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  1. #1
    Community Member sacredguyver's Avatar
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    Default Just a couple things...

    Quote Originally Posted by Lamannia Release Notes 10-3-11 View Post
    Items

    • The Outsider Bane properties now function correctly on crafted and the named Unstable Handwraps.
    Currently false for me. I tested my lvl 20 monk's pair of Unstable Handwraps against an old pair of +1 Holy handwraps of Greater Outsider Bane with Festival Icy Burst (Risia) in Amrath against orthons and bearded devils (with the occasional tiefling). Using the Icy Bursted Holy of GEOB wraps, every effect applicable dealt damage (which is how I learned that the damage icon for "bane" is a green orb and that the Combat log lists it has "X damage"). Using the Unstable Handwraps, I only dealt chaotic damage from the handwraps, no bane (I should have taken a screen shot, may edit one in later). Did I miss something or did the fix not make it in like it should have?

    Party UI:
    Thanks for (some of) the changes. Glad to see that using a custom skin no longer resorts in a weird appearing for the party list, and that party member names are much closer together (the pet vitals option is a nice and needed touch). The cooldown animation darkening the clicky/item used is nicer than the brightening currently in place. My only problem is with the colors of the small text for party member's vitals. I find both pink on red for HP and pale/light blue on normal blue for HP hard to read, with the red on yellow for Ki feeling odd. I know the text is small, but can it please go back to being simple white?



    And I know I said "a couple," but this third item needs to be mentioned: I could NOT add items into my Shared Bank on any character (it was already empty, so I couldn't see if I was able to withdraw from it). I tried adding items directly from inventory and adding items to my character bank before trying to place them in the account bank. Neither method worked. This is a rather disturbing bug to come across, even for Lamannia, so I really, really hope it is fixed in time for the patch to go live.
    Quote Originally Posted by macubrae View Post
    A Dwarf's beard should be thick, strong and long enough to tuck under your belt (to keep kobolds from swinging on it and giants from swinging us by them).


  2. #2
    Community Manager Cordovan's Avatar
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    Thank you for spotting the issue with Unstable Handwraps. It appears that the fix did work for crafted wraps, but not for the Unstable Handwraps (where the Bane isn't applying correctly.) We'll continue to work on the Unstable Wraps for a future update. In the meantime, we'll remove the Unstable Handwraps mention in the Release Notes.
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  3. #3
    Community Member LightBear's Avatar
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    Quote Originally Posted by Cordovan View Post
    Thank you for spotting the issue with Unstable Handwraps. It appears that the fix did work for crafted wraps, but not for the Unstable Handwraps (where the Bane isn't applying correctly.) We'll continue to work on the Unstable Wraps for a future update. In the meantime, we'll remove the Unstable Handwraps mention in the Release Notes.
    But it is added to the know issue list, right?

  4. #4
    Hero
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    Quote Originally Posted by Cordovan View Post
    Thank you for spotting the issue with Unstable Handwraps. It appears that the fix did work for crafted wraps, but not for the Unstable Handwraps (where the Bane isn't applying correctly.) We'll continue to work on the Unstable Wraps for a future update. In the meantime, we'll remove the Unstable Handwraps mention in the Release Notes.
    Please seriously consider doing a complete rewrite of the handwraps system. The bug track record with handwraps warrants it.
    U19 Kensei: Centered Cleaver | TR Junkie Leveling Framework

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  5. #5
    Hatchery Hero BOgre's Avatar
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    Quote Originally Posted by Cordovan View Post
    Thank you for spotting the issue with Unstable Handwraps. It appears that the fix did work for crafted wraps, but not for the Unstable Handwraps (where the Bane isn't applying correctly.) We'll continue to work on the Unstable Wraps for a future update. In the meantime, we'll remove the Unstable Handwraps mention in the Release Notes.
    I've never been to lamma, haven't contributed there at all yet, I'm not a developer, my opinion don't count for mui... and I'm not trying to be a &#@*!, but, I just have to ask:

    If you coded this fix, and sent it to lamma, only to have a player discover it wasn't working, and if that fix went through QA, well, could you point us to the mob/encounter/situation in which the effect DID work for QA? There are so many examples of this happening, where a fix is listed, it goes to lamma, only to immediately be disproved. I'd love to know how these fixes were seen to be 'working' well enough to pass QA? Maybe MajorMalph can answer?
    Quote Originally Posted by Towrn
    ...when the worst thing that happens when you make a mistake at your job is someone complains on the internet, you probably care a little less!

  6. #6
    Hatchery Hero BOgre's Avatar
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    It appears that this isn't the only wraps issue sneaking past QA this go round.

    http://forums.ddo.com/showthread.php?t=345637
    Quote Originally Posted by Towrn
    ...when the worst thing that happens when you make a mistake at your job is someone complains on the internet, you probably care a little less!

  7. #7
    Community Member gloopygloop's Avatar
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    Quote Originally Posted by Cordovan View Post
    Thank you for spotting the issue with Unstable Handwraps. It appears that the fix did work for crafted wraps, but not for the Unstable Handwraps (where the Bane isn't applying correctly.) We'll continue to work on the Unstable Wraps for a future update. In the meantime, we'll remove the Unstable Handwraps mention in the Release Notes.
    No, it didn't.

  8. #8
    The Hatchery
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    Quote Originally Posted by Carpone View Post
    Please seriously consider doing a complete rewrite of the handwraps system. The bug track record with handwraps warrants it.
    This.

    Handwraps are riddled with bugs, especially crafted ones.

  9. #9
    Hatchery Hero BOgre's Avatar
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    Been MONKeying around with my monk recently, and was wondering if there's an updated 'handwraps issues' thread anywhere. That is, what's the current state of handwrap functionality/brokenness... anyone know?

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