Take a quest that works best when everyone splits up...
And fill it with people who have never carried a single healing pot in their DDO career....
and watch the fun.
So if he even used a small amount of healing would be fine since that was posted in the lfm
and my Characters are
have fun with your groups
Don't congratulate mediocrity,It makes people comfortable with being Normal. (Hurtzz)
Nameerror,Bluezz,Tankzz,Powersupply,Rezzin,Ohmzz, Critz,Skillzz,Bullzzeye,Frenzyzz,Killzz,Mishezz, Favorzz,Hurtzz,Stuntzz,Panttera,Stuntzz,Beastzz, and Sinnzz
Healbot is a waste of a slot
Fighter that just runs to their death is a waste of a slot...
In Crystal Cove my idea of an ideal party has 6 blue bars actually... fully independent self healers all of them...
Khyber: Pinel ip!140+ / Laerak 120 / Sibeli 80 / Kaeral 100 / Gilmara 60 - Crafter 150/145/145
Anyone who runs off by themselves I assume they have made a choice to handle everything themselves.....
But...the first rule of reading LFMs is if it says they need a healer......they really do need a healer.
I'll avoid anything with a double Z at the end in future.
If I ever join a group with you in it by mistake let me know.
Khyber: Tachikoma - Minniee - Oneesan - Ibuqi - Muddii -Tachee - Oneechan
The Guardians of Golden Gold, because guarding golden gold is serious business
Helps if the leader gives instructions and sets roles for each member, especially if its a pug since not everyone is familiar with your style of running the cove. I'm a sorc and I know i got it a lot easier than most in this quest, but I've done this quest around 100 times and I do notice that the key to this quest is teamwork and communication, very easy to get 300 with 9+ minutes remaining.
Why didn't you ask the guy if he was self suffient anyways? You know how some people are. I've seen barbs and fighters do well by themselves on cr25 and I don't really help em except for the bosses, sometimes I get a friend who is a fighter and have to get a cleric to keep him healed since hes not self suffient, I tell the two to guard the center, heal the fighter when needed and to my suprise the fighter doesn't get heals at all, might as well gotten an extra sorc.
Things that if Turbine went all EXTREME PREJUDICE™ on, would actually make the game fun again.:
- Giving us the racial PrE’s we were promised, before rolling out DDOStore™ Enhancement Trees.
- Fixing physical defense for Rangers and Rogues. It’s ridiculous that you’re better off wearing Heavy Armor and ignoring your innate feats on these classes.
- Cannith Crafting.
- Update the named loot to put them on the same system.
- Fixing the Cannith Challenges so that they can be 6 starred without incredible luck or store bought items.
- Fixing all challenges to give us decent XP and ingredient returns for the unreasonable time we have to spend in most of them.
The person who died the most in a single run of mine was a WF pm, while a barbarian guildie died only once in about 10 runs.
Why? Because self-healing characters tend to overestimate themselves and try to take on more than they can handle, while a good melee will start running back toward their divine as soon as his hp gets low.
I would have also been annoyed in party with a cleric that uses only bursts and aura for healing.
Seriously? He was fighting outside of the aura?... He didn't have UMD and he didn't chose to play a cleric but a fighter?
On the other hand as long as the the "whining" fighter was healed I don't understand why you shouldn't be allowed to do whatever you want.
Since the fighter backed out of the fight - The proper response is "Because your not!!!"
Three classes excel at killing undead - Clerics, Paladins and FvS. Its best to leave them to it, as there are plenty of Hobgoblins and ilk to kill as well.
A good cleric knows when to fight, crowd control and heal - and usually learns real quick who is worth keeping up and who its easier to raise later.
I've been in only one group during the cove event that begged me to shadow the WF Fighter during the run. I soon found out why - No healing amp, no ac, from what I can tell at least had 100% fort but did not seem to have any damage reduction and also had a playstyle of running into the middle of stuff and fighting there way out. I made it a game to see if I could keep him up (Everyone else was self suffecient so no robbing of heals from anyone). I was also tired of running torches and scouting so this was a "New Way" to run the Cove.
I found casting Blur with spurts of Displacement (Scrolled 30 seconds) help midigate the damage, but I was glad I can also cast Reconstruct. I used Mass cures and Heal whenever they were against Skeletons - I just made since to do this.
Main point is this If your fighting and the cleric is fighting than the quest is going in the Party's Favor. If only one of you if fighting then someone is not pulling their weight.
But, I personally love it when all the melees stand in my aura. It isn't just the Aura though, it means I can just keep my targetting on mobs and when I see Red bars get low toss of a burst/mass heal/mass cure. If I need to keep targetting people, I A) waste more time that could be better spent being offensive and B) tend to make more mistakes.
Just because I'm beating on things doesn't mean I'm not watching red bars. But I (and I'm sure other are better) can only do so much multitasking.... using AoE healing centered on myself I find to be by far the most efficient from a time/focus management point of view, and usually from a SP point of view as well.
(Note, there is a time and place for a dedicated tank, when that is necessary I play healbot and stop meleeing. CC is not one of those places.)
Cannith Server :Vice Sovereign of The Guild of Calamitous Intent
Kalener (Monk) Renelak (backup band) Raoull (Mr. McStabby) Kaleray (laser heals) Kalrah (xbow rogue)
Trust me, in Cove, a Cleric makes the best scout. Followed closely by Favored Souls and Arcanes. Self-sufficent melees follow after.
Reason? RS Burst does incredible Undead damage. Mass Heal does incredible undead damage. Even on 25, it takes me two mass heals, a burst, and a few aura ticks to finish off a pack of skeletons. MCCW if they're still a bit high in the HP department.
Mass Heal -> Burst -> Mass Heal -> finish off.
Aura I will keep toggled for the damage on that and the healing it provides. And honestly, nothing can clear the undead like an RS Cleric can.
In the end, I say stupid fighter. You are clearly better at the job. He can come along and pike and melee down the hobgoblins if he really wants to.
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