (You can actually see why I was missing that: I'm a bit addicted to evasion toons.)

    I see the benefits more clearly, and I do not see an option how to fit in the full twf line, warchanter 2 and TWF at the same time in a better way than your OP it does. It is pity that you can't pick up IPS which is considered to be one of the biggest ranged DPS boost by some players, but the build is solid as it stands.
    Personally, I'd probably switch the class order so that I take the second fighter level after the 7th or 8th bard level (maybe even after the 11th one), so that I get the important bard buffs as soon as I can.
    Last edited by karl_k0ch; 02-19-2012 at 03:54 PM.
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

  6. #6
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    14 bard / 6 ranger
    lose EWP and oversized TWF
    save money on khopeshes

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