One of my altmains is a Sorcerer. He's fun and all.
However, another class I want to explore is Wizard. Despite having access to the same spell list, Wizard will obviously play differently.
I should clarify, however, that I'm not looking for build advice. I'm looking for gameplay advice.
My natural instinct is to play the Wizard similar to how I would play a Sorcerer. Obviously, not a good idea, not even because of Wizard's lesser SP, but because they cast slower. Not to mention playing as a Warforged means being a tier 1 spell level behind squishies up until level 5 (since squishies get a robe that boosts tier 1 spells by 1 level, which is generally effective up until level 5, and Warforged gets... a +Repair docent -_-)
And I dunno about you, but it takes me far longer than a day to get to level 5. Then again, I'm not exactly racing through the game, either.
And I mainly solo, since parties, while fun, tend to sap my energy.
So, quite frankly, how should I play Wizard? What should I do that's different? During solo play, especially.
And to be specific, I really don't want to grab a great axe and start hitting things. If I wanted to do that, I'd play my Paladin. With Echoes of Power and cheaper spells overall, there's really no excuse to not use spells.
What are good spells to keep loaded at these low levels? What spells should generally be avoided? How do I overcome Kobold Shaman reflex DC's more easily?